feat(nitro): convert imported SWF bundles to WebP Lossless
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Newly converted .nitro bundles now store their spritesheet as WebP VP8L instead of PNG, so imports land much smaller without changing a single pixel. The texture member and spritesheet.meta.image are both labelled from the actual bytes, never from a caller's assumption. - encode through sharp with lossless and exact, so colour hidden under alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve - detect PNG/WebP by magic bytes and reject anything the client cannot render, on create, download and upload paths - keep the source format when deriving size-32 sheets, scaling composites and editing metadata, so existing bundles are never silently rewritten - report fidelity in the studio: the compression panel re-encodes with the same options the importer uses, so it cannot drift and invent false warnings, and shows PNG/WebP size estimates convertSwfToNitro and buildSpritesheet are now async, so the worker, the main-thread fallback and every import call site await them. PNG stays supported for existing bundles and icon sidecars are untouched.
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@@ -113,7 +113,7 @@ export async function importSingleEffect(params: {
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onProgress?.("converting");
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try {
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const swfBuffer = await fs.readFile(/*turbopackIgnore: true*/ swfPath);
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const result = convertSwfToNitro(swfBuffer, lib);
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const result = await convertSwfToNitro(swfBuffer, lib);
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await fs.writeFile(/*turbopackIgnore: true*/ nitroPath, result.bundle);
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if (result.warnings?.length) warnings.push(...result.warnings);
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} catch (err) {
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