fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection: - Trust SWF-derived sit/lay/stand flags only when the logic XML actually contains action data (new hasActions metadata); otherwise fall back to keyword detection so custom furni without <action> nodes are still classified correctly - Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette, stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection with token-boundary matching to avoid false positives like bedside_table - Unify interaction_modes_count priority: mechanic fixed modes, then raw animation state count, then sit/lay fallback, then keyword default - Detect mechanic type even when real flags are not used Catalog integrity: - Skip duplicate catalog_items inserts in clone and upload imports - Re-check live catalog rows before applying generated repair SQL - Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id from the local FurnitureData.json (matched by entry id, then classname) and run it after every import path (single, batch, batch-regen, clone)
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@@ -10,6 +10,7 @@ import { getSource } from "@/lib/services/clone-sources";
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import {
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appendFurniEntriesBatch,
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appendFurniEntry,
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rebuildCatalogOfferIds,
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reconcileFurniDataWithItemsBase,
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} from "@/lib/services/furni-data";
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import {
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@@ -142,6 +143,7 @@ export const POST = withAdmin(
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try {
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await reconcileImportedOfferIds();
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await reconcileFurniDataWithItemsBase();
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await rebuildCatalogOfferIds();
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await verifyAndFixInteractionModesCount();
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await ensureFurniOwnership();
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await syncAssetsToGamedataBundle();
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