- ci-deploy.sh: read_active_port() now probes both slots on /api/health and
picks the one that really answers; the upstream file only serves as a
fallback when zero or both slots respond. A stray 'docker compose up' (or a
clobbered snippet) can no longer derail the next deploy's cutover.
- nginx-sync.sh: cms_upstream_servers.conf is runtime-owned by ci-deploy.sh;
only seed it when missing, never overwrite what a deploy wrote. This is the
root cause of tonight's 502: a nginx-sync run reset the snippet (written to
green:3003 by the last cutover) back to the dead slot A:3002.
- cms_upstream_servers.conf: restore the fresh-host seed default to slot A.
Rebuild production nginx from the repo (deployment/proxy/*) with a single
Cache-Control owner per route: the app stays the source, nginx only manages
headers, and Cloudflare stores the public API allowlist at the edge.
- deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the
blue/green upstream snippet; config backed by scripts/nginx-sync.sh
(idempotent install + reload, --check/--force).
- nginx serves Cache-Tag headers on the public allowlist (cms-public),
gamedata, client and camera responses so the edge and purge stay in sync.
- src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that
no-op unless Cloudflare is configured; scripts/cf-purge.sh and
cf-setup-cache.sh create and purge the cache rule.
- src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls.
- Purge hooks after catalog exports (public + gamedata) and on shop, team,
guild, photo and rare-values edits; ci-deploy purges after each release.
- src/proxy.ts excludes the imaging/images docs from the middleware matcher.
pnpm db:migrate runs on the host and reads DATABASE_URL from the deploy
directory's .env. When that variable was missing the deploy had already
built an image and run the browser gate before pnpm db:migrate aborted on
an empty value, so a release was paid for in full and then thrown away.
Check for the variable right after the .env is copied, before the build,
and say plainly that the live release was not touched. The deploy test
fixture gains a DATABASE_URL so it mirrors a working deploy directory
instead of the broken one.
Effect renders need a little over 4s, which the 4s primary timeout cut off,
so every avatar with the default effect fell through to an unreachable
public fallback and rendered as a placeholder. Raise the primary budget
above the observed render cost and shorten the fallback budget.
Also stop the proxy from stamping no-store over the avatar and media
responses, so browsers keep the long-lived Cache-Control the route already
sends, and recreate the imaging cache directories with the container user
on every deploy, since root ownership made those cache writes fail
silently.
Add scripts/docker-prune.sh (build cache >72h capped at 4g, unreferenced images >7d, stopped containers >24h; never volumes), run it after every CI deploy and compose update, and schedule a nightly prune from the host-side jobs-worker. Tighten the deployment contract tests to assert the scoped-prune boundaries.
Drop the leftover Playwright browser install and e2e smoke test from the deployment script, and update the deployment contract tests to cover the verify-deployed-release smoke check instead.
- Move the pnpm store, apk and .next caches into --mount=type=cache so
dependencies are shared across builds instead of duplicated in fresh
image layers (was the source of unbounded disk growth).
- Replace the deprecated --keep-storage prune flag in ci-deploy.sh with
the working --max-used-space=4g (buildx v0.37 renamed the flag). The
deprecated flag silently did nothing, so the BuildKit cache kept
growing unbounded (was 15.86GB); it is now capped at 4GB after every
deploy.
next.config.ts falls back to `git rev-parse HEAD`, but the build context has
no .git (excluded by .dockerignore), so every CI build printed fatal git
errors and stamped the release as "unknown". Pass the deploy commit sha as a
NEXT_DEPLOYMENT_ID build-arg so git is never invoked and the actual commit
reaches NEXT_PUBLIC_CMS_RELEASE and deploymentId.