revert fb8e77bb68
Local Build and Deploy / deploy (push) Successful in 1m11s
Local Build and Deploy / deploy (push) Successful in 1m11s
revert style: clean up code with prettier and eslint
This commit is contained in:
1 parent
27de078f54
commit
e85e4d74ea
378 files changed
+20710
-22428
No files matched your search
@@ -1,58 +1,58 @@
|
||||
import { resolveGamedataFile } from "@/lib/services/import/core/asset-paths";
|
||||
import { resolveGamedataFile } from '@/lib/services/import/core/asset-paths'
|
||||
import {
|
||||
readGamedataJson,
|
||||
withGamedataLock,
|
||||
writeGamedataJsonAtomic,
|
||||
} from "@/lib/services/import/core/gamedata-json";
|
||||
import { siteSettings } from "@/lib/services/site-settings";
|
||||
import type { EffectMapEntry } from "@/types/effects";
|
||||
} from '@/lib/services/import/core/gamedata-json'
|
||||
import { siteSettings } from '@/lib/services/site-settings'
|
||||
import type { EffectMapEntry } from '@/types/effects'
|
||||
|
||||
interface EffectMapFile {
|
||||
effects: EffectMapEntry[];
|
||||
effects: EffectMapEntry[]
|
||||
}
|
||||
|
||||
// Test seam: allows the suite to point the resolver at a temp file.
|
||||
let pathOverride: string | null = null;
|
||||
let pathOverride: string | null = null
|
||||
export function __setEffectMapPathForTests(p: string | null): void {
|
||||
pathOverride = p;
|
||||
pathOverride = p
|
||||
}
|
||||
|
||||
export async function getEffectMapPath(): Promise<string> {
|
||||
if (pathOverride) return pathOverride;
|
||||
const url = await siteSettings.get("effectmap_url", "/nitro-assets/gamedata/EffectMap.json");
|
||||
return resolveGamedataFile(url ?? "/nitro-assets/gamedata/EffectMap.json", "EffectMap.json");
|
||||
if (pathOverride) return pathOverride
|
||||
const url = await siteSettings.get('effectmap_url', '/nitro-assets/gamedata/EffectMap.json')
|
||||
return resolveGamedataFile(url ?? '/nitro-assets/gamedata/EffectMap.json', 'EffectMap.json')
|
||||
}
|
||||
|
||||
export async function readEffectMap(): Promise<EffectMapFile> {
|
||||
const file = await getEffectMapPath();
|
||||
const data = await readGamedataJson<Partial<EffectMapFile>>(file);
|
||||
return { effects: Array.isArray(data.effects) ? data.effects : [] };
|
||||
const file = await getEffectMapPath()
|
||||
const data = await readGamedataJson<Partial<EffectMapFile>>(file)
|
||||
return { effects: Array.isArray(data.effects) ? data.effects : [] }
|
||||
}
|
||||
|
||||
export async function listLocalEffects(): Promise<EffectMapEntry[]> {
|
||||
return (await readEffectMap()).effects;
|
||||
return (await readEffectMap()).effects
|
||||
}
|
||||
|
||||
export async function mergeEffect(entry: EffectMapEntry): Promise<void> {
|
||||
const file = await getEffectMapPath();
|
||||
const file = await getEffectMapPath()
|
||||
await withGamedataLock(file, async () => {
|
||||
const data = await readGamedataJson<Partial<EffectMapFile>>(file);
|
||||
const effects = Array.isArray(data.effects) ? data.effects : [];
|
||||
const idx = effects.findIndex((e) => e.id === entry.id);
|
||||
if (idx >= 0) effects[idx] = entry;
|
||||
else effects.push(entry);
|
||||
await writeGamedataJsonAtomic(file, { ...data, effects });
|
||||
});
|
||||
const data = await readGamedataJson<Partial<EffectMapFile>>(file)
|
||||
const effects = Array.isArray(data.effects) ? data.effects : []
|
||||
const idx = effects.findIndex((e) => e.id === entry.id)
|
||||
if (idx >= 0) effects[idx] = entry
|
||||
else effects.push(entry)
|
||||
await writeGamedataJsonAtomic(file, { ...data, effects })
|
||||
})
|
||||
}
|
||||
|
||||
export async function removeEffect(idOrLib: string): Promise<boolean> {
|
||||
const file = await getEffectMapPath();
|
||||
const file = await getEffectMapPath()
|
||||
return withGamedataLock(file, async () => {
|
||||
const data = await readGamedataJson<Partial<EffectMapFile>>(file);
|
||||
const effects = Array.isArray(data.effects) ? data.effects : [];
|
||||
const next = effects.filter((e) => e.id !== idOrLib && e.lib !== idOrLib);
|
||||
const removed = next.length < effects.length;
|
||||
if (removed) await writeGamedataJsonAtomic(file, { ...data, effects: next });
|
||||
return removed;
|
||||
});
|
||||
const data = await readGamedataJson<Partial<EffectMapFile>>(file)
|
||||
const effects = Array.isArray(data.effects) ? data.effects : []
|
||||
const next = effects.filter((e) => e.id !== idOrLib && e.lib !== idOrLib)
|
||||
const removed = next.length < effects.length
|
||||
if (removed) await writeGamedataJsonAtomic(file, { ...data, effects: next })
|
||||
return removed
|
||||
})
|
||||
}
|
||||
Reference in new issue
Block a user