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feat: auto-merge all Nitro config .example files with missing key detection
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+14
-16
@@ -134,23 +134,21 @@ yarn build
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echo "--> Synchronizing Gamedata configurations..."
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mkdir -p "$GAMEDATA_CONF_DIR"
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# --- Renderer Config Sync (always from latest example) ---
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if [ -f "$NITRO_SRC_DIR/renderer-config.example" ]; then
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echo "--> Updating renderer-config.json from latest example..."
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cp "$NITRO_SRC_DIR/renderer-config.example" "$GAMEDATA_CONF_DIR/renderer-config.json"
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fi
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MERGE_SCRIPT="$(dirname "$0")/scripts/merge-config.cjs"
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# --- UI Config Sync (always from latest example) ---
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if [ -f "$NITRO_SRC_DIR/ui-config.json.example" ]; then
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echo "--> Updating ui-config.json from latest example..."
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cp "$NITRO_SRC_DIR/ui-config.json.example" "$GAMEDATA_CONF_DIR/ui-config.json"
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fi
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# --- UITexts Sync (always from latest example) ---
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if [ -f "$NITRO_SRC_DIR/UITexts.json5.example" ]; then
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echo "--> Updating UITexts.json5 from latest example..."
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cp "$NITRO_SRC_DIR/UITexts.json5.example" "$GAMEDATA_CONF_DIR/UITexts.json5"
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fi
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echo "--> Merging Nitro config examples into Gamedata/config..."
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for example_file in "$NITRO_SRC_DIR"/*.example; do
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[ -f "$example_file" ] || continue
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base=$(basename "$example_file")
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target_name="${base%.example}"
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case "$target_name" in
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*.*) ;; # already has extension (e.g., .json, .json5)
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*) target_name="$target_name.json" ;; # no extension -> add .json
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esac
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target_path="$GAMEDATA_CONF_DIR/$target_name"
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echo "--> Processing $base -> $target_name..."
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node "$MERGE_SCRIPT" "$example_file" "$target_path"
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done
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# ----------------------------------------
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