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openhands committed 2026-07-13 21:57:41 +02:00
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commit df38dccbf1
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@@ -2,76 +2,88 @@ import { redirect } from "next/navigation";
import { canAccess, getAdminContext, PERMS } from "@/lib/permissions";
import { prisma } from "@/lib/prisma";
import { siteSettings } from "@/lib/services/site-settings";
import { DEFAULT_SOUNDTRACK_BASE_URL, parseTrackSamples } from "@/lib/services/soundtracks";
import {
DEFAULT_SOUNDTRACK_BASE_URL,
parseTrackSamples,
} from "@/lib/services/soundtracks";
import { SoundsClient } from "./sounds-client";
export default async function SoundsPage() {
const { session, permissions } = await getAdminContext();
const { session, permissions } = await getAdminContext();
if (!canAccess(permissions, PERMS.CATALOG_VIEW, session.user.rank)) {
redirect("/admin");
}
if (!canAccess(permissions, PERMS.CATALOG_VIEW, session.user.rank)) {
redirect("/admin");
}
const canEdit = canAccess(permissions, PERMS.CATALOG_EDIT, session.user.rank);
const canEdit = canAccess(permissions, PERMS.CATALOG_EDIT, session.user.rank);
const [rows, usage, baseUrlSetting] = await Promise.all([
prisma.soundtracks.findMany({
orderBy: { id: "asc" },
select: {
id: true,
code: true,
name: true,
author: true,
length: true,
track: true,
},
}),
prisma.catalogItems.groupBy({
by: ["songId"],
where: { songId: { gt: 0 } },
_count: { _all: true },
}),
siteSettings.get("soundtrack_base_url", DEFAULT_SOUNDTRACK_BASE_URL),
]);
const [rows, usage, baseUrlSetting] = await Promise.all([
prisma.soundtracks.findMany({
orderBy: { id: "asc" },
select: {
id: true,
code: true,
name: true,
author: true,
length: true,
track: true,
},
}),
prisma.catalogItems.groupBy({
by: ["songId"],
where: { songId: { gt: 0 } },
_count: { _all: true },
}),
siteSettings.get("soundtrack_base_url", DEFAULT_SOUNDTRACK_BASE_URL),
]);
const usageMap: Record<number, number> = {};
for (const row of usage) {
if (row.songId != null) usageMap[row.songId] = row._count._all;
}
const usageMap: Record<number, number> = {};
for (const row of usage) {
if (row.songId != null) usageMap[row.songId] = row._count._all;
}
const soundtracks = rows.map((r) => {
const samples = parseTrackSamples(r.track);
return {
id: r.id,
code: r.code,
name: r.name,
author: r.author,
length: r.length,
track: r.track,
samples,
kind: (samples.length > 0 ? "composition" : "single") as "composition" | "single",
usedBy: usageMap[r.id] ?? 0,
};
});
const soundtracks = rows.map((r) => {
const samples = parseTrackSamples(r.track);
return {
id: r.id,
code: r.code,
name: r.name,
author: r.author,
length: r.length,
track: r.track,
samples,
kind: (samples.length > 0 ? "composition" : "single") as
| "composition"
| "single",
usedBy: usageMap[r.id] ?? 0,
};
});
// Normalize: ensure trailing slash so ${base}${code}.mp3 yields a valid URL.
const configuredBaseUrl = baseUrlSetting ?? "/sounds/";
const baseUrl = configuredBaseUrl.endsWith("/") ? configuredBaseUrl : `${configuredBaseUrl}/`;
// Normalize: ensure trailing slash so ${base}${code}.mp3 yields a valid URL.
const configuredBaseUrl = baseUrlSetting ?? "/sounds/";
const baseUrl = configuredBaseUrl.endsWith("/")
? configuredBaseUrl
: `${configuredBaseUrl}/`;
return (
<div className="space-y-6">
<div>
<h1 className="text-3xl font-bold tracking-tight">Song Disks</h1>
<p className="text-muted-foreground">
Carica e gestisci i file MP3 dei song disk riprodotti dai jukebox in-game. I file sono serviti da{" "}
<code>{baseUrl}</code> (configurabile in{" "}
<a href="/admin/settings/cms" className="underline">
Impostazioni &gt; CMS
</a>
).
