feat: add asset import services
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@@ -0,0 +1,58 @@
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import { resolveGamedataFile } from '@/lib/services/import/core/asset-paths'
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import {
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readGamedataJson,
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withGamedataLock,
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writeGamedataJsonAtomic,
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} from '@/lib/services/import/core/gamedata-json'
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import { siteSettings } from '@/lib/services/site-settings'
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import type { EffectMapEntry } from '@/types/effects'
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interface EffectMapFile {
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effects: EffectMapEntry[]
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}
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// Test seam: allows the suite to point the resolver at a temp file.
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let pathOverride: string | null = null
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export function __setEffectMapPathForTests(p: string | null): void {
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pathOverride = p
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}
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export async function getEffectMapPath(): Promise<string> {
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if (pathOverride) return pathOverride
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const url = await siteSettings.get('effectmap_url', '/nitro-assets/gamedata/EffectMap.json')
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return resolveGamedataFile(url ?? '/nitro-assets/gamedata/EffectMap.json', 'EffectMap.json')
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}
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export async function readEffectMap(): Promise<EffectMapFile> {
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const file = await getEffectMapPath()
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const data = await readGamedataJson<Partial<EffectMapFile>>(file)
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return { effects: Array.isArray(data.effects) ? data.effects : [] }
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}
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export async function listLocalEffects(): Promise<EffectMapEntry[]> {
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return (await readEffectMap()).effects
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}
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export async function mergeEffect(entry: EffectMapEntry): Promise<void> {
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const file = await getEffectMapPath()
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await withGamedataLock(file, async () => {
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const data = await readGamedataJson<Partial<EffectMapFile>>(file)
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const effects = Array.isArray(data.effects) ? data.effects : []
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const idx = effects.findIndex((e) => e.id === entry.id)
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if (idx >= 0) effects[idx] = entry
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else effects.push(entry)
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await writeGamedataJsonAtomic(file, { ...data, effects })
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})
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}
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export async function removeEffect(idOrLib: string): Promise<boolean> {
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const file = await getEffectMapPath()
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return withGamedataLock(file, async () => {
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const data = await readGamedataJson<Partial<EffectMapFile>>(file)
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const effects = Array.isArray(data.effects) ? data.effects : []
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const next = effects.filter((e) => e.id !== idOrLib && e.lib !== idOrLib)
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const removed = next.length < effects.length
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if (removed) await writeGamedataJsonAtomic(file, { ...data, effects: next })
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return removed
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})
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}
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