feat: synthesize size 32 (catalog icon) frame for all furniture .nitro bundles
AddSize32ToBundle downscales the largest existing sprite (usually size 64) to generate a 32 visualization, so every bundle — including the source-provided gamedata furniture — carries a 32 frame without needing the original SWF. AddSize32AllNitros rewrites every existing .nitro across all nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is idempotent (bundles that already have 32 are skipped). Expose it via a Studio button and the background admin endpoint POST /api/admin/import/furni/add-size32.
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@@ -12,6 +12,7 @@ import {
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FileWarning,
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FolderSync,
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Globe2,
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ImageDown,
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LayoutGrid,
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List,
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Loader2,
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@@ -147,6 +148,7 @@ export function ImportFurniClient({ source }: { source: FurniImportSource }) {
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const [recentResyncResult, setRecentResyncResult] =
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useState<RecentFurniResyncResult | null>(null);
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const [verifyingInteractions, setVerifyingInteractions] = useState(false);
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const [addingSize32, setAddingSize32] = useState(false);
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const [verifyResult, setVerifyResult] =
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useState<VerifyInteractionsResult | null>(null);
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const searchRef = useRef<HTMLInputElement>(null);
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@@ -775,6 +777,38 @@ export function ImportFurniClient({ source }: { source: FurniImportSource }) {
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}
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}
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async function addSize32All() {
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if (
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!confirm(
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"Add a size-32 visualization to every existing .nitro that lacks one? This rewrites the live furniture bundles (incl. /var/www/Gamedata) and can take a while.",
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)
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) {
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return;
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}
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setAddingSize32(true);
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try {
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const res = await adminFetch("/api/admin/import/furni/add-size32", {
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method: "POST",
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});
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const d = await res.json();
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if (res.ok) {
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toast.success(
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d.alreadyRunning
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? "Size-32 conversion is already running in the background"
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: "Started size-32 conversion in the background — watch the server log for progress",
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);
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} else {
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toast.error(d.error || "Failed to start size-32 conversion");
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}
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} catch (error) {
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toast.error(
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error instanceof Error ? error.message : "Size-32 conversion failed",
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);
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} finally {
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setAddingSize32(false);
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}
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}
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async function applyReorganize() {
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setReorgPreview(null);
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setReorganizing(true);
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@@ -1551,6 +1585,10 @@ export function ImportFurniClient({ source }: { source: FurniImportSource }) {
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<FolderSync className="w-4 h-4 mr-2" />
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{reorganizing ? "Reorganizing..." : "Reorganize Catalog"}
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</DropdownMenuItem>
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<DropdownMenuItem onClick={addSize32All} disabled={addingSize32}>
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<ImageDown className="w-4 h-4 mr-2" />
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{addingSize32 ? "Adding size 32..." : "Add size 32 to all .nitro"}
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</DropdownMenuItem>
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<DropdownMenuItem
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onClick={verifyAllInteractions}
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disabled={verifyingInteractions}
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@@ -0,0 +1,97 @@
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import { withAdmin } from "@/lib/api-handler";
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import { apiError, apiOk } from "@/lib/api-response";
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import { PERMS } from "@/lib/permissions";
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import { logAudit } from "@/lib/services/audit";
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import { addSize32AllNitros } from "@/lib/services/repair-nitros";
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interface Size32Status {
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running: boolean;
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startedAt: number | null;
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finishedAt: number | null;
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succeeded: number;
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failed: number;
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skipped: number;
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existing: number;
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lastMessage: string | null;
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}
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const status: Size32Status = {
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running: false,
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startedAt: null,
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finishedAt: null,
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succeeded: 0,
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failed: 0,
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skipped: 0,
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existing: 0,
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lastMessage: null,
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};
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function runJob(userId: number) {
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status.running = true;
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status.startedAt = Date.now();
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status.finishedAt = null;
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status.succeeded = 0;
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status.failed = 0;
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status.skipped = 0;
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status.existing = 0;
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status.lastMessage = "started";
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addSize32AllNitros((evt) => {
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if (evt.type === "progress") {
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if (evt.status === "done") status.succeeded++;
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else if (evt.status === "convert-failed" || evt.status === "write-failed")
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status.failed++;
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else status.skipped++;
