- fix(studio): stop markBatchDone infinite recursion so batches complete
- refactor(api): merge api-response into api and drop the duplicate module
- refactor(media): extract shared media loader and URL validator
- refactor(ui): extract shared LoadingSpinner for site and admin groups
- refactor(dates): consolidate raw date formatting into formatDate util
- refactor(logs): share a single generic log-list loader across tables
- refactor(theme): merge both ColorField components and reuse contrast helpers
- refactor(import): extract shared ImportErrorBanner and SearchInput
- chore(): remove dead theme-editor-tabs after inlining tab components
- New buildDutchLanguage() function translates only 'nl' language
- Proper error handling with specific messages for network errors
- Safe template literal usage, guarded .find() for Dutch language
- Consistent with existing buildAllLanguages pattern
Remove unused admin-helpers.test.ts (dead code)
- Add retries for furnidata fetch (3 attempts, 1s delay)
- Better error messages for user (distinguish 502/400/other)
- Client-side: show detailed error from SSE stream when available
- Remove unused admin-helpers.test.ts
- Redesign in-game client toolbar with refined glass styling and buttons
- Live online count + emulator status streamed over SSE multicast
- Who's-online tooltip throttled to reduce repeated requests
- Fix show button so it always returns the hidden toolbar
- Use theme CSS variables instead of hardcoded colors
- Add toolbar translations across all 25 locales
AnimatedCounter restarted from 0 on every online-count cache refresh (~10s)
because the effect depended on value. Rewrote it as a single requestAnimationFrame
animation with ease-out; changes to value after the animation only update the
display statically.
The flush after every 400-item chunk was running expensive operations
(reconcileOfferIds, rebuildCatalog, verifySpriteIds, rcon updates) which
caused the import to hang after ~800 items. Now only the final chunk
triggers the full consolidation. Also raised the per-request limit from
500 to 5000 items.
- Add 'Clone all missing' button for clone sources with confirmation dialog
- Show per-item status badges: nitro, furnidata, catalog entry
- Add status filters: missing furnidata, missing catalog entry
- Add ETA and percentage to batch progress bar
- Add retry button for failed items after batch import
- Auto-translate all languages after clone-all completes
- Fix statusFilter 'all' bug that incorrectly filtered imported items
- Bulk-load FurnitureData + catalog references for O(1) per-item checks
- Add theme-blocks.ts registry with 24 themeable blocks across 4 categories
- Extend resolver to resolve blocks, layout, effects, media, and custom CSS per scope
- Add data-theme-block attributes to all site layout blocks
- Extend ScopedThemeVars to generate CSS for block visibility, layout vars, effect vars, media vars, and custom CSS
- Rewrite admin UI with 6 tabs: Colors, Blocks, Layout, Effects, Media, Custom
- Extend server actions to save/load all new setting types
- No database migration needed - uses existing theme_scope_values table with prefixed keys
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
- Stack the /me dashboard hero (avatar + info) on small screens instead of
crowding them side by side; center the avatar and info on mobile
- Respect prefers-reduced-motion in the Reveal scroll animation
- Make the desktop pitch-in (NavDropdown) and mobile menu more consistent;
give the mobile menu a max-height with overscroll containment so long
navs scroll instead of overflowing on small phones
- Add safe-area insets for notched devices on header, nav and footer
- Polish whole-link content-cards (community tiles) with hover lift and a
visible focus ring
- Enforce a comfortable min touch height on all .btn buttons
- Enhance SurfaceCard with refined borders, layered shadows, and polished
primary-tinted header with an icon container
- Update homepage blocks (hero, features, stats, login, news, photos) for
proper mobile/tablet/desktop responsiveness and tighter mobile spacing
- Improve content-card, stat-block, card-grid and card styling with subtle
depth (layered shadow + inner hairline) and smoother hover states
- Refine site header, footer, top header and site layout spacing for small
screens while keeping a consistent professional look on large screens
- Add min-tap-height targets and responsive typography on mobile
The landing page showed the same information more than once. Drop the second
avatar grid (latest users) and its DB query, move the online users grid into
the left column, remove the register banner card and the bottom join CTA so
registration is only offered once in the hero, and show the online count a
single time in the hero badge instead of also in the stats row. The online
users query now fetches 12 rows instead of 30, saving bandwidth on every
uncached render. The avatar presentation contract test now expects one
thumbnail call site on the home page.
Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.
Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.
Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
failed build never takes the live site down; auto-merge new variables
from .env.example; validate env for duplicates/broken lines; restart the
emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.
resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
Replace the three near-identical public card primitives (ContentCard for
content pages, SectionCard for auth/account, and the new SurfaceCard) by
merging SectionCard into SurfaceCard, which now supports an optional header
(title/icon/action). Every remaining ad-hoc inline `rounded-2xl border`
card across (site) is converted to SurfaceCard, preserving each card's unique
visuals (background images, blur, gradients) via the style passthrough.
Net result: the public site uses exactly two card components — ContentCard
(CMS/content pages) and SurfaceCard (everything else) — and the shadcn Card
in components/ui/card.tsx is left untouched for admin.
Also deletes the now-unused components/home-section.tsx.