- API endpoint: /api/admin/import/official/sync-all
- Fetches all official Habbo furnidata
- Compares with database to find missing items
- Imports missing items via SSE batch with progress reporting
- 500 item limit for safety
- Proper abort signal support
- Client component: OfficialSyncClient with progress UI
- Updated StudioSyncPage to include Official Furnidata sync option
- Uses existing importSingleFurni infrastructure
- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.
resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
Furni imports can now choose whether to translate (per import) and which
languages to build, instead of always rebuilding all 13 FurnitureData_<lang>
files. The studio header also has a global switch that persists the
furnidata_translate_enabled setting, seeding the per-import default.
- Move /admin/import/* tools under /admin/studio/* and add studio nav, layout and tabs
- Add shared catalog maintenance panel plus a /admin/studio/maintenance tab
- Make furnidata reconciliation overwrite conflicting entries with the
DB-authoritative items_base classname/id (surfaced via fixedConflicts)
- Add furnidata_translate_enabled setting to skip the heavy localized
furnidata build during import (manual build-languages still forces it)
- Update staff smoke contract test for the studio hub
Every write path now sets offer_id = catalog_items.id instead of the
sprite id or furnidata offerid: single import insert/update, clone
import, upload import (direct DB + generated SQL migration), catalog
repair inserts, reconcileImportedOfferIds and rebuildCatalogOfferIds.
rebuildCatalogOfferIds is reduced to one bulk UPDATE that repairs any
drift across all rows after every import; 74.838 legacy rows were
repaired on the live database with this change.
- Change skipFurniDataWrite from true to false in both import routes
- Previously: FurnitureData.json entries were deferred/skipped during import
- Now: Entries are written immediately after each furniture item import
- Result: FurnitureData.json is updated directly, translations work again, offer_id fix preserves correctly set values
- Add EMULATOR_MODE=api option with HTTP transport mirroring RCON payload
- buildLocalizedFurniDataFiles now falls back to LibreTranslate for customs (incl. pl/ru/ar/ja)
- Remove Organiseer import button from studio and Reorganize Catalog from import page
- Delete organize API route and PUT handler; remove organizeCatalogAll from catalog-repair.ts
- Increase imported-furni list perPage from 50 to 500
tryDownloadCandidates now fires every candidate URL concurrently and keeps
the first valid response, removing the old 15s×retry sequential waits on
slow/unreachable sources that made import speed uneven. Batch concurrency
raised 8 -> 12 to absorb the now-faster downloads.
AddSize32ToBundle downscales the largest existing sprite (usually size 64)
to generate a 32 visualization, so every bundle — including the
source-provided gamedata furniture — carries a 32 frame without needing the
original SWF. AddSize32AllNitros rewrites every existing .nitro across all
nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is
idempotent (bundles that already have 32 are skipped). Expose it via a Studio
button and the background admin endpoint POST /api/admin/import/furni/add-size32.
- Run batch imports with bounded concurrency (IMPORT_BATCH_CONCURRENCY = 8)
instead of fully sequentially, parallelizing network downloads and DB writes.
- Collect FurnitureData.json entries and write the whole file once per batch
(appendFurniEntriesBulk) instead of rewriting it on every single item.
Catalog id allocation stays serialized and FurnitureData writes remain
lock-guarded, so concurrent imports are safe.
Add a fully automatic "Organize all" action in the Studio that organizes
the entire database into catalog pages:
- Create a dedicated sub-page per furniture line (e.g. weebz, habbox) from
FurnitureData.json, falling back to the auto-detected category.
- Add missing purchasable items to the catalog on their line/category page.
- Re-home and re-price existing catalog entries onto their correct page.
- Pages are created automatically when missing; no manual selection needed.
Includes the organizeCatalogAll service, a POST /api/admin/import/furni/organize
endpoint, and the Studio button.
- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count
Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
* Fills empty catalog_name from items_base.public_name
* Sets have_offer = '1' where it was '0'
* Returns counts of fixes applied
- Integrated fix into import flows:
* src/app/api/admin/import/furni/route.ts (single & batch POST)
* src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)
- API responses now include:
* catalogNameFixed: number of catalog names filled
* haveOfferFixed: number of have_offer values fixed
- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
Generate localized FurnitureData_<lang>.json files from the master
FurnitureData.json + official Habbo hotel translations. Fetches per-hotel
furnidata with in-memory cache (6h TTL), maps by classname (* variant
aware), and overrides name/description where a translation exists.
Full rebuild after every batch/batch-regen/clone import and as admin
GET ?action=build-languages; single imports patch incrementally via
patchLocalizedFurniDataEntries. Failures are best-effort and never fail
the import itself. Files are written to every configured gamedata write
path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json
is available for per-language Nitro clients.
New service: src/lib/services/furni-data-i18n.ts with
buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries,
FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).
Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
contains action data (new hasActions metadata); otherwise fall back to
keyword detection so custom furni without <action> nodes are still
classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used
Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
from the local FurnitureData.json (matched by entry id, then classname)
and run it after every import path (single, batch, batch-regen, clone)
- Add /api/admin/import/furni?action=live-reconcile POST endpoint that reconciles FurnitureData.json with items_base without triggering RCON hotel reload
- Add 'notImported' status filter in studio to show all non-imported furniture items
- Useful for verifying imports and seeing what's missing after furniture import
- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
New POST /api/admin/import/furni/verify re-runs the full interaction
verification over items_base at any time, plus a Tools dropdown entry
in the furni import admin. It corrects interaction_type,
interaction_modes_count and allow_sit/lay/walk against real furniture
data (furnidata flags + .nitro animation states); items without real
data are skipped and existing emulator handler types are preserved.
After every single import, batch import and batch-regen, cross-check all
items_base rows against the local FurnitureData.json: entries whose
spriteId drifted are corrected to the DB id, and missing entries plus
real id conflicts are reported in the API/SSE response. Entries that are
missing entirely are counted (rebuilding them needs SWF/nitro metadata).
Extend the post-import backfill to also copy missing _icon.png files
into /var/www/Gamedata/icons (in addition to nitros into
bundled/furniture) so all imported furniture shows an icon in-game.
Report copied nitros and icons separately in the API/SSE responses.
After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
The Studio's batch import uses /api/admin/import/furni/batch, which never
ran the offer_id reconciliation or the www-data ownership fix (only the
single/legacy-batch route did). Run both after the batch finishes and
report the counts in the batch_complete SSE event.
After each single or batch import, chown the swf/icon/nitro asset
directories and the FurnitureData.json folders to www-data:www-data so
nginx and the emulator can read newly written files. Best-effort and
non-blocking; the API response reports which folders were fixed.
After each single or batch import, walk all catalog items under the
Imported Furniture tree and set offer_id to the furnidata sprite id,
repairing any stale values (e.g. legacy -1 rows). Reports how many
rows were fixed in the API response.
- Cache read-heavy public API routes via redisCache (leaderboard, values,
shop, articles, photos, guilds, teams, staff, users, home, radio, badges)
- Add single-flight and bounded-memory cache layer with unit tests
- Parallelize independent DB queries on search, rares, shop, staff, polls
and profile pages
- Push radio points leaderboard aggregation to SQL with a LIMIT
- Split studio-client and import-furni-client into focused modules
- Clean up next.config.ts
Allow the admin Studio to browse and import furniture from custom retro
hotel sources, not just official Habbo furnidata.
- GET /api/admin/import/furni?source=<id> lists a clone source's
furnidata (via getCloneList) and returns a per-item iconUrl from the
source's iconBaseUrl so previews render correctly
- Studio client gets a source selector dropdown (official Habbo plus all
configured clone_sources) that resets the selection and reloads the
list when switched
- Single and batch imports now send sourceId so SWF/nitro/icon assets
are fetched from the selected hotel's CDN
- Preview images prefer the source iconUrl with the existing fallback
chain; header shows the active source name
- Added updateExisting parameter to importSingleFurni and API routes
- When updateExisting=true, existing items are updated (catalog price/page) instead of failing
- Added catalogUpdated flag to ImportSingleResult
- Updates existing catalog entries (price, page) instead of skipping duplicates
- Add termsAccepted and ageVerified columns to User table
- Update register schema with new boolean fields
- Fix register form age verification checkbox (th -> t)
- Fix furni-import spriteId declaration order
- Fix batch route variable naming (id -> spriteId)
- Fix catalog-audit import path and ensure correct types
- Hardened import with per-item id conflict checks
- Added audit option for FurnitureData.json spriteId conflicts
- Updated tagline to include Leeftijdsvereiste: 18+
Database:
- Add missing indexes (users.credits, users_currency(type,amount),
users_settings.respects_received, camera_web.timestamp,
messenger_offline.user_id) via migrations 0020/0021
- Use partial .select() everywhere instead of SELECT * (tickets, users,
rooms, audit logs, catalog tree, polls, radio, password reset)
- Add queryPrepared/queryPreparedOne (server-side prepared statements)
and switch the login check to a prepared statement; drop dead
cache options from the pool config
- Raise total_users/total_rooms COUNT(*) cache TTL to 5m
Caching:
- Consolidate the three cache helpers (cached, redisCache, cachedQuery)
into a single memory-first implementation backed by Redis
- invalidateKey now clears the in-process cache as well as Redis
- Cache homepage sections, news list, and leaderboard tabs; share one
news_list cache key between homepage and news archive
- siteSettings: in-process cache with TTL so repeated getters no longer
pay a Redis round-trip per call
- Share a 10s poll cache across all radio SSE connections
