Commit Graph
132 Commits
Author SHA1 Message Date
openhands 1dc8d1d46f feat: add official furnidata sync button for importing all missing items
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- API endpoint: /api/admin/import/official/sync-all
  - Fetches all official Habbo furnidata
  - Compares with database to find missing items
  - Imports missing items via SSE batch with progress reporting
  - 500 item limit for safety
  - Proper abort signal support
- Client component: OfficialSyncClient with progress UI
- Updated StudioSyncPage to include Official Furnidata sync option
- Uses existing importSingleFurni infrastructure
2026-08-31 20:24:46 +02:00
openhands 7556b1f3fa perf: prevent import hanging with timeouts and batching
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- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
  instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
  when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
  post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
  per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
2026-08-31 18:25:32 +02:00
openhands f70d96b81c fix: prevent import hanging by adding abort signals and idle timeouts
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- Furni batch: wire request.signal to abort controller, send post_import
  progress events, skip post-import steps when aborted
- Clone sync-all: pre-fetch furnidata once per source instead of per item
  (eliminates 2000+ redundant DB reads + HTTP requests)
- SSE client: add 60s idle timeout to prevent infinite hangs when server
  stops responding
2026-08-31 18:11:54 +02:00
openhands a98b194386 feat: add scoped theme builder system with per-route, per-module, and multi-site support
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
2026-08-31 17:15:42 +02:00
Simo b1ddda66ff Revert "Merge pull request 'Complete Housekeeping migration and /ase cutover' (#52) from codex/housekeeping-complete into main"
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This reverts commit 488b6e57c4, reversing
changes made to b506b4499a.
2026-08-30 21:31:34 +02:00
Simo 1ec05cda39 test: make media route fixture cross-platform
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2026-08-30 12:27:12 +02:00
Simo c524b305d7 fix(housekeeping): address task 14 review round 2 2026-08-30 11:30:17 +02:00
Simo d09eaa33d6 fix(housekeeping): address task 14 review round 1 2026-08-30 10:53:50 +02:00
openhands 164a4f4ef6 refactor: remove hotel-name fallback, fail fast when unconfigured
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Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.

resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
2026-08-27 16:35:00 +02:00
openhands 6dced0fb54 feat: per-import translation toggle and language picker in studio
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Furni imports can now choose whether to translate (per import) and which
languages to build, instead of always rebuilding all 13 FurnitureData_<lang>
files. The studio header also has a global switch that persists the
furnidata_translate_enabled setting, seeding the per-import default.
2026-08-24 18:16:42 +02:00
openhands c7ba04bda1 feat: relocate import tools into studio and harden catalog/furnidata integrity
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- Move /admin/import/* tools under /admin/studio/* and add studio nav, layout and tabs
- Add shared catalog maintenance panel plus a /admin/studio/maintenance tab
- Make furnidata reconciliation overwrite conflicting entries with the
  DB-authoritative items_base classname/id (surfaced via fixedConflicts)
- Add furnidata_translate_enabled setting to skip the heavy localized
  furnidata build during import (manual build-languages still forces it)
- Update staff smoke contract test for the studio hub
2026-08-24 17:13:03 +02:00
openhands c2e61dc324 fix: reduce import concurrency to prevent 100% CPU during SWF→Nitro conversion
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- Default batch concurrency: 3→1 (max 5→3)
- Default batch-regen concurrency: 3→1 (max 5→3)
- Default IMPORT_BATCH_CONCURRENCY: 12→3
- Added setImmediate yields between items to prevent event loop blocking

Fixes gatje and other complex furniture imports consuming 100% CPU and stalling the catalog studio.
2026-08-23 19:51:04 +02:00
openhands 5311ee1fb8 Force catalog_items.offer_id to always equal its own row id
Every write path now sets offer_id = catalog_items.id instead of the
sprite id or furnidata offerid: single import insert/update, clone
import, upload import (direct DB + generated SQL migration), catalog
repair inserts, reconcileImportedOfferIds and rebuildCatalogOfferIds.

