fix(imaging): make avatar and badge images resilient to upstream outages
- Add persistent disk cache for rendered avatars/badges (storage/imaging) so repeats never touch the flaky local renderer and cached renders survive upstream downtime - Serve cache-first with stale-on-error; cut primary/fallback timeouts from 10s/6s to 4s/4s so failing images cannot stall pages - Avatar proxy now returns a graceful 200 silhouette instead of 502 when no renderer can produce a figure, so no broken-image glyphs appear - Badge endpoint becomes a caching proxy trying configured CDN, public Habbo CDN and local /swf copy in order, and drops the fragile IP rate limit that could blank badge streams - Route all site badge images (profile, me, badges, apply pages) through the cached proxy instead of hot-linking images.habbo.com
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@@ -71,8 +71,8 @@ export async function generateMetadata({
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};
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}
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// Canonical Habbo badge image CDN. Badge codes (e.g. "ADM") map to a .gif here.
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const BADGE_IMG_BASE = "https://images.habbo.com/c_images/album1584";
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// Badge codes (e.g. "ADM") map to a .gif served through the cached proxy.
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const BADGE_IMG_BASE = "/api/imaging/badge?code";
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// Emulator currency type ids (see UsersCurrency model): Duckets=0, Diamonds=5.
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const CURRENCY_DUCKETS = 0;
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@@ -514,12 +514,7 @@ async function ProfilePage({
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<details key={b.id} className={styles.badge}>
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<summary title={name}>
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<img
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src={
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BADGE_IMG_BASE +
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"/" +
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encodeURIComponent(b.badgeCode) +
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".gif"
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}
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src={`${BADGE_IMG_BASE}=${encodeURIComponent(b.badgeCode)}`}
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alt={name}
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width={40}
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height={40}
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