</p>
</div>
<SoundsClient soundtracks={soundtracks} canEdit={canEdit} baseUrl={baseUrl} />
</div>
);
return (
<div className="space-y-6">
<div>
<h1 className="text-3xl font-bold tracking-tight">Song Disks</h1>
<p className="text-muted-foreground">
Carica e gestisci i file MP3 dei song disk riprodotti dai jukebox
in-game. I file sono serviti da <code>{baseUrl}</code> (configurabile
in{" "}
<a href="/admin/settings/cms" className="underline">
Impostazioni &gt; CMS
</a>
).
</p>
</div>
<SoundsClient
soundtracks={soundtracks}
canEdit={canEdit}
baseUrl={baseUrl}
/>
</div>
);
}
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@@ -31,211 +31,223 @@ let activeOwner: object | null = null;
let activeStop: (() => void) | null = null;
interface TraxPlayerProps {
channels: TraxChannel[];
/** URL prefix to prepend to `sound_machine_sample_{id}.mp3`. */
baseUrl: string;
/** Expected total length in seconds (used for the progress bar). */
expectedLength: number;
channels: TraxChannel[];
/** URL prefix to prepend to `sound_machine_sample_{id}.mp3`. */
baseUrl: string;
/** Expected total length in seconds (used for the progress bar). */
expectedLength: number;
}
type Status = "idle" | "loading" | "ready" | "playing" | "error";
export function TraxPlayer({ channels, baseUrl, expectedLength }: TraxPlayerProps) {
const [status, setStatus] = useState<Status>("idle");
const [loaded, setLoaded] = useState(0);
const [totalSamples, setTotalSamples] = useState(0);
const [progress, setProgress] = useState(0);
export function TraxPlayer({
channels,
baseUrl,
expectedLength,
}: TraxPlayerProps) {
const [status, setStatus] = useState<Status>("idle");
const [loaded, setLoaded] = useState(0);
const [totalSamples, setTotalSamples] = useState(0);
const [progress, setProgress] = useState(0);
const ctxRef = useRef<AudioContext | null>(null);
const buffersRef = useRef<Map<number, AudioBuffer>>(new Map());
const sourcesRef = useRef<AudioBufferSourceNode[]>([]);
const startTimeRef = useRef(0);
const rafRef = useRef<number | null>(null);
const ctxRef = useRef<AudioContext | null>(null);
const buffersRef = useRef<Map<number, AudioBuffer>>(new Map());
const sourcesRef = useRef<AudioBufferSourceNode[]>([]);
const startTimeRef = useRef(0);
const rafRef = useRef<number | null>(null);
// Unique sample IDs referenced by the track (skip silence).
const uniqueIds = Array.from(new Set(channels.flatMap((c) => c.events.map((e) => e.sampleId)))).filter(
(id) => id > 0,
);
// Unique sample IDs referenced by the track (skip silence).
const uniqueIds = Array.from(
new Set(channels.flatMap((c) => c.events.map((e) => e.sampleId))),
).filter((id) => id > 0);
// Stable self-marker used to identify this instance in the module registry.
const selfRef = useRef<object>({});
// Stable self-marker used to identify this instance in the module registry.
