feat(catalog): store furniture bundles as .hab instead of .nitro
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Every bundle the CMS writes — upload, clone, sync, repair and the pet / effect / figure importers — now lands as `<classname>.hab`, the extension this deployment's renderer asks for. `.hab` and `.nitro` are the same container, so an upload of either extension is accepted. Resolution goes through one module, src/lib/furni/bundle-file.ts, so nothing has to know the extension twice. Every existence check probes `.hab` first and falls back to `.nitro`: the on-disk asset set is still predominantly `.nitro`, and without the fallback Studio would report every imported item as missing and the cleanup scan would classify 18k live bundles as fake leftovers. Downloads are unchanged — Habbo's CDN and every configured clone source still serve `.nitro`, so the conversion happens on write, not on request. Deliberately unchanged: the staged-attachment store in furni-attachment.ts keys on a UUID and never reaches the client, so renaming it would break in-flight recovery jobs. Adds scripts/migrate-nitro-to-hab.ts to rename the existing asset set. It refuses to run without --dry-run or --yes, never overwrites an existing .hab, never deletes, and is idempotent. Note: renderer-config.json lives outside this repo and was patched to .hab separately; that file is served with a 30-day max-age, so returning clients need a cms-client cache purge to pick the change up.
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@@ -2,6 +2,7 @@ import { existsSync, promises as fs } from "node:fs";
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import os from "node:os";
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import { sql } from "drizzle-orm";
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import { queryRows } from "@/lib/db";
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import { resolveBundleInDir } from "@/lib/furni/bundle-file";
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import { logServerError } from "@/lib/server-log";
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import { extractFurniIconPng } from "@/lib/services/clone-icon";
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import {
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@@ -263,13 +264,13 @@ export async function repairMissingIcons(
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}
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}
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// 2) Extract from a local .nitro bundle (checked across every target).
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// 2) Extract from a local bundle (checked across every target).
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if (!ok) {
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for (const n of names) {
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let foundNitro = false;
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for (const dir of nitroDirs) {
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const nitroPath = getRuntimePath(dir, `${n}.nitro`);
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if (!existsSync(nitroPath)) continue;
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const nitroPath = resolveBundleInDir(dir, n);
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if (!nitroPath) continue;
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foundNitro = true;
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try {
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const nitroBuf = await fs.readFile(nitroPath);
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