Backfill missing nitros into the Gamedata bundle on import
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After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
This commit is contained in:
openhands committed 2026-08-18 20:29:30 +02:00
1 parent 99e77d9872
commit bcd24bfca4
4 files changed
+77 -1

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@@ -11,7 +11,12 @@ import {
buildFurniEntry,
readFurniData,
} from "@/lib/services/furni-data";
import { downloadFile, ensureDirectories } from "@/lib/services/furni-import";
import {
downloadFile,
ensureDirectories,
ensureFurniOwnership,
syncNitrosToGamedataBundle,
} from "@/lib/services/furni-import";
import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
import { rcon } from "@/lib/services/rcon";
import { convertSwfToNitro } from "@/lib/services/swf-to-nitro";
@@ -254,12 +259,20 @@ export const POST = withAdmin(
/* non-fatal */
}
// Keep regenerated assets readable by the web server
const ownership = await ensureFurniOwnership();
// Backfill any missing nitros into the emulator's Gamedata bundle
const nitrosSynced = await syncNitrosToGamedataBundle();
send({
type: "regen_complete",
succeeded,
failed,
skipped,
furniDataAdded: furniDataEntries.length,
ownershipFixed: ownership.fixed,
nitrosSynced: nitrosSynced.copied,
duration: Date.now() - startTime,
});