feat: auto-translate furnidata per import (nl/en/de/fr/es/tr/it)
Generate localized FurnitureData_<lang>.json files from the master FurnitureData.json + official Habbo hotel translations. Fetches per-hotel furnidata with in-memory cache (6h TTL), maps by classname (* variant aware), and overrides name/description where a translation exists. Full rebuild after every batch/batch-regen/clone import and as admin GET ?action=build-languages; single imports patch incrementally via patchLocalizedFurniDataEntries. Failures are best-effort and never fail the import itself. Files are written to every configured gamedata write path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json is available for per-language Nitro clients. New service: src/lib/services/furni-data-i18n.ts with buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries, FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
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@@ -14,6 +14,7 @@ import {
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reconcileFurniDataWithItemsBase,
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verifyAndFixSpriteIds,
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} from "@/lib/services/furni-data";
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import { buildLocalizedFurniDataFiles } from "@/lib/services/furni-data-i18n";
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import {
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downloadFile,
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ensureDirectories,
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@@ -277,6 +278,18 @@ export const POST = withAdmin(
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// Repair any sprite_id drift so the client renders the right item
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const spriteVerify = await verifyAndFixSpriteIds();
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let languages: Awaited<
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ReturnType<typeof buildLocalizedFurniDataFiles>
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> = [];
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try {
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languages = await buildLocalizedFurniDataFiles();
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} catch (err) {
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console.warn(
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"[batch-regen] Localized furnidata build failed:",
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(err as Error).message,
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);
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}
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send({
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type: "regen_complete",
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succeeded,
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@@ -293,6 +306,7 @@ export const POST = withAdmin(
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offerRebuildFixed: offerRebuild.fixed,
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spriteChecked: spriteVerify.checked,
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spriteFixed: spriteVerify.fixed,
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languages,
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duration: Date.now() - startTime,
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});
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