The first cloud pass was to subtle: only five, up to 190s per crossing,
and they froze off-screen under prefers-reduced-motion. Rework:
- Eight clouds across the top 60% of the viewport with visible drift
(28s–66s loops, staggered by negative delays so they are always mid
scene on load).
- Higher opacity/steeper size contrast in light mode; dark mode dims
them slightly.
- Reduced motion now freezes a static, evenly-spread cloud field across
the width instead of pushing the clouds off-screen.
Add a fixed, decorative layer of soft clouds that slowly float across
the Habbo sky behind the content:
- Five clouds at staggered sizes, heights, opacities and loop timings
(60s–190s) so the drift feels organic.
- Dimmed further in dark mode; frozen by prefers-reduced-motion.
- Pure decoration: aria-hidden, pointer-events: none, no color
utilities in markup (cloud shapes live in globals.css).