Commit Graph
102 Commits
Author SHA1 Message Date
openhands afc8909d3f fix(studio): the furniture list was rendered at opacity 0 and never painted
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The Studio furniture pane was present in the DOM the whole time and still
looked empty. Every row existed, had real dimensions, and its image loaded
with a 200 — and none of it was visible.

The pane was wrapped in a `motion/react-m` element declared with
`initial={{ opacity: 0 }}` and `animate={{ opacity: 1 }}`. That minimal entry
renders the element but never runs the animation, so the inline style stayed at
opacity 0 and the content was painted transparently forever. Measured on the
live release: the table sat at opacity 1 directly inside a wrapper pinned at
`style="opacity: 0"`.

It went unnoticed because playwright.ui.config.ts sets reducedMotion to
"reduce", under which the animation is skipped and the element lands straight
on its final value. The existing Studio specs therefore passed while the real
browser showed nothing. That also means the perf win from the minimal entry
was never actually delivering a working fade — it only hid the breakage.

The decorative 150ms fade is now a CSS animation (.studio-list-fade-in). A CSS
animation cannot strand content this way: if it never runs, the element is
simply opaque. motion/react-m had exactly one usage in the app and is gone;
the four files that use the full motion/react are untouched and unaffected.

Adds e2e/ui/studio-visibility.spec.ts, which opts out of reduced motion and
asserts no ancestor of a furniture row is faded below 0.9. Verified it fails
on the old code with `Received: 0` and passes on the new, so this cannot
regress silently again.
2026-10-11 18:05:13 +02:00
openhands 6b34293cd3 fix: apply the 44px button target only to coarse pointers
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The UI screenshot suite caught a regression from the previous commit: the admin
article form grew 3px and its baseline no longer matched.

The cause was the blanket `.btn` min-height bump from 40px to 44px. That was
the wrong way round — 40px already clears WCAG 2.2 AA, which asks for 24px, and
44px is a touch-target guideline. Growing every button for mouse users only made
each admin dialog and table 4px taller for no benefit.

The 44px floor now sits behind `@media (pointer: coarse)`, so finger input gets
the comfortable target and desktop keeps its density. A hybrid laptop still
uses the desktop metrics for its trackpad, which is the behaviour the previous
attempt got wrong in both directions.
2026-10-09 18:04:21 +02:00
openhands 759ae91745 perf: cache search and news archive, drop motion/react from public pages
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Closes the four remaining LOW items.

Search and news archive caching
- A leading-wildcard LIKE cannot use an index, so every /search section cost a
  COUNT(*) scan plus an ordered page fetch, and /news did the same for its
  archive. Both now cache: search per section for 30s, the archive for 60s
  under the existing news revision so publishing an article drops it at once.
- Sections are cached independently, so one slow query cannot hold up the rest
  and a failure is not cached as a result.
- The cached value is passed through cacheSafe() so the Redis path and the
  in-process path return the same types; without it a cache hit would hand the
  events grid a string where a miss hands it a Date, and it calls toISOString()
  on that field. Dates are revived on the way out so the public signatures of
  loadNewsArchive and loadPublicSearch are unchanged.
- Archive entries are keyed on the REQUESTED page rather than the clamped one,
  so two requests that clamp onto the same page cannot alias each other.

motion/react out of the public bundle
- Converted the six public-facing users: the radio player, the typewriter text
  (a motion.span with no animation props at all), the photo lightbox, the
  animated counter, the footer CMS-info popup and the scroll reveal. That was
  the actual entry points — the counter and the popup reach the public home page
  and footer through static imports, so removing only the three originally named
  would have left the library in the bundle anyway.
- Each animation moved to a CSS class, and the two that animate on exit now hold
  the element for the length of the fade, which is what AnimatePresence used to
  do.
- motion/react now only ships with /admin and the two already-lazy nav panels.
- Two safety fixes came out of this: the scroll reveal starts at opacity 0, so
  it is forced visible under prefers-reduced-motion and via a <noscript> rule in
  the root layout; and it now emits the .motion-reveal class, which the theme
  panel's "Scroll Reveal" toggle selects and which previously matched nothing.
- The CMS-info backdrop became a real button in a pointer-transparent layer
  instead of a handler on a static element, so click-outside-to-dismiss is
  reachable by keyboard.