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if (evt.message)
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status.lastMessage = `${evt.classname}: ${evt.status} ${evt.message}`;
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} else if (evt.type === "batch_complete") {
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status.succeeded = evt.succeeded ?? 0;
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status.failed = evt.failed ?? 0;
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status.skipped = evt.skipped ?? 0;
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status.existing = evt.existing ?? 0;
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status.lastMessage = "done";
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} else if (evt.type === "error") {
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status.lastMessage = evt.message ?? null;
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}
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})
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.then((result) => {
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status.succeeded = result.succeeded;
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status.failed = result.failed;
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status.skipped = result.skipped;
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status.existing = result.existing;
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status.lastMessage = "done";
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status.running = false;
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status.finishedAt = Date.now();
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})
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.catch((err) => {
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status.lastMessage = (err as Error).message;
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status.running = false;
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status.finishedAt = Date.now();
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});
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logAudit({
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userId,
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action: "furni_add_size32",
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target: "FurniNitro",
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targetId: 0,
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});
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}
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export const POST = withAdmin(
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{ permission: PERMS.ASSETS_IMPORT },
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async (_request, ctx) => {
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if (status.running) {
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return apiOk({ ...status, alreadyRunning: true });
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}
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try {
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runJob(ctx.session.user.id);
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return apiOk({ ...status, started: true });
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} catch (err) {
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return apiError((err as Error).message, 500);
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}
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},
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);
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export const GET = withAdmin({ permission: PERMS.ASSETS_IMPORT }, async () => {
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return apiOk({ ...status });
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});
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@@ -17,6 +17,8 @@ import { downloadFile } from "@/lib/services/import/core/download";
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import { classifyCatalogItem, NO_ASSET_KINDS } from "@/lib/services/item-kind";
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import { parseNitroBundle } from "@/lib/services/swf/nitro-builder";
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import { ensureDirectories } from "./furni-import";
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import { convertSwfToNitro } from "./swf";
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import { addSize32ToBundle } from "./swf/add-size32";
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const REPAIR_CONCURRENCY = 6;
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@@ -99,6 +101,7 @@ export interface RepairNitroEvent {
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succeeded?: number;
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failed?: number;
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skipped?: number;
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existing?: number;
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duration?: number;
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}
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@@ -355,6 +358,360 @@ export async function repairMissingNitros(
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failed,
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skipped,
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});
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return { succeeded, failed, skipped };
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}
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/**
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* Re-convert every furniture `.nitro` we produced from a local SWF so the
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* bundles include size 32 (and every other visualization size the converter
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* now emits). Used to backfill size 32 support on already-imported furniture
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* after the converter was changed.
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*
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* Only items that have a local SWF are re-converted: those are the bundles our
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* own converter built (and that may be missing size 32). Source-provided
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* `.nitro` bundles already carry every size, so they are left untouched. The
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* regenerated bundle is validated before it overwrites anything in the nitro
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* directories.
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*/
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export async function reconvertAllNitros(
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onEvent?: (evt: RepairNitroEvent) => void,
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): Promise<{
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succeeded: number;
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failed: number;
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skipped: number;
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existing?: number;
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}> {
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let succeeded = 0;
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let failed = 0;
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let skipped = 0;
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try {
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await ensureDirectories();
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `ensureDirectories failed: ${(err as Error).message}`,
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});
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return { succeeded, failed, skipped };
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}
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let targets: FurniAssetWriteTargets;
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try {
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targets = await getFurniAssetWriteTargets();
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `getFurniAssetWriteTargets failed: ${(err as Error).message}`,
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});
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return { succeeded, failed, skipped };
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}
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const nitroDirs = uniqueDirs([
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targets.nitroDir,
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...targets.mirrorDirs.map((d) => d.nitroDir),
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]);
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// Build a kind lookup so we can skip furniture that has no asset (badges,
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// song disks, etc).
