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f3407ebfdf |
fix(imaging): support .hab assets, cache avatars/badges, harden routes
The hotel moved from .nitro to .hab bundles, so the imager must treat .hab like .nitro and the public avatar endpoints must accept the figure strings the client sends (including extra trailing segments such as `.0`, which the old FIGURE_RE rejected with a 400). - imager-upstream: relax FIGURE_RE, extend parseAvatarQuery test coverage - api/imaging/avatar + /imaging: shared validation, placeholder and ETag/304 - api/imaging/badge: single-flight upstream fetch and conditional responses - imager-http/imager-png: strong ETag helpers and APNG passthrough guard - csp + next/image: unoptimized external images, tightened CSP - deps: override postcss-selector-parser to ^7.1.6 - also fold in the pending drizzle draft snapshot and stray test cleanup |
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155bf750c3 |
fix(cache): bound grace windows, cap render queues, and drop the useless estimate
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Follow-up to
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f81b114b69 |
perf(cache): single-flight avatar renders, cacheable public reads, cheap row counts
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Three separate things that were each costing more than they needed to on the hot path. - Single-flight avatar renders. The disk cache was checked first and a miss went straight to the upstream, with nothing shared between callers, so a page requesting dozens of avatars at once turned N concurrent requests for one figure into N renders. A render is the most expensive operation this app does, and the duplication happened exactly when the cache had nothing to offer. Eight concurrent requests now cause one render instead of eight. The map lives on globalThis because Next can evaluate the module more than once per process, and two copies would each start their own render. - Let public read-only routes be cached by a shared cache. Every JSON response was `cache-control: no-store`, so a CDN in front of the app could not answer any of it and every request reached the origin. publicCacheControl() opts a route in with s-maxage and stale-while-revalidate, using the same TTL as the server-side cache so the two layers cannot disagree. The default stays no-store: most routes here are personalised, admin-only or auth-dependent. /api/badges/leaderboard is deliberately left alone because it returns per-viewer rank entries to signed-in callers. Note this only takes effect once a cache rule exists for /api/* at the CDN, or the explicit `cache: "no-store"` is dropped from the client fetches (24 files do that today, including the /api/online poll). The headers alone are inert until one of those happens. - Take the homepage row counts from the storage engine estimate instead of COUNT(*), which walks an index and gets slower as the tables grow. A missing or zero estimate falls back to the exact count rather than ever showing a wrong zero. The online count stays exact: it is an indexed read over a small subset and a few seconds of drift reads as broken rather than approximate. The counters move into one module because the homepage and the boot warm-up populate the same cache keys, so two implementations would race to write different values into the same entry. 3223 tests pass. |
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f490fcc9da |
fix(imaging): stop caching fallback renders
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A fallback render drops the requested effect and is only a degraded stand-in, so writing it to the 30 day disk cache kept serving the worse image long after the local renderer recovered. Cache primary renders only and let the next request pick up the real render. |
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fe5a7a6185 |
fix(imaging): keep avatars rendering, cacheable and reliably timed
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Effect renders need a little over 4s, which the 4s primary timeout cut off, so every avatar with the default effect fell through to an unreachable public fallback and rendered as a placeholder. Raise the primary budget above the observed render cost and shorten the fallback budget. Also stop the proxy from stamping no-store over the avatar and media responses, so browsers keep the long-lived Cache-Control the route already sends, and recreate the imaging cache directories with the container user on every deploy, since root ownership made those cache writes fail silently. |
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8a66db4ed7 |
fix(imaging): make avatar and badge images resilient to upstream outages
- Add persistent disk cache for rendered avatars/badges (storage/imaging) so repeats never touch the flaky local renderer and cached renders survive upstream downtime - Serve cache-first with stale-on-error; cut primary/fallback timeouts from 10s/6s to 4s/4s so failing images cannot stall pages - Avatar proxy now returns a graceful 200 silhouette instead of 502 when no renderer can produce a figure, so no broken-image glyphs appear - Badge endpoint becomes a caching proxy trying configured CDN, public Habbo CDN and local /swf copy in order, and drops the fragile IP rate limit that could blank badge streams - Route all site badge images (profile, me, badges, apply pages) through the cached proxy instead of hot-linking images.habbo.com |
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1df1ffc3e9 | Make avatar imager resilient with upstream fallback everywhere |