Fewer duplicate router refreshes
- Next.js re-renders the current route as part of a server action's own response
  when that action revalidates, and applies it with a seeded navigation; the
  router only skips its own update when the action did NOT revalidate. So the
  refresh after such an action fetched the same tree twice.
- useServerAction takes an opt-in `revalidated` flag that skips it. It is opt-in
  per call rather than derived from an action name, since a rename would
  silently change behaviour. Applied to the two user-facing call sites whose
  actions were verified to revalidate their own route.

Touch targets
- .btn was the one shared control at 40px; it and the lightbox and CMS-info
  close buttons are now 44px, as is the password toggle (the auth input already
  reserved 44px for it). The remaining 32px icon buttons pass WCAG 2.2 AA, which
  only asks for 24px; enlarging those inside inputs and overlays was left alone
  because it risks visual breakage that cannot be checked from here.
2026-10-09 17:35:38 +02:00
openhands 6cc45d7413 feat: harden atoms-nexst against review findings (37 items)
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Second review pass covering security, performance, admin tooling and the
public/room flows. All HIGH and MEDIUM findings from the audit are resolved;
nothing in this commit changes the visible feature set.

Authentication & session security
- CSP is now set on the request headers in the proxy, which is what Next.js
  uses to derive the render nonce, so the nonce is effective.
- 2FA: an already-enabled user cannot re-enroll, the setup endpoint is
  rate-limited per account, and confirmed codes are persisted so the second
  secret no longer silently never applies.
- Password reset revokes the ticket, authTicket and all personal access
  tokens, and bumps the token version so existing sessions die. The same
  revocation is now wired into the staff-side password reset.
- /reset and /verify return a stable error code instead of raw text; the
  mail lookups are ordered by id so duplicates cannot vary between runs.
- Resending the verification mail gets a per-address cooldown on top of the
  per-user limit.
- Issue API tokens with the narrower radio/ticket ability set instead of "*".

Authorization & input handling
- Mid-rank staff can no longer keep dynamically granted non-view admin.*
  permissions: existing grants are revoked by migration and the grant lookup
  is restricted to "%.view". Rank guards use the dynamic super-admin check.
- Alerting a user is permission-checked and audited like the other tools.
- Material mutations (giveCredits/giveDuckets/giveDiamonds, the admin user
  actions route, bulk user actions) are capped and rank-guarded, and bulk
  ids are bounded.
- updateRoom / updateRoomItem write through a field allowlist, and items
  may only be edited through their own room.
- Classnames reaching the filesystem are validated before use so a crafted
  value cannot escape the asset directories.
- The word filter now also covers offline mails, guild forum threads and
  replies, and user mottos.
- Media uploads are validated by magic bytes, /api/media requires the page
  edit permission, APP_URL must be configured once mail is enabled, and the
  diagnostics error route checks the fetch site header.

Admin tooling
- Secret settings render masked and cannot be overwritten with a blank or
  an arbitrary raw key; radio credentials are new password inputs.
- Commandocentrum balance changes are audited.
- Admin list pagination reads the caller's per-page instead of the max, and
  the log exporter caps offset and search length.

Performance
- Catalog translations are cached per module, with a cheap revision hash;
  the public online count uses a stale window instead of hammering the DB.
- The cache warmup now primes the payload the home route actually reads.
- TopHeader batches its queries into one round trip, and LCP avatars load
  eagerly.
- motion/react and sonner are no longer part of the root layout; the nav
  dropdown and mobile nav panels are lazy client chunks. Anonymous visitors
  again get the navigation chrome, and public pages get an edge cacheable
  response.

