feat: add asset import services

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Simo committed 2026-07-12 19:12:25 +02:00
1 parent 4b596226e0
commit 3497df9dfd
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import { resolveGamedataFile } from '@/lib/services/import/core/asset-paths'
import {
readGamedataJson,
withGamedataLock,
writeGamedataJsonAtomic,
} from '@/lib/services/import/core/gamedata-json'
import { siteSettings } from '@/lib/services/site-settings'
import type { EffectMapEntry } from '@/types/effects'
interface EffectMapFile {
effects: EffectMapEntry[]
}
// Test seam: allows the suite to point the resolver at a temp file.
let pathOverride: string | null = null
export function __setEffectMapPathForTests(p: string | null): void {
pathOverride = p
}
export async function getEffectMapPath(): Promise<string> {
if (pathOverride) return pathOverride
const url = await siteSettings.get('effectmap_url', '/nitro-assets/gamedata/EffectMap.json')
return resolveGamedataFile(url ?? '/nitro-assets/gamedata/EffectMap.json', 'EffectMap.json')
}
export async function readEffectMap(): Promise<EffectMapFile> {
const file = await getEffectMapPath()
const data = await readGamedataJson<Partial<EffectMapFile>>(file)
return { effects: Array.isArray(data.effects) ? data.effects : [] }
}
export async function listLocalEffects(): Promise<EffectMapEntry[]> {
return (await readEffectMap()).effects
}
export async function mergeEffect(entry: EffectMapEntry): Promise<void> {
const file = await getEffectMapPath()
await withGamedataLock(file, async () => {
const data = await readGamedataJson<Partial<EffectMapFile>>(file)
const effects = Array.isArray(data.effects) ? data.effects : []
const idx = effects.findIndex((e) => e.id === entry.id)
if (idx >= 0) effects[idx] = entry
else effects.push(entry)
await writeGamedataJsonAtomic(file, { ...data, effects })
})
}
export async function removeEffect(idOrLib: string): Promise<boolean> {
const file = await getEffectMapPath()
return withGamedataLock(file, async () => {
const data = await readGamedataJson<Partial<EffectMapFile>>(file)
const effects = Array.isArray(data.effects) ? data.effects : []
const next = effects.filter((e) => e.id !== idOrLib && e.lib !== idOrLib)
const removed = next.length < effects.length
if (removed) await writeGamedataJsonAtomic(file, { ...data, effects: next })
return removed
})
}