feat(client): polished toolbar, live online count via SSE
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- Redesign in-game client toolbar with refined glass styling and buttons
- Live online count + emulator status streamed over SSE multicast
- Who's-online tooltip throttled to reduce repeated requests
- Fix show button so it always returns the hidden toolbar
- Use theme CSS variables instead of hardcoded colors
- Add toolbar translations across all 25 locales
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openhands committed 2026-09-02 21:14:42 +02:00
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// Server-Sent Events stream of the live online user count for the in-game
// client toolbar. Pushes { count } every ~5s so the counter updates in
// real-time without the client polling. Closes cleanly when the client
// disconnects.
//
// The first event is sent immediately; subsequent events push the cached
// count (10s TTL in the REST endpoint) so repeated reads share one query.
import { count, eq } from "drizzle-orm";
import { cached } from "@/lib/cache";
import { db, User } from "@/lib/db";
import { rcon } from "@/lib/services/rcon";
async function fetchOnlineCount(): Promise<number> {
try {
return await cached("online_count", 10_000, async () => {
const [row] = await db
.select({ total: count() })
.from(User)
.where(eq(User.online, "1"));
return row?.total ?? 0;
});
} catch {
return 0;
}
}
// Emulator (RCON) reachability, cached and shared across all subscribers so an
// N-client toolbar doesn't fire N pings every interval. Falls back to graceful
// degradation on failure so the stream never errors out.
async function fetchEmulatorStatus(): Promise<boolean> {
try {
return await cached("emulator_rcon_status", 15_000, () =>
rcon.send("ping", null).catch(() => false),
);
} catch {
return false;
}
}
export async function GET(req: Request) {
const encoder = new TextEncoder();
const stream = new ReadableStream<Uint8Array>({
async start(controller) {
let closed = false;
const send = async () => {
if (closed) return;
const [count, emulator] = await Promise.all([
fetchOnlineCount(),
fetchEmulatorStatus(),
]);
try {
controller.enqueue(
encoder.encode(`data: ${JSON.stringify({ count, emulator })}\n\n`),
);
} catch {
closed = true;
}
};
// Initial event immediately, then on an interval.
await send();
const interval = setInterval(() => void send(), 5_000);
// SSE comment as a keep-alive ping between data events.
const ping = setInterval(() => {
if (!closed) {
try {
controller.enqueue(encoder.encode(": ping\n\n"));
} catch {
closed = true;
}
}
}, 25_000);
const stop = () => {
closed = true;
clearInterval(interval);
clearInterval(ping);
try {
controller.close();
} catch {
/* already closed */
}
};
req.signal.addEventListener("abort", stop);
},
});
return new Response(stream, {
headers: {
"content-type": "text/event-stream; charset=utf-8",
"cache-control": "no-store, no-transform",
connection: "keep-alive",
},
});
}