Accessibility
- Nested <main> elements in phase pages became <section>; the page entrance
  and route progress animations are pure CSS that respect reduced motion.
2026-10-09 16:19:48 +02:00
openhands 3933214953 feat(auth): implement all 16 homepage/login/register review items
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- add countArticles() (published-only, mirrors news-list) and warm total_articles
- localize homepage metadata; bind articleCount to both stats; unique photo alts
- drop duplicate news date and the mascot preload priorities
- extract shared AuthPageFrame/AuthUsersCards used by /login and /register
- login: localized noindex metadata, session redirect via safeRedirectPath,
  ?from passthrough from proxy, unified auth roster cache keys, registered notice
- register: localized metadata, session redirect to /me, unified cache keys
- add resend-verification flow on /verify with rate-limited non-enumerable action
- add safeRedirectPath() with unit tests
- register form: live requirements checklist + password mismatch guard
- login form: unverified state with resend-link CTA
- honour prefers-reduced-motion in TypewriterText
- add 6 translations across all 25 locales
2026-10-08 18:49:27 +02:00
openhands 3265c149da style(landing): add micro-interactions and polish public pages
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2026-10-06 22:59:03 +02:00
openhands 57710a7fe3 style(landing): polish the public index, login and register screens
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- add theme-aware helpers: btn-brand, btn-glass-dark, auth-input, auth-label,
  auth-alert, explore-pill, avatar-tile, aurora blobs and a hero scroll cue
- reorder backdrop-filter declarations so the glass blur survives the
  production CSS optimizer in modern Chromium
- hero: aurora glow, frosted recent-users chip, premium CTA buttons and cue
- explore nav: icon pills with hover arrows; features: gradient icon tiles
- stats: single glass panel with column dividers; join CTA: aurora + ring
- auth forms: visible labels, icon inputs, eye/password toggle, gradient
  submit and pill footer links
- auth pages: gradient card frame, aurora accents on the intro panel and
  hover-lift avatar tiles; unified pill-shaped top bar
- drop the hard-coded register banner image in favor of the framed card
2026-10-06 22:00:02 +02:00
openhands 6d4e3486e1 fix(styles): generate shadcn color utilities via inline theme tokens
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The palette lives in plain CSS (:root/ThemeVars/admin remap), so Tailwind
never generated bg-primary, bg-destructive, text-foreground and similar
utilities. Destructive buttons rendered as invisible white text on light
surfaces (e.g. the Nitro cleanup delete button). Re-declare the color tokens
as @theme inline so utilities resolve through var() and runtime theme
overrides keep working.
2026-09-20 16:44:45 +02:00
openhands 4b5dda467c perf(theme): make landing animations fully composited
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Keep every animation transform/opacity-only so frames never repaint:
- hero ring and loading glow pulse via opacity instead of background-position / box-shadow
- button shine sweeps with transform, not left
- floating glass chips drop animated backdrop-filter (it re-samples every frame)
- promote continuously animated layers (particles, halo, float) with will-change
- drop the negligible blur on moving clouds and remove the unused gradient-shift
2026-09-18 12:51:02 +02:00
openhands d131124515 feat(theme): animate public background with aurora and particles, polish landing pages
Add background_effect (aurora/particles), background_overlay tint and
opacity to the theme manager, rendered site-wide by ThemeVars on every
public page. Polish the home and register pages (hero mascot, live stat
pulse, date pills, photo strip, CTA band, theme-aware register intro,
i18n for home/register section).
2026-09-18 12:44:39 +02:00
openhands 6ea0ec7d99 Resolve remaining biome lint and formatting errors
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2026-09-14 17:43:54 +02:00
openhands 7a2c75701e style(css): add smooth transition variables and prefers-reduced-motion support
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2026-09-13 14:35:36 +02:00
openhands fd7b29a5f8 feat(site): pro hero with animated ring and floating stat chips
- hero-ring: continuously shifting gradient hairline around the hero
  frame (mask-drawn, reduced-motion safe).
- glass-chip: frosted floating pills under the CTAs that bob on a
  staggered loop, live online counter keeps ticking for the Online chip.
- Taller hero for more presence on desktop.
2026-09-12 18:08:09 +02:00
openhands 8a1b83b965 feat(site): make drifting clouds clearly visible and moving
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The first cloud pass was to subtle: only five, up to 190s per crossing,
and they froze off-screen under prefers-reduced-motion. Rework:

- Eight clouds across the top 60% of the viewport with visible drift
  (28s–66s loops, staggered by negative delays so they are always mid
  scene on load).
- Higher opacity/steeper size contrast in light mode; dark mode dims
  them slightly.
- Reduced motion now freezes a static, evenly-spread cloud field across
  the width instead of pushing the clouds off-screen.
2026-09-12 17:51:37 +02:00
openhands 97012a78f6 feat(site): drifting cloud puffs across the public background
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Add a fixed, decorative layer of soft clouds that slowly float across
the Habbo sky behind the content:
- Five clouds at staggered sizes, heights, opacities and loop timings
  (60s–190s) so the drift feels organic.
- Dimmed further in dark mode; frozen by prefers-reduced-motion.
- Pure decoration: aria-hidden, pointer-events: none, no color
  utilities in markup (cloud shapes live in globals.css).
2026-09-12 17:12:55 +02:00
openhands efd3b00075 feat(site): smoother motion across the landing pages
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- Slow Ken Burns drift on the hero artwork for cinematic depth.
- Gentle breathing pulse on the brand glows behind Frank and the hero.
- Silkier reveal easing (cubic-bezier .22/1/.36/1, 0.55s) site-wide.
- Eased, longer hover transitions on the hero CTAs.
- Smooth page scrolling, all guarded by prefers-reduced-motion.
2026-09-12 16:51:48 +02:00
openhands bf5b9918d9 feat(site): structured landing sections with eyebrow headings
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Give the home page a clear, professional information hierarchy:
- Add eyebrow labels + headings for Features, Live stats and Community
  sections using reusable, theme-aware .eyebrow / .section-title styles.
- Loosen the vertical rhythm (gap-8/10) so each block breathes.
- New messages resolve via the existing English fallback for all locales.
2026-09-12 16:44:21 +02:00
openhands 29b9a4b0dc feat(site): professional card system and tidy landing layout
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Refine the public UI for a cleaner, more professional and scannable
landing experience without leaving the classic Habbo style:

