Add all-in-one Studio merging furni import and catalog management
Add a full-viewport /admin/studio workspace that unifies the import and catalog systems into a single automated flow: - Furni library browser against official Habbo furnidata with search, type/status filters, live previews and pagination - Catalog structure rail showing where imported furniture lands - Detail drawer with automatic placement preview (category + price via classifyFurni/autoPriceFurni) and one-click import that downloads assets, converts SWF to nitro, writes items_base, updates FurnitureData.json and creates an auto-priced catalog entry - Batch auto-import with SSE progress and RCON cache refresh - Nitro editor integration and imported-item deletion Extract pure auto-catalog helpers (CATEGORY_PAGE, CLASSNAME_RULES, classifyFurni, autoPriceFurni) into a client-safe module shared by the server pipeline and the Studio UI so the preview always matches what the emulator import applies.
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import { redirect } from "next/navigation";
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import { StudioClient } from "@/components/admin/studio/studio-client";
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import { buildFurniImportSource } from "@/lib/habbo-gamedata-hotel";
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import { canAccess, getAdminContext, PERMS } from "@/lib/permissions";
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import { getTreeFlat } from "@/lib/services/catalog-tree";
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import { getHabboGamedataHotel } from "@/lib/services/habbo-gamedata-hotel";
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export default async function StudioPage(_props: {
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params: Promise<{ locale: string }>;
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}) {
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const { session, permissions } = await getAdminContext();
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if (!canAccess(permissions, PERMS.ASSETS_IMPORT, session.user.rank)) {
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redirect("/admin");
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}
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const [hotel, catalogTree] = await Promise.all([
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getHabboGamedataHotel(),
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getTreeFlat(),
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]);
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return (
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<StudioClient
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source={buildFurniImportSource(hotel)}
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initialTree={catalogTree}
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/>
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);
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}
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