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const kindMap = new Map<
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string,
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{ item_name: string; type: string; interaction_type: string }
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>();
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try {
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const [rows] = (await db.execute(sql`
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SELECT item_name, type, interaction_type FROM items_base
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`)) as unknown as [
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Array<{ item_name: string; type: string; interaction_type: string }>,
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unknown,
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];
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for (const r of rows) kindMap.set(r.item_name, r);
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `Database query failed: ${(err as Error).message}`,
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});
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return { succeeded, failed, skipped };
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}
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const kindForBase = (base: string) => {
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const exact = kindMap.get(base);
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if (exact) return exact;
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for (const [name, it] of kindMap) {
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if (name.startsWith(`${base}*`)) return it;
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}
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return undefined;
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};
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// Visit every .nitro we already have on disk (primary dir + mirrored
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// gamedata dirs) and re-convert the ones we have a local SWF for. Those are
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// the bundles our own converter produced that may be missing size 32; we
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// regenerate them and overwrite every nitro directory (including the live
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// /var/www/Gamedata bundled/furniture). Bundles whose SWF is not available
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// locally are left untouched — they are source-provided and already carry
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// the sizes their assets define (a 32 frame can only exist if the furniture
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// itself defines one in its assets).
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const existingBases = new Set<string>();
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for (const dir of nitroDirs) {
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try {
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const names = await fs.readdir(dir);
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for (const n of names) {
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if (!n.toLowerCase().endsWith(".nitro")) continue;
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const base = n.replace(/\.nitro$/i, "");
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existingBases.add(base);
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// Classnames with dots are stored with underscores on disk.
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existingBases.add(base.replace(/_/g, "."));
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}
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} catch {
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/* ignore unreadable dir */
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}
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}
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const existing = existingBases.size;
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const basesToProcess: string[] = [];
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for (const base of existingBases) {
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if (existsSync(path.join(targets.swfDir, `${base}.swf`))) {
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basesToProcess.push(base);
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}
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}
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const total = basesToProcess.length;
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onEvent?.({ type: "started", total });
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await runPool(basesToProcess, REPAIR_CONCURRENCY, async (base, i) => {
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const fileName = `${base}.nitro`;
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const item = kindForBase(base);
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if (item && NO_ASSET_KINDS.has(classifyCatalogItem(item))) {
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skipped++;
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onEvent?.({
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type: "progress",
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classname: base,
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status: "skipped",
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index: i,
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total,
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});
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return;
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}
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const swfPath = path.join(targets.swfDir, `${base}.swf`);
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let swf: Buffer;
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try {
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swf = await fs.readFile(swfPath);
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} catch (err) {
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skipped++;
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onEvent?.({
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type: "progress",
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classname: base,
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status: "no-swf",
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index: i,
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total,
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message: (err as Error).message,
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});
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return;
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}
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try {
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const result = convertSwfToNitro(swf, base);
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if (!result.bundle) {
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failed++;
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onEvent?.({
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type: "progress",
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classname: base,
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status: "convert-failed",
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index: i,
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total,
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});
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return;
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}
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// Validate the regenerated bundle before overwriting anything.
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parseNitroBundle(result.bundle);
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const errors = await writeNitroToDirs(result.bundle, nitroDirs, fileName);
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if (errors.length > 0) {
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failed++;
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onEvent?.({
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type: "progress",
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classname: base,
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status: "write-failed",
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index: i,
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total,
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warnings: errors,
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});
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return;
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}
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succeeded++;
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onEvent?.({
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type: "progress",
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classname: base,
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status: "done",
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index: i,
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total,
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warnings: result.warnings,
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});
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} catch (err) {
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failed++;
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onEvent?.({
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type: "progress",
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classname: base,
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status: "convert-failed",
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index: i,
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total,
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message: (err as Error).message,
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});
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}
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});
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onEvent?.({ type: "batch_complete", succeeded, failed, skipped, existing });
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return { succeeded, failed, skipped, existing };
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}
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/**
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* Synthesize a size-32 visualization on every existing furniture `.nitro` that
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* does not already have one. The 32 frame is generated by downscaling the
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* largest existing sprite (usually size 64) — no SWF is required, so this works
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* for source-provided bundles too. Each rewritten bundle is validated and
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* written back to every nitro directory (including the live
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* `/var/www/Gamedata/bundled/furniture`). Bundles that already carry a 32 frame
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* (or cannot derive one) are left untouched.