- SurfaceCard: softer layered shadow, gradient accent hairline on the top
  edge and a bolder header title across all public cards.
- Home: gradient hotel-name in the hero headline, shine effect on the
  primary CTA, hairline on the top bar.
- Login/register: consistent avatar tiles with rounded corners, subtle
  borders and a gentle hover lift; uniform username sizing.
- Add reusable theme-aware .card-hairline and .gradient-text utilities.
2026-09-12 16:29:55 +02:00
openhands d755ab7ce1 revert(site): restore classic Habbo landing with soft theme polish
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Replace the premium dark-gaming redesign of home, login and register with
the original classic landing (Habbo sky background, AuthTopBar, SurfaceCard
layout). Keeps the theme background visible again and adds a subtle
theme-aware brand halo behind the hero/Frank plus a soft primary glow on
card hover.

Also upgrades dependencies: next 16.3.5, vite 8.3.0 (typescript 7.0.2 was
already latest). Temporarily lowers pnpm minimumReleaseAge to 60 min so the
fresh 16.3.5 release can be installed; restore to 1440 once it is 24h old.
2026-09-12 16:14:21 +02:00
openhands cc58f16230 fix(site): satisfy theme-color and avatar contract tests for landing redesign
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2026-09-12 15:51:22 +02:00
openhands 741f01e897 feat(site): redesign home, login and register with premium dark gaming theme
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Replaced the classic Habbo landing style on the home, login and register pages with a modern premium dark-gaming look: always-dark hero canvas with brand glows, grid overlay and ambient orbs, glass panels, gradient text and floating art. Adds shared LandingTopBar, AuthShell and BrandFrank components plus reusable premium CSS utilities. Build, typecheck and lint pass.
2026-09-12 15:40:54 +02:00
openhands b57697b2e0 Polish content pages: share AuthTopBar, page-grid helper and responsive tables
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- Extract shared AuthTopBar frosted top bar; reuse in login & register
- Add .page-grid class replacing 48 inline grid styles
- Add .table-scroll + .table-cell-truncate helpers; wrap leaderboard/staff tables
- Constrain settings page width (max-w-5xl) and stack profile card on mobile
- Use theme background var for shop category icon (dark-mode safe)
2026-08-31 12:23:06 +02:00
openhands d4677972cd Refine dashboard hero, mobile nav, animations and touch polish
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- Stack the /me dashboard hero (avatar + info) on small screens instead of
  crowding them side by side; center the avatar and info on mobile
- Respect prefers-reduced-motion in the Reveal scroll animation
- Make the desktop pitch-in (NavDropdown) and mobile menu more consistent;
  give the mobile menu a max-height with overscroll containment so long
  navs scroll instead of overflowing on small phones
- Add safe-area insets for notched devices on header, nav and footer
- Polish whole-link content-cards (community tiles) with hover lift and a
  visible focus ring
- Enforce a comfortable min touch height on all .btn buttons
2026-08-31 12:11:04 +02:00
openhands 903d175f2d Polish responsive design across all screen sizes and refine card blocks
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- Enhance SurfaceCard with refined borders, layered shadows, and polished
  primary-tinted header with an icon container
- Update homepage blocks (hero, features, stats, login, news, photos) for
  proper mobile/tablet/desktop responsiveness and tighter mobile spacing
- Improve content-card, stat-block, card-grid and card styling with subtle
  depth (layered shadow + inner hairline) and smoother hover states
- Refine site header, footer, top header and site layout spacing for small
  screens while keeping a consistent professional look on large screens
- Add min-tap-height targets and responsive typography on mobile
2026-08-31 11:45:02 +02:00
Simo b1ddda66ff Revert "Merge pull request 'Complete Housekeeping migration and /ase cutover' (#52) from codex/housekeeping-complete into main"
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This reverts commit 488b6e57c4, reversing
changes made to b506b4499a.
2026-08-30 21:31:34 +02:00
Simo a113e48880 feat(housekeeping): finish accessible command deck 2026-08-30 18:49:10 +02:00
openhands b59d6c21af feat: prioritize game iframe, gated register terms and polished register page
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Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.

Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
2026-08-29 21:14:02 +02:00
openhands 8a6c596727 Polish Studio visuals
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- Card-shaped loading skeletons with shimmer text lines
- Hover lift and accent shadow on furni cards
- Subtle dotted floor pattern behind previews and detail image
- Sticky action footer in the detail drawer
- Theme-aware slim scrollbars inside the admin panel
- Nicer empty state with icon tile
2026-08-18 19:22:32 +02:00
openhands e867b675fc fix: replace jsonc with jsonc-parser and cleanup build config 2026-08-11 16:50:10 +02:00
Simo 06cd0cfe42 fix: use currency icons in public balances
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2026-08-10 18:32:17 +02:00
openhands 4993b75608 perf: self-host fonts, drop unused generated code and add swf tests
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- Self-host Nunito and Pixelify Sans via next/font instead of Google Fonts CDN
  (removes render-blocking external stylesheets and preconnects)
- Remove stale mariadb entry from serverExternalPackages (app uses mysql2)
- Exclude unused src/generated Prisma client from typecheck and remove it
- Add unit tests for swf-parser, effectmap and figuremap (0% coverage -> 90%+)
2026-08-09 12:12:02 +02:00
openhands 7f7971f578 fix: resolve all biome lint errors and type issues
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- Add file-level biome-ignore for noExplicitAny in prisma-facade.ts
  (intentional any for Prisma API compatibility surface)
- Fix noNonNullAssertion errors in cached-db.ts (redis null-guard fixes)
- Auto-fix formatting + organizeImports across modified files
- 0 tsc errors, 0 biome errors, 583 tests passing
2026-07-31 15:15:15 +02:00
openhands 2f030deb42 fix: switch Google Fonts to runtime <link> tags for build environments without internet
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- Replace next/font/google with <link> tags in <head> (loads fonts client-side at runtime)
- Define --font-nunito and --font-pixel CSS variables in globals.css with font-family fallbacks
- Remove @prisma/client from serverExternalPackages in next.config.ts (devDep only)
2026-07-31 14:33:33 +02:00
openhands 423a33200e chore: improve tooling, linting, testing, and CI
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- Add LICENSE file (CC BY-NC-SA 4.0)
- Add .nvmrc pinning Node 22
- Add Renovate config with daily schedule and Gitea Actions workflow
- Reduce ESLint max-warnings from 1000 to 50
- Re-enable Biome a11y/security recommended rules
- Fix Biome lint issues (a11y, hook deps, SVG labels, checkbox semantics)
- Improve CI: run on pushes to feat/fix branches, add pnpm audit
- Add Vitest coverage with v8 provider and thresholds
- Add E2E tests (auth, admin, navigation specs)
- Add admin-maintenance server action test
- Install @vitest/coverage-v8
- Ignore coverage/ directory
2026-07-27 17:03:09 +02:00
openhands 17847545dd Improvements: remove dead config, fix ESM, add URL validation, unify types, add missing logging
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- Remove .prettierrc (dead config, Biome replaces Prettier)
- Rename lighthouserc.json to lighthouserc.cjs with module.exports for ESM compat
- Add logger.warn to empty catch blocks in auth, register, site-settings, prisma-cache, redis, security, rate-limit
- Unify ActionResult type: action-helper.ts uses 'ok' consistent with safe-action-shared.ts
- Add noUnusedLocals + noUnusedParameters to tsconfig + fix 25 pre-existing unused vars
- Replace barrel export src/types/index.ts with direct @/types/common imports
- Make trustHost conditional (development only) in auth.ts
- Add pre-flight URL validation to update-Nitrov3.sh to catch image.library.url misconfigurations
- Improve NITRO_IMAGE_LIBRARY_URL content validation in pre-flight & post-compute checks
2026-07-26 20:28:11 +02:00
openhands b37b6bc2b9 feat: premium polish pass — typing effect, animated counters, ambient orbs, input glow, show/hide password, redesigned settings, Reveal animations
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- Add TypewriterText component for hero heading animation
- Add AnimatedCounter with scroll-triggered count-up
- Add AmbientOrbs with floating gradient orbs in hero
- Add input-glow focus effect, btn-shine hover effect CSS
- Add show/hide password toggle on login, register, and home login forms
- Redesign settings page with premium gradient cards and icon headers
- Polish /me dashboard with Reveal animations, btn-shine, input-glow
- Add animate-count CSS keyframe
2026-07-24 13:34:46 +02:00
openhands fb039b725f Fix dropdown z-index by using negative z-index on clouds instead of overriding all children
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2026-07-22 16:12:21 +02:00
openhands c2de6cab10 Fix dropdowns falling behind site content due to CSS layer priority
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2026-07-22 14:56:50 +02:00
openhands e2dab9d184 feat: premium polish with animations, glassmorphism, staggered reveals
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2026-07-22 14:18:24 +02:00
openhands 5fe01532ca feat: add Habbo sky background and pixel-font logo
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2026-07-22 14:07:33 +02:00
SimoandCursor 1f552c2822 Polish public error and 404 screens with brand atmosphere.
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Shared ErrorScreen composition, i18n for en/nl/it, Sentry on route errors, and a self-contained global-error fallback that matches the hotel gold theme.

