feat(cache): single-owner caching across nginx, edge and content edits
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Rebuild production nginx from the repo (deployment/proxy/*) with a single Cache-Control owner per route: the app stays the source, nginx only manages headers, and Cloudflare stores the public API allowlist at the edge. - deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the blue/green upstream snippet; config backed by scripts/nginx-sync.sh (idempotent install + reload, --check/--force). - nginx serves Cache-Tag headers on the public allowlist (cms-public), gamedata, client and camera responses so the edge and purge stay in sync. - src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that no-op unless Cloudflare is configured; scripts/cf-purge.sh and cf-setup-cache.sh create and purge the cache rule. - src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls. - Purge hooks after catalog exports (public + gamedata) and on shop, team, guild, photo and rare-values edits; ci-deploy purges after each release. - src/proxy.ts excludes the imaging/images docs from the middleware matcher.
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@@ -4,6 +4,7 @@ import { eq } from "drizzle-orm";
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import { revalidatePath } from "next/cache";
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import { requirePermission } from "@/lib/admin/guard";
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import { db, WebsiteTeams } from "@/lib/db";
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import { EDGE_CACHE_TAGS, purgeEdgeCache } from "@/lib/edge-cache";
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import { PERMS } from "@/lib/permissions";
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export async function createTeam(formData: FormData): Promise<void> {
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@@ -38,6 +39,7 @@ export async function createTeam(formData: FormData): Promise<void> {
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});
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revalidatePath("/admin/teams");
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void purgeEdgeCache([EDGE_CACHE_TAGS.public], "team edited");
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}
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export async function deleteTeam(formData: FormData): Promise<void> {
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@@ -47,4 +49,5 @@ export async function deleteTeam(formData: FormData): Promise<void> {
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await db.delete(WebsiteTeams).where(eq(WebsiteTeams.id, id));
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revalidatePath("/admin/teams");
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void purgeEdgeCache([EDGE_CACHE_TAGS.public], "team edited");
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}
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