feat: auto interaction detection from real furniture data
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Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
  canstandon), logicType, and animation-state count; real data wins and
  keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
  (highest-revision entries win; a true flag in any duplicate is kept)
  and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
  gate/teleport=2, roller=1, generic multistate = animation-state count,
  chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
  and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
  editor auto-detect button.
This commit is contained in:
openhands committed 2026-08-19 20:28:24 +02:00
1 parent 121dda7249
commit 3fa192a108
8 files changed
+626 -78

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@@ -35,6 +35,7 @@ import { adminFetch } from "@/lib/admin-fetch";
import {
autoDetectInteraction,
getInteractionTypeLabel,
nitroAnimationStatesCount,
} from "@/lib/furni/auto-interaction";
interface NitroEditorDialogProps {
@@ -154,7 +155,20 @@ export function NitroEditorDialog({
const [jsonError, setJsonError] = useState<string | null>(null);
const handleAutoDetect = () => {
const result = autoDetectInteraction(classname, name);
// Use real data when available: the DB flags for this item plus the
// .nitro animation states already loaded in the editor. Keyword
// detection only kicks in when neither is present — no false positives.
const nitroJson =
metadata && typeof metadata === "object"
? (metadata as Record<string, unknown>)
: null;
const result = autoDetectInteraction(classname, name, {
cansiton: flags.cansiton,
canlayon: flags.canlayon,
canstandon: flags.canstandon,
logicType: nitroJson?.logicType as string | undefined,
animationStates: nitroAnimationStatesCount(nitroJson),
});
setAutoDetectResult(result);
setFlags({
canstandon: result.canStand,