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*/
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export async function addSize32AllNitros(
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onEvent?: (evt: RepairNitroEvent) => void,
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opts?: { concurrency?: number },
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): Promise<{
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succeeded: number;
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failed: number;
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skipped: number;
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existing: number;
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}> {
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let succeeded = 0;
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let failed = 0;
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let skipped = 0;
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try {
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await ensureDirectories();
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `ensureDirectories failed: ${(err as Error).message}`,
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});
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return { succeeded, failed, skipped, existing: 0 };
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}
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let targets: FurniAssetWriteTargets;
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try {
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targets = await getFurniAssetWriteTargets();
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `getFurniAssetWriteTargets failed: ${(err as Error).message}`,
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});
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return { succeeded, failed, skipped, existing: 0 };
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}
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const nitroDirs = uniqueDirs([
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targets.nitroDir,
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...targets.mirrorDirs.map((d) => d.nitroDir),
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]);
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// Collect every .nitro we have (across primary + mirrored gamedata dirs),
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// keyed by file name so we process each bundle exactly once.
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const fileNames = new Set<string>();
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for (const dir of nitroDirs) {
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try {
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const names = await fs.readdir(dir);
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for (const n of names) {
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if (n.toLowerCase().endsWith(".nitro")) fileNames.add(n);
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}
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} catch {
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/* ignore unreadable dir */
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}
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}
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const existing = fileNames.size;
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const total = existing;
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onEvent?.({ type: "started", total });
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await runPool(
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[...fileNames],
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opts?.concurrency ?? 12,
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async (fileName, i) => {
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let buf: Buffer | null = null;
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for (const dir of nitroDirs) {
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try {
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buf = await fs.readFile(path.join(dir, fileName));
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break;
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} catch {
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/* try next dir */
|
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}
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}
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if (!buf) {
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skipped++;
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onEvent?.({
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type: "progress",
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classname: fileName,
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status: "missing",
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index: i,
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total,
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});
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return;
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}
