Backfill missing nitros into the Gamedata bundle on import
After each single import, batch import and batch-regen, copy every .nitro file that is missing from /var/www/Gamedata/bundled/furniture so the emulator can render all imported furniture even when the mirror write was skipped. Reports the copied files in the API/SSE response.
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@@ -22,6 +22,7 @@ import {
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importSingleFurni,
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reconcileImportedOfferIds,
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resetCatalogPageCache,
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syncNitrosToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
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import { listFurniture } from "@/lib/services/habbofurni";
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@@ -411,6 +412,9 @@ export const POST = withAdmin(
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// Keep asset + furnidata folders readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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const succeeded = results.filter((r) => r.ok).length;
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const failed = results.filter((r) => !r.ok).length;
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@@ -421,6 +425,7 @@ export const POST = withAdmin(
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results,
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offerIdsFixed: reconciled.fixed,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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});
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}
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@@ -476,6 +481,9 @@ export const POST = withAdmin(
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// Keep asset + furnidata folders readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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logAudit({
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userId: ctx.session.user.id,
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action: "furni_import",
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@@ -498,6 +506,7 @@ export const POST = withAdmin(
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catalogItemId: result.catalogItemId,
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offerIdsFixed: reconciled.fixed,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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spriteCount: result.spriteCount,
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warnings: result.warnings,
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});
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