feat: include size 32 (catalog icon) sprites in nitro bundles
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The SWF-to-Nitro converter previously dropped the size 32 visualization
and any sprite image whose name contained '_32_', so bundles lacked the
small/catalog render size. Keep them so each furniture bundle renders
correctly at every scale the client requests.

- xml-processor: stop skipping visualization size === 32
- index.ts: stop excluding '_32_' sprite assets/images from the sheet
This commit is contained in:
openhands committed 2026-08-22 12:49:13 +02:00
1 parent 53db4a858b
commit 2996ae3ab0
2 files changed
+6 -10

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@@ -203,12 +203,7 @@ export function convertSwfToNitro(
: findChild(assetsRoot, "assets") || assetsRoot;
for (const asset of findChildren(assetsNode, "asset")) {
const assetName = asset.attrs.name || "";
if (
!assetName ||
assetName.startsWith("sh_") ||
assetName.includes("_32_")
)
continue;
if (!assetName || assetName.startsWith("sh_")) continue;
if (!asset.attrs.source) {
neededSprites.add(assetName);
} else {
@@ -225,7 +220,7 @@ export function convertSwfToNitro(
if (!rawName) continue;
const name = stripPrefix(rawName);
if (name.startsWith("sh_") || name.includes("_32_")) continue;
if (name.startsWith("sh_")) continue;
if (neededSprites.size > 0 && !neededSprites.has(name)) continue;
namedImages.push({
@@ -290,7 +285,7 @@ export function convertSwfToNitro(
for (const asset of findChildren(assetsNode, "asset")) {
const assetName = asset.attrs.name || "";
if (!assetName) continue;
if (assetName.startsWith("sh_") || assetName.includes("_32_")) continue;
if (assetName.startsWith("sh_")) continue;
const x = parseInt(asset.attrs.x || "0", 10);
const y = parseInt(asset.attrs.y || "0", 10);