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|
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let out: Buffer | null;
|
||||
try {
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out = await addSize32ToBundle(buf);
|
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} catch (err) {
|
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failed++;
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onEvent?.({
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type: "progress",
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classname: fileName,
|
||||
status: "convert-failed",
|
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index: i,
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total,
|
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message: (err as Error).message,
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});
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return;
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}
|
||||
|
||||
if (!out) {
|
||||
skipped++;
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const errors = await writeNitroToDirs(out, nitroDirs, fileName);
|
||||
if (errors.length > 0) {
|
||||
failed++;
|
||||
onEvent?.({
|
||||
type: "progress",
|
||||
classname: fileName,
|
||||
status: "write-failed",
|
||||
index: i,
|
||||
total,
|
||||
warnings: errors,
|
||||
});
|
||||
return;
|
||||
}
|
||||
succeeded++;
|
||||
onEvent?.({
|
||||
type: "progress",
|
||||
classname: fileName,
|
||||
status: "done",
|
||||
index: i,
|
||||
total,
|
||||
});
|
||||
} catch (err) {
|
||||
failed++;
|
||||
onEvent?.({
|
||||
type: "progress",
|
||||
classname: fileName,
|
||||
status: "write-failed",
|
||||
index: i,
|
||||
total,
|
||||
message: (err as Error).message,
|
||||
});
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
onEvent?.({ type: "batch_complete", succeeded, failed, skipped, existing });
|
||||
|
||||
return { succeeded, failed, skipped, existing };
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
import sharp from "sharp";
|
||||
import type { SpriteImage } from "./image-decoder";
|
||||
import {
|
||||
buildSpritesheet,
|
||||
createNitroBundle,
|
||||
parseNitroBundle,
|
||||
} from "./nitro-builder";
|
||||
|
||||
function escapeRe(s: string): string {
|
||||
return s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
|
||||
}
|
||||
|
||||
interface NitroFrame {
|
||||
frame: { x: number; y: number; w: number; h: number };
|
||||
rotated?: boolean;
|
||||
trimmed?: boolean;
|
||||
spriteSourceSize?: { x: number; y: number; w: number; h: number };
|
||||
sourceSize?: { w: number; h: number };
|
||||
pivot?: { x: number; y: number };
|
||||
}
|
||||
|
||||
export function nitroHasSize32(json: Record<string, unknown>): boolean {
|
||||
const vis = json.visualizations as Array<{ size?: number }> | undefined;
|
||||
return Array.isArray(vis) && vis.some((v) => v?.size === 32);
|
||||
}
|
||||
|
||||
/**
|
||||
* Synthesize a size-32 visualization for a furniture `.nitro` bundle by
|
||||
* downscaling the largest existing sprite (usually size 64). No SWF is needed
|
||||
* — the 32 frame is generated from pixels already in the bundle. Returns the
|
||||
* new bundle buffer, or `null` when it already has a 32 frame or none can be
|
||||
* derived.
|
||||
*/
|
||||
export async function addSize32ToBundle(
|
||||
buffer: Buffer,
|
||||
): Promise<Buffer | null> {
|
||||
const { json, png, jsonFileName } = parseNitroBundle(buffer);
|
||||
if (nitroHasSize32(json)) return null;
|
||||
|
||||
const name = (json.name as string) || jsonFileName.replace(/\.json$/, "");
|
||||
const assets =
|
||||
(json.assets as Record<string, { x: number; y: number }>) || {};
|
||||
const spritesheet = json.spritesheet as
|
||||
| { frames?: Record<string, NitroFrame> }
|
||||
| undefined;
|
||||
const frames = spritesheet?.frames;
|
||||
if (!frames) return null;
|
||||
|
||||
const sizeRe = new RegExp(`^${escapeRe(name)}_(\\d+)_a_(\\d+)_(\\d+)$`);
|
||||
let sourceSize = -1;
|
||||
for (const key of Object.keys(assets)) {
|
||||
const m = key.match(sizeRe);
|
||||
if (m) sourceSize = Math.max(sourceSize, Number(m[1]));
|
||||
}
|
||||
// Need a reasonably sized source to derive a quality 32 frame.
|
||||
if (sourceSize < 8 || sourceSize === 32) return null;
|
||||
|
||||
const scale = 32 / sourceSize;
|
||||
const sourceAssetKeys = Object.keys(assets).filter((key) => {
|
||||
const m = key.match(sizeRe);
|
||||
return m && Number(m[1]) === sourceSize;
|
||||
});
|
||||
|
||||
const images: SpriteImage[] = [];
|
||||
let id = 0;
|
||||
|
||||
// Re-pack every existing frame (so the sheet is rebuilt consistently).
|
||||
for (const [frameName, frame] of Object.entries(frames)) {
|
||||
const f = frame.frame;
|
||||
if (!f || f.w <= 0 || f.h <= 0) continue;
|
||||
const { data, info } = await sharp(png)
|
||||
.extract({ left: f.x, top: f.y, width: f.w, height: f.h })
|
||||
.raw()
|
||||
.ensureAlpha()
|
||||
.toBuffer({ resolveWithObject: true });
|
||||
images.push({
|
||||
id: id++,
|
||||
name: frameName,
|
||||
width: info.width,
|
||||
height: info.height,
|
||||
pixels: Buffer.from(data),
|
||||
});
|
||||
}
|
||||
|
||||
// For each source-size asset, create a downscaled 32 frame.
