fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection: - Trust SWF-derived sit/lay/stand flags only when the logic XML actually contains action data (new hasActions metadata); otherwise fall back to keyword detection so custom furni without <action> nodes are still classified correctly - Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette, stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection with token-boundary matching to avoid false positives like bedside_table - Unify interaction_modes_count priority: mechanic fixed modes, then raw animation state count, then sit/lay fallback, then keyword default - Detect mechanic type even when real flags are not used Catalog integrity: - Skip duplicate catalog_items inserts in clone and upload imports - Re-check live catalog rows before applying generated repair SQL - Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id from the local FurnitureData.json (matched by entry id, then classname) and run it after every import path (single, batch, batch-regen, clone)
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@@ -30,16 +30,52 @@ describe("autoDetectInteraction with real data", () => {
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expect(result.interactionType).toBe("bed");
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});
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it("respects all-false real flags (no keyword false positive)", () => {
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it("respects curated all-false real flags (no keyword false positive)", () => {
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const result = autoDetectInteraction("table_plasto_4leg", "Table", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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hasActionData: true,
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});
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expect(result.canSit).toBe(false);
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expect(result.canLay).toBe(false);
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expect(result.canStand).toBe(false);
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expect(result.interactionModesCount).toBe(0);
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});
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it("falls back to keywords when flags carry no action data", () => {
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const result = autoDetectInteraction("chaise_metal_lamarr", "Chaise", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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animationStates: 4,
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});
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expect(result.canSit).toBe(true);
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expect(result.canStand).toBe(false);
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expect(result.interactionModesCount).toBe(4);
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});
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it("detects French bench (banquette) with raw state count", () => {
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const result = autoDetectInteraction("banquette_lamarr", "Banquette", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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animationStates: 6,
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});
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expect(result.canSit).toBe(true);
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expect(result.interactionType).toBe("bench");
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expect(result.interactionModesCount).toBe(6);
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});
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it("does not match short keywords without token boundaries", () => {
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const result = autoDetectInteraction("bedside_table", "Bedside Table", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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});
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expect(result.canSit).toBe(false);
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expect(result.canLay).toBe(false);
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expect(result.canStand).toBe(false);
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expect(result.interactionModesCount).toBe(0);
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expect(result.interactionType).toBe("table");
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});
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it("detects dice mechanics from classname with fixed modes=6", () => {
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