feat(catalog): store furniture bundles as .hab instead of .nitro
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Every bundle the CMS writes — upload, clone, sync, repair and the pet / effect / figure importers — now lands as `<classname>.hab`, the extension this deployment's renderer asks for. `.hab` and `.nitro` are the same container, so an upload of either extension is accepted. Resolution goes through one module, src/lib/furni/bundle-file.ts, so nothing has to know the extension twice. Every existence check probes `.hab` first and falls back to `.nitro`: the on-disk asset set is still predominantly `.nitro`, and without the fallback Studio would report every imported item as missing and the cleanup scan would classify 18k live bundles as fake leftovers. Downloads are unchanged — Habbo's CDN and every configured clone source still serve `.nitro`, so the conversion happens on write, not on request. Deliberately unchanged: the staged-attachment store in furni-attachment.ts keys on a UUID and never reaches the client, so renaming it would break in-flight recovery jobs. Adds scripts/migrate-nitro-to-hab.ts to rename the existing asset set. It refuses to run without --dry-run or --yes, never overwrites an existing .hab, never deletes, and is idempotent. Note: renderer-config.json lives outside this repo and was patched to .hab separately; that file is served with a 30-day max-age, so returning clients need a cms-client cache purge to pick the change up.
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@@ -5,6 +5,10 @@ import { invalidateCatalogTotals } from "@/features/catalog/server/catalog-total
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import { apiError, apiOk } from "@/lib/api";
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import { withAdmin } from "@/lib/api-handler";
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import { db, ItemsBase, queryRows } from "@/lib/db";
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import {
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bundleExistsInDir,
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bundleWritePathInDir,
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} from "@/lib/furni/bundle-file";
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import { isSafeAssetName, normalizeClassname } from "@/lib/furni/classname";
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import { localFurnitureStatus } from "@/lib/furni/local-presence";
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import { PERMS } from "@/lib/permissions";
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@@ -723,13 +727,16 @@ export const PATCH = withAdmin(
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const starIdx = normalised.indexOf("*");
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const baseClassname =
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starIdx !== -1 ? normalised.substring(0, starIdx) : normalised;
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const nitroPath = path.join(
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// Regeneration writes `.hab`; a legacy `.nitro` counts as present too.
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const nitroPath = bundleWritePathInDir(
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/*turbopackIgnore: true*/ nitroDir,
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`${baseClassname}.nitro`,
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baseClassname,
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);
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// Skip if .nitro already exists
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if (existsSync(/*turbopackIgnore: true*/ nitroPath)) {
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// Skip if a bundle already exists (`.hab` or legacy `.nitro`).
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if (
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bundleExistsInDir(/*turbopackIgnore: true*/ nitroDir, baseClassname)
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) {
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results.push({
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classname: item.classname,
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ok: true,
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