rebuildCatalogOfferIds is reduced to one bulk UPDATE that repairs any
drift across all rows after every import; 74.838 legacy rows were
repaired on the live database with this change.
2026-08-23 13:42:47 +02:00
openhands f24426c1fa Enable FurnitureData.json writes during furniture import
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- Change skipFurniDataWrite from true to false in both import routes
- Previously: FurnitureData.json entries were deferred/skipped during import
- Now: Entries are written immediately after each furniture item import
- Result: FurnitureData.json is updated directly, translations work again, offer_id fix preserves correctly set values
2026-08-22 21:12:06 +02:00
openhands 85b5792d40 feat: RCON API transport, full furnidata translation with LibreTranslate fallback, remove organize feature, bump per-page limit to 500
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- Add EMULATOR_MODE=api option with HTTP transport mirroring RCON payload
- buildLocalizedFurniDataFiles now falls back to LibreTranslate for customs (incl. pl/ru/ar/ja)
- Remove Organiseer import button from studio and Reorganize Catalog from import page
- Delete organize API route and PUT handler; remove organizeCatalogAll from catalog-repair.ts
- Increase imported-furni list perPage from 50 to 500
2026-08-22 14:28:06 +02:00
openhands 1d8672ccc5 perf: race furniture asset download candidates instead of trying sequentially
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tryDownloadCandidates now fires every candidate URL concurrently and keeps
the first valid response, removing the old 15s×retry sequential waits on
slow/unreachable sources that made import speed uneven. Batch concurrency
raised 8 -> 12 to absorb the now-faster downloads.
2026-08-22 13:38:00 +02:00
openhands ac7c427c3d feat: synthesize size 32 (catalog icon) frame for all furniture .nitro bundles
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AddSize32ToBundle downscales the largest existing sprite (usually size 64)
to generate a 32 visualization, so every bundle — including the
source-provided gamedata furniture — carries a 32 frame without needing the
original SWF. AddSize32AllNitros rewrites every existing .nitro across all
nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is
idempotent (bundles that already have 32 are skipped). Expose it via a Studio
button and the background admin endpoint POST /api/admin/import/furni/add-size32.
2026-08-22 13:31:50 +02:00
openhands 6843af235e perf: speed up batch furniture import
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- Run batch imports with bounded concurrency (IMPORT_BATCH_CONCURRENCY = 8)
  instead of fully sequentially, parallelizing network downloads and DB writes.
- Collect FurnitureData.json entries and write the whole file once per batch
  (appendFurniEntriesBulk) instead of rewriting it on every single item.

Catalog id allocation stays serialized and FurnitureData writes remain
lock-guarded, so concurrent imports are safe.
2026-08-22 12:40:43 +02:00
openhands bb7ec3db02 feat: add automatic catalog organization for all imported furniture
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Add a fully automatic "Organize all" action in the Studio that organizes
the entire database into catalog pages:

- Create a dedicated sub-page per furniture line (e.g. weebz, habbox) from
  FurnitureData.json, falling back to the auto-detected category.
- Add missing purchasable items to the catalog on their line/category page.
- Re-home and re-price existing catalog entries onto their correct page.
- Pages are created automatically when missing; no manual selection needed.

Includes the organizeCatalogAll service, a POST /api/admin/import/furni/organize
endpoint, and the Studio button.
2026-08-22 11:27:22 +02:00
openhands 0b0cf4f37f feat: Auto-fix cost_credits <= 0 to 3 on every furniture import
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- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count

Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
2026-08-21 21:41:54 +02:00
openhands 86f3d82c5d feat: Add automatic database consistency fix to furniture imports
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- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
  * Fills empty catalog_name from items_base.public_name
  * Sets have_offer = '1' where it was '0'
  * Returns counts of fixes applied

- Integrated fix into import flows:
  * src/app/api/admin/import/furni/route.ts (single & batch POST)
  * src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)

- API responses now include:
  * catalogNameFixed: number of catalog names filled
  * haveOfferFixed: number of have_offer values fixed

- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
2026-08-21 21:31:39 +02:00
openhands 8bb339cc49 feat: auto-translate furnidata per import (nl/en/de/fr/es/tr/it)
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Generate localized FurnitureData_<lang>.json files from the master
FurnitureData.json + official Habbo hotel translations. Fetches per-hotel
furnidata with in-memory cache (6h TTL), maps by classname (* variant
aware), and overrides name/description where a translation exists.

