Reconcile FurnitureData.json with items_base after import
After every single import, batch import and batch-regen, cross-check all items_base rows against the local FurnitureData.json: entries whose spriteId drifted are corrected to the DB id, and missing entries plus real id conflicts are reported in the API/SSE response. Entries that are missing entirely are counted (rebuilding them needs SWF/nitro metadata).
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@@ -9,6 +9,7 @@ import { logAudit } from "@/lib/services/audit";
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import { getCloneList } from "@/lib/services/clone-import";
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import { getSource } from "@/lib/services/clone-sources";
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import { getFurniAssetDirs } from "@/lib/services/furni-asset-dirs";
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import { reconcileFurniDataWithItemsBase } from "@/lib/services/furni-data";
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import {
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autoPriceFurni,
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CATEGORY_PAGE,
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@@ -415,6 +416,9 @@ export const POST = withAdmin(
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const assetsSynced = await syncAssetsToGamedataBundle();
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// Verify the furnidata matches the DB ids
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const furniReconcile = await reconcileFurniDataWithItemsBase();
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const succeeded = results.filter((r) => r.ok).length;
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const failed = results.filter((r) => !r.ok).length;
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@@ -427,6 +431,9 @@ export const POST = withAdmin(
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ownershipFixed: ownership.fixed,
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nitrosSynced: assetsSynced.copiedNitros,
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iconsSynced: assetsSynced.copiedIcons,
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furniDataFixedIds: furniReconcile.fixedIds,
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furniDataMissing: furniReconcile.missing,
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furniDataConflicts: furniReconcile.conflicts,
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});
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}
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@@ -485,6 +492,9 @@ export const POST = withAdmin(
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// Backfill any missing nitros and icons into the emulator's Gamedata bundle
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const assetsSynced = await syncAssetsToGamedataBundle();
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// Verify the furnidata matches the DB ids
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const furniReconcile = await reconcileFurniDataWithItemsBase();
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logAudit({
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userId: ctx.session.user.id,
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action: "furni_import",
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@@ -509,6 +519,9 @@ export const POST = withAdmin(
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ownershipFixed: ownership.fixed,
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nitrosSynced: assetsSynced.copiedNitros,
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iconsSynced: assetsSynced.copiedIcons,
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furniDataFixedIds: furniReconcile.fixedIds,
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furniDataMissing: furniReconcile.missing,
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furniDataConflicts: furniReconcile.conflicts,
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spriteCount: result.spriteCount,
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warnings: result.warnings,
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});
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