Commit Graph
2 Commits
Author SHA1 Message Date
openhands 8a1b83b965 feat(site): make drifting clouds clearly visible and moving
CI / check (push) Successful in 2m35s
CI / deploy (push) Successful in 1m22s
CI / publish-container (push) Successful in 50s
The first cloud pass was to subtle: only five, up to 190s per crossing,
and they froze off-screen under prefers-reduced-motion. Rework:

- Eight clouds across the top 60% of the viewport with visible drift
  (28s–66s loops, staggered by negative delays so they are always mid
  scene on load).
- Higher opacity/steeper size contrast in light mode; dark mode dims
  them slightly.
- Reduced motion now freezes a static, evenly-spread cloud field across
  the width instead of pushing the clouds off-screen.
2026-09-12 17:51:37 +02:00
openhands 97012a78f6 feat(site): drifting cloud puffs across the public background
CI / check (push) Successful in 2m40s
CI / deploy (push) Successful in 2m13s
CI / publish-container (push) Successful in 2m10s
Add a fixed, decorative layer of soft clouds that slowly float across
the Habbo sky behind the content:
- Five clouds at staggered sizes, heights, opacities and loop timings
  (60s–190s) so the drift feels organic.
- Dimmed further in dark mode; frozen by prefers-reduced-motion.
- Pure decoration: aria-hidden, pointer-events: none, no color
  utilities in markup (cloud shapes live in globals.css).
2026-09-12 17:12:55 +02:00