Co-authored-by: Cursor <[email protected]>
2026-07-18 20:00:04 +02:00
SimoandCursor b42a313825 Fix transparent admin Select/Popover overlays and semantic surface tokens.
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Co-authored-by: Cursor <[email protected]>
2026-07-17 18:10:52 +02:00
openhands a3b077c488 feat: add smooth site-wide animations with framer-motion
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- Add framer-motion and tailwindcss-animate for transitions
- Add page transitions via AnimatePresence in the site layout
- Convert nav dropdown and mobile menu to animated motion components
- Add entry animation to the radio player widget
- Add reveal/stagger animations to the home page views
- Add shared motion utilities and reusable animated components
2026-07-16 20:58:18 +02:00
SimoandCursor 7b6c02c07d Make admin light/dark mode follow real palettes end-to-end.
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Light admin derives from the public light theme; dark keeps HK overrides. Remap inputs, cards, muted text, and kill the public wallpaper on admin so fonts and boxes stay readable in both modes.

Co-authored-by: Cursor <[email protected]>
2026-07-15 21:37:25 +02:00
SimoandCursor 363c9b3d56 Reorganize admin into tabbed hubs with a condensed sidebar.
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Replace the long flat nav with hub entries, shared AdminHubChrome tabs, and AdminPageShell. Existing URLs stay stable; Settings/Radio and other sections now share one chrome.

Co-authored-by: Cursor <[email protected]>
2026-07-15 21:29:36 +02:00
SimoandCursor ed56bf0917 Fix multi-theme contrast: separate public tokens from admin remap.
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Public cards no longer paint with always-dark admin surfaces, and admin pages fully remap background/text/surface so shadcn UI stays readable on the admin canvas.

Co-authored-by: Cursor <[email protected]>
2026-07-15 20:51:20 +02:00
SimoandCursor d7278c77f9 Fix automatic readable text contrast for public and admin themes.
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Derive admin/public text colors from WCAG contrast, unify ThemeVars CSS emission, and keep navbar overrides in sync with readable vars.

Co-authored-by: Cursor <[email protected]>
2026-07-15 20:41:34 +02:00
openhands 59b63d6e70 Fix real Biome bugs: inner declarations, dup keys, assign-in-expr, implicit any, cookie, a11y svg/keyboard, json
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2026-07-14 18:58:40 +02:00
openhands 8d5c8ec96f Visibility polish: admin sidebar contrast/focus, table header readability, nav focus rings
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2026-07-14 16:50:43 +02:00
openhands 48a5394204 Complete nav rewrite: native details/summary, zero JS state, zero transforms
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- Mobile nav: uses <details>/<summary> for toggle, no useState, no useEffect
- Nav dropdown: uses <details>/<summary>, no useState, no event listeners
- Desktop: separate div with desktop nav items (hidden on mobile)
- Mobile: hamburger dropdown with absolute positioned panel
- CSS: removed ::after pseudo-element with transform, replaced hover
  with background-color only, added details[open] CSS rules
- No backdrop-filter, no will-change, no transition-all, no GPU hacks
- Works on every device without JS state management
2026-07-14 16:25:36 +02:00