fix: furniture interaction detection and automatic catalog offer_id rebuild

Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
  contains action data (new hasActions metadata); otherwise fall back to
  keyword detection so custom furni without <action> nodes are still
  classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
  stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
  with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
  animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used

Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
  from the local FurnitureData.json (matched by entry id, then classname)
  and run it after every import path (single, batch, batch-regen, clone)
This commit is contained in:
openhands committed 2026-08-21 13:39:21 +02:00
1 parent 652d331402
commit 4b7cb519df
14 files changed
+418 -58

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@@ -10,6 +10,7 @@ import { getSource } from "@/lib/services/clone-sources";
import {
appendFurniEntriesBatch,
appendFurniEntry,
rebuildCatalogOfferIds,
reconcileFurniDataWithItemsBase,
} from "@/lib/services/furni-data";
import {
@@ -142,6 +143,7 @@ export const POST = withAdmin(
try {
await reconcileImportedOfferIds();
await reconcileFurniDataWithItemsBase();
await rebuildCatalogOfferIds();
await verifyAndFixInteractionModesCount();
await ensureFurniOwnership();
await syncAssetsToGamedataBundle();