fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection: - Trust SWF-derived sit/lay/stand flags only when the logic XML actually contains action data (new hasActions metadata); otherwise fall back to keyword detection so custom furni without <action> nodes are still classified correctly - Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette, stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection with token-boundary matching to avoid false positives like bedside_table - Unify interaction_modes_count priority: mechanic fixed modes, then raw animation state count, then sit/lay fallback, then keyword default - Detect mechanic type even when real flags are not used Catalog integrity: - Skip duplicate catalog_items inserts in clone and upload imports - Re-check live catalog rows before applying generated repair SQL - Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id from the local FurnitureData.json (matched by entry id, then classname) and run it after every import path (single, batch, batch-regen, clone)
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@@ -361,6 +361,16 @@ export async function generateCatalogSql(
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skipped++;
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continue;
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}
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// Re-check against the live table: the audit snapshot may be stale and
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// an import may have created the entry in the meantime. Inserting would
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// create a duplicate catalog_items row for the same item_ids.
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const [existing] = (await db.execute(sql`
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SELECT id FROM catalog_items WHERE item_ids = ${String(entry.itemId)} LIMIT 1
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`)) as unknown as [Array<{ id: number }>, unknown];
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if (existing.length > 0) {
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skipped++;
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continue;
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}
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let pageId: number;
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if (organizeSql && parentPageId) {
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const catKey = classifyFurni(entry.classname, entry.itemType);
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