feat: auto interaction detection from real furniture data
Replace classname/name keyword guessing with real data so sit/lay/stand has zero false positives: - autoDetectInteraction() now accepts real flags (cansiton/canlayon/ canstandon), logicType, and animation-state count; real data wins and keywords are only a fallback when no real data exists. - New furni-real-interaction helper reads the local FurnitureData.json (highest-revision entries win; a true flag in any duplicate is kept) and falls back to the official Habbo furnidata. - interaction_modes_count now uses emulator conventions: dice=6, gate/teleport=2, roller=1, generic multistate = animation-state count, chairs/beds=1, plain items=0. - verifyAndFixInteractionModesCount only touches items with real data and skips everything else (no keyword overwrites). - parseNitroBundle falls back to gunzip for gzip-compressed .nitro files. - Wired through furni-import, upload-import, clone-import, and the nitro editor auto-detect button.
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@@ -1,4 +1,4 @@
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import { deflateSync, inflateSync } from "node:zlib";
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import { deflateSync, gunzipSync, inflateSync } from "node:zlib";
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import type { SpriteImage } from "./image-decoder";
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// ── Minimal PNG Encoder ────────────────────────────────────────────
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@@ -267,7 +267,7 @@ export function parseNitroBundle(buffer: Buffer): {
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offset += 4;
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const jsonCompressed = buffer.subarray(offset, offset + jsonCompressedLen);
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offset += jsonCompressedLen;
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const jsonStr = inflateSync(jsonCompressed).toString("utf-8");
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const jsonStr = inflateJsonOrGzip(jsonCompressed).toString("utf-8");
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const json = JSON.parse(jsonStr);
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// File 2: PNG
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@@ -279,7 +279,20 @@ export function parseNitroBundle(buffer: Buffer): {
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offset += 4;
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const pngCompressed = buffer.subarray(offset, offset + pngCompressedLen);
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offset += pngCompressedLen;
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const png = inflateSync(pngCompressed);
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const png = inflateJsonOrGzip(pngCompressed);
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return { json, jsonFileName, png, pngFileName };
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}
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/**
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* Some bundled .nitro files (e.g. official /var/www/Gamedata furniture)
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* gzip their contents instead of raw-deflate. Try inflate first, then fall
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* back to gunzip so both formats parse.
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*/
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function inflateJsonOrGzip(input: Buffer): Buffer {
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try {
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return inflateSync(input);
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} catch {
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return gunzipSync(input);
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}
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}
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