feat: auto-repair sprite_id drift after every import
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The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).

Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
This commit is contained in:
openhands committed 2026-08-21 14:02:42 +02:00
1 parent 92b0ba3b18
commit 984b5bf793
5 files changed
+84

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@@ -12,6 +12,7 @@ import {
appendFurniEntry,
rebuildCatalogOfferIds,
reconcileFurniDataWithItemsBase,
verifyAndFixSpriteIds,
} from "@/lib/services/furni-data";
import {
ensureFurniOwnership,
@@ -144,6 +145,7 @@ export const POST = withAdmin(
await reconcileImportedOfferIds();
await reconcileFurniDataWithItemsBase();
await rebuildCatalogOfferIds();
await verifyAndFixSpriteIds();
await verifyAndFixInteractionModesCount();
await ensureFurniOwnership();
await syncAssetsToGamedataBundle();