Backfill missing nitros into the Gamedata bundle on import
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After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
This commit is contained in:
openhands committed 2026-08-18 20:29:30 +02:00
1 parent 99e77d9872
commit bcd24bfca4
4 files changed
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@@ -12,6 +12,7 @@ import {
DEFAULT_FURNI_SWF_DIR,
getFurniAssetDirs,
getFurniAssetWriteTargets,
getGamedataRoot,
} from "@/lib/services/furni-asset-dirs";
import {
appendFurniEntry,
@@ -346,6 +347,55 @@ export async function ensureFurniOwnership(): Promise<{ fixed: string[] }> {
}
}
/**
* Copy every .nitro file that is missing from the emulator's Gamedata
* bundle directory (/var/www/Gamedata/bundled/furniture) so all imported
* furniture stays renderable in-game even when a mirror write was skipped.
*/
export async function syncNitrosToGamedataBundle(): Promise<{
copied: string[];
}> {
if (process.platform === "win32") return { copied: [] };
const gamedataRoot = await getGamedataRoot();
if (!gamedataRoot) return { copied: [] };
const targetDir = path.join(gamedataRoot, "bundled/furniture");
const { nitroDir } = await getFurniAssetDirs();
if (nitroDir === targetDir) return { copied: [] };
if (!existsSync(nitroDir)) return { copied: [] };
try {
await fs.mkdir(targetDir, { recursive: true });
} catch {
return { copied: [] };
}
const copied: string[] = [];
try {
const entries = await fs.readdir(nitroDir);
for (const entry of entries) {
if (!entry.endsWith(".nitro")) continue;
const dest = path.join(targetDir, entry);
if (existsSync(dest)) continue;
try {
await fs.copyFile(path.join(nitroDir, entry), dest);
copied.push(entry);
} catch (err) {
logger.warn("[import-furni] nitro sync copy failed", {
entry,
error: (err as Error).message,
});
}
}
} catch (err) {
logger.warn("[import-furni] nitro sync scan failed", {
error: (err as Error).message,
});
}
return { copied };
}
/**
* Allocate the next `catalog_items.id` and run the INSERT through a
* process-level async mutex so concurrent imports in the same Node process