feat: auto-repair sprite_id drift after every import
The emulator sends items_base.sprite_id to the client and Nitro resolves the furniture by looking up that id in FurnitureData.json. Legacy rows where sprite_id drifted from the id made the client render a completely different item (e.g. a wired or custom asset instead of the purchased furniture). Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no longer matches its id while the local furnidata carries the item under that id, and run it after every import path (single, batch, batch-regen, clone) next to the offer_id rebuild.
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@@ -7,6 +7,7 @@ import {
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appendFurniEntriesBatch,
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rebuildCatalogOfferIds,
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reconcileFurniDataWithItemsBase,
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verifyAndFixSpriteIds,
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} from "@/lib/services/furni-data";
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import {
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ensureDirectories,
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@@ -229,6 +230,7 @@ export const POST = withAdmin(
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let furniDataMissing = 0;
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let furniDataConflicts = 0;
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let offerRebuildFixed = 0;
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let spriteFixed = 0;
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let interactionFixed = 0;
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try {
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offerIdsFixed = (await reconcileImportedOfferIds()).fixed;
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@@ -242,6 +244,7 @@ export const POST = withAdmin(
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furniDataMissing = furniReconcile.missing;
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furniDataConflicts = furniReconcile.conflicts;
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offerRebuildFixed = (await rebuildCatalogOfferIds()).fixed;
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spriteFixed = (await verifyAndFixSpriteIds()).fixed;
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interactionFixed = (await verifyAndFixInteractionModesCount()).fixed;
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} catch (err) {
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console.warn(
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@@ -264,6 +267,7 @@ export const POST = withAdmin(
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furniDataMissing,
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furniDataConflicts,
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offerRebuildFixed,
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spriteFixed,
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interactionFixed,
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duration: Date.now() - startTime,
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});
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