feat: connect guarded asset import api
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@@ -0,0 +1,198 @@
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import { withAdmin } from '@/lib/api-handler'
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import { apiError } from '@/lib/api-response'
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import { PERMS } from '@/lib/permissions'
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import { logAudit } from '@/lib/services/audit'
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import { appendFurniEntriesBatch } from '@/lib/services/furni-data'
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import { ensureDirectories, importSingleFurni } from '@/lib/services/furni-import'
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import { rcon } from '@/lib/services/rcon'
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import type { ImportSingleResult } from '@/types/furni'
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interface BatchItem {
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id: number
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classname: string
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name: string
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description: string
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type: string
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revision: number
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category: string
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}
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/**
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* SSE batch import endpoint.
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* Processes multiple furniture items with configurable concurrency,
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* streaming real-time progress events to the client.
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*/
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export const POST = withAdmin({ permission: PERMS.ASSETS_IMPORT }, async (request, ctx) => {
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const body = await request.json()
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const rawItems: BatchItem[] = body.items || []
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const concurrency = Math.min(Math.max(body.concurrency || 3, 1), 5)
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if (rawItems.length === 0) return apiError('No items to import', 400)
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// Deduplicate by (spriteId, classname) to avoid concurrent INSERT races on
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// items_base.id when the same item is listed twice in the request body.
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const seen = new Set<string>()
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const items: BatchItem[] = []
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for (const it of rawItems) {
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const key = `${it.id}:${it.classname}`
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if (seen.has(key)) continue
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seen.add(key)
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items.push(it)
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}
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await ensureDirectories()
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const encoder = new TextEncoder()
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const stream = new ReadableStream({
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async start(controller) {
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const send = (data: unknown) => {
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try {
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controller.enqueue(encoder.encode(`data: ${JSON.stringify(data)}\n\n`))
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} catch {
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/* stream closed by client */
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}
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}
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const startTime = Date.now()
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send({ type: 'batch_start', total: items.length, concurrency })
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let succeeded = 0
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let failed = 0
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let withWarnings = 0
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const furniDataEntries: Array<{ entry: Record<string, unknown>; itemType: string }> = []
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// Process in chunks of `concurrency`
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for (let i = 0; i < items.length; i += concurrency) {
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const chunk = items.slice(i, i + concurrency)
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const promises = chunk.map(async (item, chunkIdx) => {
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const index = i + chunkIdx
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send({ type: 'item_progress', classname: item.classname, status: 'started', index })
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try {
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const result: ImportSingleResult = await importSingleFurni({
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id: item.id ?? 0,
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classname: item.classname,
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name: item.name,
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description: item.description ?? '',
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type: item.type ?? 'flooritem',
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revision: item.revision ?? 0,
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category: item.category ?? 'unknown',
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skipFurniDataWrite: true,
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onProgress: (status: string) => {
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send({ type: 'item_progress', classname: item.classname, status, index })
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},
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})
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if (result.ok) {
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succeeded++
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if (result.warnings.length > 0) withWarnings++
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if (result.furniDataEntry) furniDataEntries.push(result.furniDataEntry)
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send({
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type: 'item_progress',
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classname: item.classname,
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status: 'done',
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index,
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itemId: result.itemId,
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warnings: result.warnings.length > 0 ? result.warnings : undefined,
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})
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logAudit({
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userId: ctx.session.user.id,
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action: 'furni_import',
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target: 'ItemsBase',
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targetId: result.itemId!,
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after: {
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classname: item.classname,
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name: item.name,
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type: item.type === 'wallitem' ? 'i' : 's',
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catalogItemId: result.catalogItemId,
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dimensions: result.dimensions,
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batch: true,
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},
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})
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} else {
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failed++
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send({
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type: 'item_progress',
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classname: item.classname,
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status: 'failed',
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index,
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message: result.error,
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})
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}
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} catch (err) {
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failed++
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send({
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type: 'item_progress',
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classname: item.classname,
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status: 'failed',
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index,
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message: (err as Error).message,
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})
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}
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})
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await Promise.allSettled(promises)
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}
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// Batch write FurnitureData.json once at the end — BEFORE RCON so the
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// emulator never sees items that the Nitro client can't render.
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let furniDataWriteOk = true
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if (furniDataEntries.length > 0) {
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try {
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await appendFurniEntriesBatch(furniDataEntries)
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} catch (err) {
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furniDataWriteOk = false
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send({
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type: 'item_progress',
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classname: '_batch_',
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status: 'failed',
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index: -1,
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message: `FurnitureData.json batch write failed: ${(err as Error).message}`,
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})
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}
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}
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// Refresh game server caches once — skip if FurnitureData write failed
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// to avoid an inconsistent state (emulator sees items, client doesn't).
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if (furniDataWriteOk) {
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try {
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const okCat = await rcon.updateCatalog()
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const okItems = await rcon.updateItems()
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if (!okCat || !okItems) {
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send({
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type: 'item_progress',
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classname: '_rcon_',
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status: 'failed',
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index: -1,
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message: 'RCON refresh failed — emulator cache may be stale',
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})
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}
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} catch (err) {
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console.warn('[import-furni] RCON update failed after batch:', (err as Error).message)
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}
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}
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send({
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type: 'batch_complete',
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succeeded,
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failed,
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warnings: withWarnings,
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duration: Date.now() - startTime,
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})
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controller.close()
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},
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})
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return new Response(stream, {
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headers: {
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'Content-Type': 'text/event-stream',
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'Cache-Control': 'no-cache',
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Connection: 'keep-alive',
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},
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})
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})
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