Commit Graph
5 Commits
Author SHA1 Message Date
openhands 17de94d984 feat(nitro): convert imported SWF bundles to WebP Lossless
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Newly converted .nitro bundles now store their spritesheet as WebP VP8L
instead of PNG, so imports land much smaller without changing a single
pixel. The texture member and spritesheet.meta.image are both labelled
from the actual bytes, never from a caller's assumption.

- encode through sharp with lossless and exact, so colour hidden under
  alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve
- detect PNG/WebP by magic bytes and reject anything the client cannot
  render, on create, download and upload paths
- keep the source format when deriving size-32 sheets, scaling composites
  and editing metadata, so existing bundles are never silently rewritten
- report fidelity in the studio: the compression panel re-encodes with the
  same options the importer uses, so it cannot drift and invent false
  warnings, and shows PNG/WebP size estimates

convertSwfToNitro and buildSpritesheet are now async, so the worker, the
main-thread fallback and every import call site await them. PNG stays
supported for existing bundles and icon sidecars are untouched.
2026-09-27 15:42:21 +02:00
openhands 0af8d8a398 fix(lint): resolve biome formatting and unused variables across codebase
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2026-09-12 19:45:29 +02:00
openhands 4d720ee03c fix(furni): generate scale 32 from bundles with .png frame keys
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resolveNitroFrame now matches spritesheet frame keys that carry a .png
suffix or namespaced naming, and isScale/scaleName preserve that suffix.
Broken source sprites (missing frames or references to icon artwork) are
skipped and reported instead of aborting the whole generation, and the
studio UI surfaces the skipped count.
2026-09-12 12:46:17 +02:00
Simo dcb5f46eed fix(catalog): resolve namespaced Nitro frames and empty scale declarations
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2026-09-05 17:45:42 +02:00
Simo cd75361b9f feat(catalog): generate derived scale 32 with preview and backup restore
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2026-09-05 17:36:22 +02:00