const selfRef = useRef<object>({});
const stop = useCallback(() => {
for (const src of sourcesRef.current) {
try {
src.stop();
} catch {
/* already stopped */
}
}
sourcesRef.current = [];
if (rafRef.current !== null) {
cancelAnimationFrame(rafRef.current);
rafRef.current = null;
}
setStatus((prev) => (prev === "playing" ? "ready" : prev));
setProgress(0);
if (activeOwner === selfRef.current) {
activeOwner = null;
activeStop = null;
}
}, []);
const stop = useCallback(() => {
for (const src of sourcesRef.current) {
try {
src.stop();
} catch {
/* already stopped */
}
}
sourcesRef.current = [];
if (rafRef.current !== null) {
cancelAnimationFrame(rafRef.current);
rafRef.current = null;
}
setStatus((prev) => (prev === "playing" ? "ready" : prev));
setProgress(0);
if (activeOwner === selfRef.current) {
activeOwner = null;
activeStop = null;
}
}, []);
useEffect(() => {
return () => {
stop();
ctxRef.current?.close();
ctxRef.current = null;
};
}, [stop]);
useEffect(() => {
return () => {
stop();
ctxRef.current?.close();
ctxRef.current = null;
};
}, [stop]);
async function loadBuffers(): Promise<void> {
setStatus("loading");
setTotalSamples(uniqueIds.length);
setLoaded(0);
async function loadBuffers(): Promise<void> {
setStatus("loading");
setTotalSamples(uniqueIds.length);
setLoaded(0);
const AudioCtor = window.AudioContext;
if (!AudioCtor) {
toast.error("Web Audio API non supportata da questo browser.");
setStatus("error");
return;
}
const ctx = ctxRef.current ?? new AudioCtor();
ctxRef.current = ctx;
const AudioCtor = window.AudioContext;
if (!AudioCtor) {
toast.error("Web Audio API non supportata da questo browser.");
setStatus("error");
return;
}
const ctx = ctxRef.current ?? new AudioCtor();
ctxRef.current = ctx;
const buffers = buffersRef.current;
let done = 0;
let failed = 0;
const buffers = buffersRef.current;
let done = 0;
let failed = 0;
await Promise.all(
uniqueIds.map(async (id) => {
if (buffers.has(id)) {
done++;
setLoaded(done);
return;
}
try {
const url = `${baseUrl}sound_machine_sample_${id}.mp3`;
const res = await fetch(url);
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const arr = await res.arrayBuffer();
const buf = await ctx.decodeAudioData(arr);
buffers.set(id, buf);
} catch (err) {
failed++;
console.warn(`[trax] failed to load sample ${id}:`, err);
} finally {
done++;
setLoaded(done);
}
}),
);
await Promise.all(
uniqueIds.map(async (id) => {
if (buffers.has(id)) {
done++;
setLoaded(done);
return;
}
try {
const url = `${baseUrl}sound_machine_sample_${id}.mp3`;
const res = await fetch(url);
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const arr = await res.arrayBuffer();
const buf = await ctx.decodeAudioData(arr);
buffers.set(id, buf);
} catch (err) {
failed++;
console.warn(`[trax] failed to load sample ${id}:`, err);
} finally {
done++;
setLoaded(done);
}
}),
);
if (failed > 0) {
toast.warning(
`${failed}/${uniqueIds.length} sample non caricati — la riproduzione potrebbe avere buchi.`,
);
}
if (failed === uniqueIds.length) {
setStatus("error");
return;
}
setStatus("ready");
}
if (failed > 0) {
toast.warning(
`${failed}/${uniqueIds.length} sample non caricati — la riproduzione potrebbe avere buchi.`,
);
}
if (failed === uniqueIds.length) {
setStatus("error");
return;
}
setStatus("ready");
}
async function play() {
// Stop any other TraxPlayer currently playing.
if (activeOwner && activeOwner !== selfRef.current) {
activeStop?.();
}
async function play() {
// Stop any other TraxPlayer currently playing.
