fix(catalog): keep the live catalog truthful after every import path
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The live catalog store only covered part of the import surface. A durable job settled, a sync queue drained, a .nitro upload or a clone run left the Studio rail and the stats bar showing pre-import numbers until the page was reloaded, and the Catalog Manager kept a second tree that never saw writes made elsewhere in the session. Every one of those paths now pulls the tree again, and the refresh carries the totals with it: importing writes catalog rows server-side, so the counts the store holds were stale for the rest of the session. - refreshCatalogTree shares one request between concurrent callers and queues a single follow-up read when a write lands mid-flight, so a burst of edits costs at most one extra read. - useFurnitureJobs treats its first payload as a baseline, so a page load no longer replays every past import as "just settled", and hands the settled jobs to the callback. - The Catalog Manager pushes its own mutations into the store and re-reads its active tab when the store changes. - The 30s unstable_cache on the admin totals is now tagged and invalidated from every catalog write, including the import worker, so it no longer survives an import even across a hard reload. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
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@@ -1,4 +1,5 @@
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import { randomUUID } from "node:crypto";
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import { invalidateCatalogTotals } from "@/features/catalog/server/catalog-totals";
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import { createStore, runWithStore } from "@/lib/foundation/request-context";
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import type { IpAddress, RequestId, UserId } from "@/lib/foundation/types";
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import { IMPORT_PHASES, type ImportJob } from "@/lib/furni/import-job";
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@@ -232,6 +233,10 @@ async function drain() {
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item.warnings ??= [];
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item.warnings.push("Game cache refresh failed");
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}
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} finally {
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// Offers and category pages were written either way; drop the
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// admin totals cache so the next read matches this job.
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invalidateCatalogTotals();
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}
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}),
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);
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