feat(cache): single-owner caching across nginx, edge and content edits
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Rebuild production nginx from the repo (deployment/proxy/*) with a single Cache-Control owner per route: the app stays the source, nginx only manages headers, and Cloudflare stores the public API allowlist at the edge. - deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the blue/green upstream snippet; config backed by scripts/nginx-sync.sh (idempotent install + reload, --check/--force). - nginx serves Cache-Tag headers on the public allowlist (cms-public), gamedata, client and camera responses so the edge and purge stay in sync. - src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that no-op unless Cloudflare is configured; scripts/cf-purge.sh and cf-setup-cache.sh create and purge the cache rule. - src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls. - Purge hooks after catalog exports (public + gamedata) and on shop, team, guild, photo and rare-values edits; ci-deploy purges after each release. - src/proxy.ts excludes the imaging/images docs from the middleware matcher.
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@@ -73,6 +73,16 @@ export async function scheduleCatalogExport() {
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after(async () => {
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const { runCatalogExport } = await import("./catalog-git-export");
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await runCatalogExport();
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// Catalog + furnidata (gamedata) zijn net vers verwerkt: laat de
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// Cloudflare edge-cache van die tags los. Fire-and-forget en
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// no-op zonder token; s-maxage blijft de fallback.
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const { EDGE_CACHE_TAGS, purgeEdgeCache } = await import(
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"@/lib/edge-cache"
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);
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void purgeEdgeCache(
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[EDGE_CACHE_TAGS.public, EDGE_CACHE_TAGS.gamedata],
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"catalog-export",
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);
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});
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} catch {
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/* Standalone worker contexts use their scheduled retry. */
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