fix: restore complete admin feature dependencies
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@@ -0,0 +1,163 @@
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/**
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* habbo.it furnidata cache — downloads once, keeps in memory.
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* Provides instant lookup by classname for enriching imports.
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*/
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export type { HabboItFurniEntry } from '@/types/furni'
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import type { HabboItFurniEntry } from '@/types/furni'
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const FURNIDATA_URL = 'https://www.habbo.it/gamedata/furnidata_json/1'
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const CACHE_TTL = 30 * 60 * 1000 // 30 minutes
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let cache: Map<string, HabboItFurniEntry> | null = null
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let cacheTimestamp = 0
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let loading: Promise<Map<string, HabboItFurniEntry>> | null = null
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/**
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* Fetches and parses the full habbo.it furnidata JSON.
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* Results are cached in memory for 30 minutes.
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*/
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export async function getHabboItFurnidata(): Promise<Map<string, HabboItFurniEntry>> {
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const now = Date.now()
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// Return cache if still valid
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if (cache && now - cacheTimestamp < CACHE_TTL) {
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return cache
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}
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// Deduplicate concurrent requests
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if (loading) return loading
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loading = (async () => {
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try {
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console.debug('[habbo-it] Fetching furnidata from habbo.it...')
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const res = await fetch(FURNIDATA_URL, {
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signal: AbortSignal.timeout(20000),
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headers: { Accept: 'application/json' },
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})
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if (!res.ok) {
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console.warn(`[habbo-it] Fetch failed: ${res.status}`)
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return cache || new Map()
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}
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const data = await res.json()
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const map = new Map<string, HabboItFurniEntry>()
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// Process room items (floor furniture)
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const roomTypes = data?.roomitemtypes?.furnitype
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if (Array.isArray(roomTypes)) {
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for (const item of roomTypes) {
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if (!item.classname) continue
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map.set(item.classname, {
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id: item.id ?? 0,
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classname: item.classname,
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revision: item.revision ?? 0,
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category: item.category ?? '',
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defaultdir: item.defaultdir ?? 0,
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xdim: item.xdim ?? 1,
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ydim: item.ydim ?? 1,
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partcolors: item.partcolors ?? { color: [] },
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name: item.name ?? '',
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description: item.description ?? '',
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specialtype: item.specialtype ?? 0,
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canstandon: item.canstandon ?? false,
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cansiton: item.cansiton ?? false,
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canlayon: item.canlayon ?? false,
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furniline: item.furniline ?? '',
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environment: item.environment ?? '',
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rare: item.rare ?? false,
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tradeable: item.tradeable,
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bc: item.bc,
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customparams: item.customparams,
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itemType: 's',
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})
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}
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}
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// Process wall items
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const wallTypes = data?.wallitemtypes?.furnitype
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if (Array.isArray(wallTypes)) {
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for (const item of wallTypes) {
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if (!item.classname) continue
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map.set(item.classname, {
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id: item.id ?? 0,
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classname: item.classname,
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revision: item.revision ?? 0,
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category: item.category ?? '',
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defaultdir: item.defaultdir ?? 0,
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xdim: item.xdim ?? 1,
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ydim: item.ydim ?? 1,
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partcolors: item.partcolors ?? { color: [] },
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name: item.name ?? '',
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description: item.description ?? '',
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specialtype: item.specialtype ?? 0,
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canstandon: item.canstandon ?? false,
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cansiton: item.cansiton ?? false,
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canlayon: item.canlayon ?? false,
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furniline: item.furniline ?? '',
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environment: item.environment ?? '',
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rare: item.rare ?? false,
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tradeable: item.tradeable,
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bc: item.bc,
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customparams: item.customparams,
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itemType: 'i',
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})
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}
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}
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console.debug(
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`[habbo-it] Cached ${map.size} items (${roomTypes?.length ?? 0} room + ${wallTypes?.length ?? 0} wall)`,
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)
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cache = map
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cacheTimestamp = now
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return map
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} catch (err) {
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console.warn('[habbo-it] Fetch error:', (err as Error).message)
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return cache || new Map()
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} finally {
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loading = null
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}
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})()
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return loading
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}
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/**
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* Lookup a single item by classname from habbo.it furnidata.
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* Tries exact match first, then base classname (without color variant).
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*/
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export async function lookupHabboIt(classname: string): Promise<HabboItFurniEntry | null> {
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const map = await getHabboItFurnidata()
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// 1. Exact match
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const exact = map.get(classname)
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if (exact) return exact
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// 2. If classname has color variant (e.g. "chair*4"), try base
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if (classname.includes('*')) {
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const base = classname.split('*')[0]
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// Try base with *0 first (most common default)
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const variant0 = map.get(`${base}*0`)
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if (variant0) return variant0
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// Try just the base
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const baseMatch = map.get(base)
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if (baseMatch) return baseMatch
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}
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// 3. If no variant in classname, try *0
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if (!classname.includes('*')) {
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const withVariant = map.get(`${classname}*0`)
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if (withVariant) return withVariant
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}
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return null
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}
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/** Clear the cache (useful after manual edits) */
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export function clearHabboItCache(): void {
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cache = null
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cacheTimestamp = 0
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}
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