if (activeOwner && activeOwner !== selfRef.current) {
activeStop?.();
}
if (status !== "ready") {
await loadBuffers();
}
const ctx = ctxRef.current;
if (!ctx) return;
if (ctx.state === "suspended") await ctx.resume();
if (status !== "ready") {
await loadBuffers();
}
const ctx = ctxRef.current;
if (!ctx) return;
if (ctx.state === "suspended") await ctx.resume();
stop(); // just in case
const buffers = buffersRef.current;
const start = ctx.currentTime + 0.05; // tiny head-start
startTimeRef.current = start;
const scheduled: AudioBufferSourceNode[] = [];
stop(); // just in case
const buffers = buffersRef.current;
const start = ctx.currentTime + 0.05; // tiny head-start
startTimeRef.current = start;
const scheduled: AudioBufferSourceNode[] = [];
for (const ch of channels) {
let t = 0; // ticks from channel start
for (const ev of ch.events) {
if (ev.sampleId > 0) {
const buf = buffers.get(ev.sampleId);
if (buf) {
const src = ctx.createBufferSource();
src.buffer = buf;
src.connect(ctx.destination);
const when = start + t * TICK_SECONDS;
const maxDur = ev.ticks * TICK_SECONDS;
src.start(when, 0, Math.min(buf.duration, maxDur));
scheduled.push(src);
}
}
t += ev.ticks;
}
}
sourcesRef.current = scheduled;
setStatus("playing");
activeOwner = selfRef.current;
activeStop = stop;
for (const ch of channels) {
let t = 0; // ticks from channel start
for (const ev of ch.events) {
if (ev.sampleId > 0) {
const buf = buffers.get(ev.sampleId);
if (buf) {
const src = ctx.createBufferSource();
src.buffer = buf;
src.connect(ctx.destination);
const when = start + t * TICK_SECONDS;
const maxDur = ev.ticks * TICK_SECONDS;
src.start(when, 0, Math.min(buf.duration, maxDur));
scheduled.push(src);
}
}
t += ev.ticks;
}
}
sourcesRef.current = scheduled;
setStatus("playing");
activeOwner = selfRef.current;
activeStop = stop;
// Progress tick.
const totalSec = Math.max(
expectedLength,
...channels.map((c) => c.events.reduce((s, e) => s + e.ticks, 0) * TICK_SECONDS),
);
const tick = () => {
const elapsed = ctxRef.current ? ctxRef.current.currentTime - startTimeRef.current : 0;
const pct = totalSec > 0 ? Math.min(100, (elapsed / totalSec) * 100) : 0;
setProgress(pct);
if (elapsed >= totalSec) {
stop();
return;
}
rafRef.current = requestAnimationFrame(tick);
};
rafRef.current = requestAnimationFrame(tick);
}
// Progress tick.
const totalSec = Math.max(
expectedLength,
...channels.map(
(c) => c.events.reduce((s, e) => s + e.ticks, 0) * TICK_SECONDS,
),
);
const tick = () => {
const elapsed = ctxRef.current
? ctxRef.current.currentTime - startTimeRef.current
: 0;
const pct = totalSec > 0 ? Math.min(100, (elapsed / totalSec) * 100) : 0;
setProgress(pct);
if (elapsed >= totalSec) {
stop();
return;
}
rafRef.current = requestAnimationFrame(tick);
};
rafRef.current = requestAnimationFrame(tick);
}
const isBusy = status === "loading";
const isPlaying = status === "playing";
const isBusy = status === "loading";
const isPlaying = status === "playing";
return (
<div className="flex items-center gap-2 w-full">
{isPlaying ? (
<Button size="sm" variant="outline" onClick={stop}>
<Square className="h-3 w-3 mr-1 fill-current" />
Stop
</Button>
) : (
<Button size="sm" onClick={play} disabled={isBusy || uniqueIds.length === 0}>
{isBusy ? (
<>
<Loader2 className="h-3 w-3 mr-1 animate-spin" />
{loaded}/{totalSamples}
</>
) : (
<>
<Play className="h-3 w-3 mr-1 fill-current" />
Play Trax
</>
)}
</Button>
)}
{isPlaying && (
<div className="flex-1 h-2 rounded bg-muted overflow-hidden">
<div
className="h-full bg-primary transition-[width] duration-100"
style={{ width: `${progress}%` }}
/>
</div>
)}
</div>
);
return (
<div className="flex items-center gap-2 w-full">
{isPlaying ? (
<Button size="sm" variant="outline" onClick={stop}>
<Square className="h-3 w-3 mr-1 fill-current" />
Stop
</Button>
) : (
<Button
size="sm"
onClick={play}
disabled={isBusy || uniqueIds.length === 0}
>
{isBusy ? (
<>
<Loader2 className="h-3 w-3 mr-1 animate-spin" />
{loaded}/{totalSamples}
</>
) : (
<>
<Play className="h-3 w-3 mr-1 fill-current" />
Play Trax
</>
)}
</Button>
)}
{isPlaying && (
<div className="flex-1 h-2 rounded bg-muted overflow-hidden">
<div
className="h-full bg-primary transition-[width] duration-100"
style={{ width: `${progress}%` }}
/>
</div>
)}
</div>
);
}