fix: use badge icon file pattern to exclude badge items from audit and repair
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Previously identified badge items by interaction_type='badge', but
clone-imported badges have interaction_type='default'. Now checks for
badge_<code>_icon.png file existence instead.
This commit is contained in:
openhands committed 2026-08-03 21:39:27 +02:00
1 parent 40da24bd8c
commit 1167a48344
2 files changed
+8 -17

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@@ -154,18 +154,16 @@ export async function runCatalogAudit(
item_name: string;
public_name: string;
type: string;
interaction_type: string;
}>;
try {
const [rows] = (await db.execute(sql`
SELECT id, item_name, public_name, type, interaction_type FROM items_base ORDER BY id
SELECT id, item_name, public_name, type FROM items_base ORDER BY id
`)) as unknown as [
Array<{
id: number;
item_name: string;
public_name: string;
type: string;
interaction_type: string;
}>,
unknown,
];
@@ -246,7 +244,7 @@ export async function runCatalogAudit(
// entry for a furni without a bundle would be un-placeable in-game.
// Badge items use .gif files, not .nitro bundles.
if (
item.interaction_type !== "badge" &&
!iconSet.has(`badge_${item.item_name}_icon.png`) &&
nitroSet.has(`${item.item_name}.nitro`)
) {
missingCatalogEntries.push({
@@ -318,7 +316,7 @@ export async function runCatalogAudit(
for (let i = 0; i < items.length; i++) {
const item = items[i];
// Badge items use .gif files, not .nitro bundles.
if (item.interaction_type === "badge") continue;
if (iconSet.has(`badge_${item.item_name}_icon.png`)) continue;
if (!nitroSet.has(`${item.item_name}.nitro`)) {
missingNitroClassnames.push(item.item_name);
issues.push({