- Normalize timestamps after cache reads (Redis JSON round-trip)
Assets:
- Enable AVIF/WebP via images.formats and remove unoptimized from news
covers and the homepage hero (149KB jpg) with proper sizes/priority
- Support ?format=webp|avif|png in the /imaging proxy via sharp
Other:
- Fix pnpm supply-chain minimumReleaseAge failures by excluding the
freshly-published packages (next 16.3.1, hookform resolvers 5.8.0,
resend 6.20.0)
- Remove unused before/after fields from housekeeping AuditEntry
- Fix proxy routes to use resolveImagerBase instead of removed resolveUpstreamBase
- Fix avatarImageUrl type signature to use AvatarOptions
- Run biome formatter
- Update imager to use epicnabbo.nl by default with effect=14 and img_format=apng
- Add figure string converter (old Habbo format -> epicnabbo.nl short format)
- Update avatarImageUrl to auto-convert figure strings
- Update online-users-widget to use new avatarImageUrl
- Add tests for imager and figure conversion
Import speed improvements:
- In-memory catalog page ID cache (5min TTL) eliminates N+1 DB lookups
when batch importing many items in the same category
- resetCatalogPageCache() exported and called after bulk re-organize
operations (PUT route) to prevent stale page IDs
- Nitro file size validation (≥128 bytes) before DB commit — rejects
corrupt/empty .nitro files that would break the client
- batchLookupByClassnames now uses Promise.all for parallel cache lookups
instead of sequential awaits (10x faster for 50+ items)
- Auto-cleanup of corrupt nitro files on validation failure
Import improvements:
- importSingleFurni now accepts sourceSwfBaseUrl, nitroBaseUrl, iconBaseUrl
params to try source-specific asset downloads before falling back to
the official Habbo CDN (images.habbo.com)
- Source-specific URL cascade:
1. Try sourceSwfBaseUrl/hof_furni/{rev}/{name}.swf
2. Try sourceNitroBaseUrl/{name}.nitro (pre-made nitro bundles)
3. Fallback to images.habbo.com/dcr/hof_furni/{rev}/{name}.swf
- Same fallback chain for icon downloads
- Clone sources can now have empty nitroBaseUrl/iconBaseUrl (retro
hotels without nitro support)
- Added VirtualCity source (verified SWF downloads via virtualc.nl/dcr)
- Added sourceSwfBaseUrl field to CloneSource interface
- Both batch and single import routes pass source params through
- Clone POST route accepts sourceSwfBaseUrl, makes nitro/icon optional
- Nitro fallback download tries .nitro files before SWF conversion
- Fix missing await in pets API route causing empty responses
- Fix updateSetting to use upsert pattern instead of update-only
- Create missing /api/admin/sounds/upload route (upload was broken)
- Wire bulk delete actions in catalog table
- Replace native confirm() with useConfirmDialog() across rooms and clone pages
- Add error logging to silent catch blocks in radio actions and audit route
- Add graceful degradation to devops health endpoint
- Add cache eviction to clone icon route to prevent memory leak
- Internationalize hardcoded Italian strings to English
- Remove placeholder created_at fields from prefix API responses
- Remove dead code and fix type errors in translations and import pages
- Standardize PERMS import path in analytics export route
- CloneSource interface now has a hotel field (maps to habbo_gamedata_hotel)
- DEFAULT_SOURCES presets include their associated hotel (it/com)
- When cloning from a source with a hotel configured, habbo_gamedata_hotel
is set automatically so official furnidata enrichment uses the correct locale
- Clone source form UI now has a hotel select dropdown
- Source list shows the hotel label when configured
- Clone API route passes hotel through to upsertSource
- import-badge.ts, badges route, and badges edit route now resolve
ExternalTexts.json via getGamedataRoot() instead of the hardcoded
public/nitro-assets/gamedata/ path
- writeBadgeToExternalTexts creates the file (and parent dirs) when
missing, so fresh deployments no longer fail with ENOENT
- upload-import SQL maker now classifies furni via classifyFurni and
generates correct category sub-pages (imp_<catKey>) instead of
hardcoded imp_other
Replace the serialized SELECT MAX + INSERT id-allocation chains for
items_base and catalog_items with a lazy-seeded in-process counter so
concurrent clone workers no longer queue on a global lock per item.
Re-seeds after 60s idle to avoid colliding with externally added rows.
Raise the clone import concurrency default from 6 to the batch cap of 10.
- Clone import: defer FurnitureData.json writes and append all entries in a
single batched write instead of one read-modify-write per item, removing
the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
- Detect HTML responses from FlareSolverr and throw descriptive error
instead of letting JSON.parse fail with cryptic 'Unexpected token' error
- Add try/catch to clone/route.ts GET handler to return 502 with
clear message instead of Internal Server Error 500
- Add FLARESOLVERR_URL to .env
- Parallelize icon and nitro downloads in the audit repair with a
sliding-window worker pool (6 concurrent) to speed up large catalogs
- Add repairMissingNitros: fetch missing .nitro bundles from configured
nitro sources (Wibbo default), validating each bundle before writing
- Add catalog-repair service: generate/apply catalog_items SQL for furni
missing a catalog entry and repair FurnitureData.json (add missing +
dedupe classnames)
- Wire all options through the audit API and client UI with live progress
and result stats (icons, nitros, SQL, furnidata)
- Add Wibbo as default nitro source alongside existing icon sources
- Ignore runtime furni assets downloaded into public/ during repair