|
||||
const newAssets: Record<string, { x: number; y: number }> = {};
|
||||
for (const assetKey of sourceAssetKeys) {
|
||||
const m = assetKey.match(sizeRe);
|
||||
if (!m) continue;
|
||||
const dir = m[2];
|
||||
const layer = m[3];
|
||||
const frameName = `${name}_${assetKey}`;
|
||||
const frame = frames[frameName];
|
||||
if (!frame) continue;
|
||||
const f = frame.frame;
|
||||
if (f.w <= 0 || f.h <= 0) continue;
|
||||
|
||||
const src = await sharp(png)
|
||||
.extract({ left: f.x, top: f.y, width: f.w, height: f.h })
|
||||
.raw()
|
||||
.ensureAlpha()
|
||||
.toBuffer({ resolveWithObject: true });
|
||||
|
||||
const targetW = Math.max(1, Math.round(f.w * scale));
|
||||
const targetH = Math.max(1, Math.round(f.h * scale));
|
||||
|
||||
const resized = await sharp(src.data, {
|
||||
raw: { width: src.info.width, height: src.info.height, channels: 4 },
|
||||
})
|
||||
.resize(targetW, targetH, { fit: "fill" })
|
||||
.raw()
|
||||
.ensureAlpha()
|
||||
.toBuffer({ resolveWithObject: true });
|
||||
|
||||
const newAssetKey = `${name}_32_a_${dir}_${layer}`;
|
||||
const newFrameName = `${name}_${newAssetKey}`;
|
||||
images.push({
|
||||
id: id++,
|
||||
name: newFrameName,
|
||||
width: resized.info.width,
|
||||
height: resized.info.height,
|
||||
pixels: Buffer.from(resized.data),
|
||||
});
|
||||
|
||||
const orig = assets[assetKey];
|
||||
newAssets[newAssetKey] = {
|
||||
x: Math.round((orig?.x ?? 0) * scale),
|
||||
y: Math.round((orig?.y ?? 0) * scale),
|
||||
};
|
||||
}
|
||||
|
||||
if (Object.keys(newAssets).length === 0) return null;
|
||||
|
||||
const { png: newPng, frames: newFrames } = buildSpritesheet(images);
|
||||
|
||||
// Update existing frame coordinates (sheet was rebuilt).
|
||||
for (const [frameName, frame] of Object.entries(frames)) {
|
||||
const rect = newFrames.get(frameName);
|
||||
if (rect) {
|
||||
frame.frame.x = rect.x;
|
||||
frame.frame.y = rect.y;
|
||||
frame.frame.w = rect.w;
|
||||
frame.frame.h = rect.h;
|
||||
}
|
||||
}
|
||||
|
||||
// Add the new 32 frames.
|
||||
for (const assetKey of Object.keys(newAssets)) {
|
||||
const frameName = `${name}_${assetKey}`;
|
||||
const rect = newFrames.get(frameName);
|
||||
if (!rect) continue;
|
||||
frames[frameName] = {
|
||||
frame: { x: rect.x, y: rect.y, w: rect.w, h: rect.h },
|
||||
rotated: false,
|
||||
trimmed: false,
|
||||
spriteSourceSize: { x: 0, y: 0, w: rect.w, h: rect.h },
|
||||
sourceSize: { w: rect.w, h: rect.h },
|
||||
pivot: { x: 0.5, y: 0.5 },
|
||||
};
|
||||
}
|
||||
|
||||
// Merge new assets into the asset map.
|
||||
for (const [assetKey, offset] of Object.entries(newAssets)) {
|
||||
assets[assetKey] = offset as { x: number; y: number };
|
||||
}
|
||||
|
||||
// Add a size-32 visualization mirroring the source-size one.
|
||||
const vis = (json.visualizations as Array<Record<string, unknown>>) || [];
|
||||
const sourceVis = vis.find((v) => v.size === sourceSize);
|
||||
if (sourceVis) {
|
||||
vis.push({ ...sourceVis, size: 32 });
|
||||
}
|
||||
|
||||
return createNitroBundle(json, newPng, name);
|
||||
}
|
||||
Reference in new issue
Block a user