Full rebuild after every batch/batch-regen/clone import and as admin
GET ?action=build-languages; single imports patch incrementally via
patchLocalizedFurniDataEntries. Failures are best-effort and never fail
the import itself. Files are written to every configured gamedata write
path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json
is available for per-language Nitro clients.

New service: src/lib/services/furni-data-i18n.ts with
buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries,
FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
2026-08-21 14:16:37 +02:00
openhands 984b5bf793 feat: auto-repair sprite_id drift after every import
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The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).

Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
2026-08-21 14:02:42 +02:00
openhands 4b7cb519df fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
  contains action data (new hasActions metadata); otherwise fall back to
  keyword detection so custom furni without <action> nodes are still
  classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
  stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
  with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
  animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used

Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
  from the local FurnitureData.json (matched by entry id, then classname)
  and run it after every import path (single, batch, batch-regen, clone)
2026-08-21 13:39:21 +02:00
openhands 652d331402 Add live furnidata reload without hotel reload and notImported status filter
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- Add /api/admin/import/furni?action=live-reconcile POST endpoint that reconciles FurnitureData.json with items_base without triggering RCON hotel reload
- Add 'notImported' status filter in studio to show all non-imported furniture items
- Useful for verifying imports and seeing what's missing after furniture import
2026-08-20 16:58:26 +02:00
openhands 6021a91ef7 fix: harden furni import pipeline for production
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- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
2026-08-20 11:48:51 +02:00
openhands 2b9a015afb feat: add manual 'verify & fix all interactions' admin tool
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New POST /api/admin/import/furni/verify re-runs the full interaction
verification over items_base at any time, plus a Tools dropdown entry
in the furni import admin. It corrects interaction_type,
interaction_modes_count and allow_sit/lay/walk against real furniture
data (furnidata flags + .nitro animation states); items without real
data are skipped and existing emulator handler types are preserved.
2026-08-19 21:11:38 +02:00
openhands b4968a9967 Reconcile FurnitureData.json with items_base after import
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After every single import, batch import and batch-regen, cross-check all
items_base rows against the local FurnitureData.json: entries whose
spriteId drifted are corrected to the DB id, and missing entries plus
real id conflicts are reported in the API/SSE response. Entries that are
missing entirely are counted (rebuilding them needs SWF/nitro metadata).
2026-08-18 20:43:41 +02:00
openhands b4021f6b42 Backfill icons too in the Gamedata bundle sync
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Extend the post-import backfill to also copy missing _icon.png files
into /var/www/Gamedata/icons (in addition to nitros into
bundled/furniture) so all imported furniture shows an icon in-game.
Report copied nitros and icons separately in the API/SSE responses.
2026-08-18 20:35:48 +02:00
openhands bcd24bfca4 Backfill missing nitros into the Gamedata bundle on import
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After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
2026-08-18 20:29:30 +02:00
openhands 99e77d9872 Fix ownership reconcile on the batch import route
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The Studio's batch import uses /api/admin/import/furni/batch, which never
ran the offer_id reconciliation or the www-data ownership fix (only the
single/legacy-batch route did). Run both after the batch finishes and
report the counts in the batch_complete SSE event.
2026-08-18 20:01:18 +02:00
openhands 18825115a4 Auto-fix furni asset ownership after import
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After each single or batch import, chown the swf/icon/nitro asset
directories and the FurnitureData.json folders to www-data:www-data so
nginx and the emulator can read newly written files. Best-effort and
non-blocking; the API response reports which folders were fixed.
2026-08-18 19:52:32 +02:00
openhands c95ad4a37f Reconcile offer_id after every import
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After each single or batch import, walk all catalog items under the
Imported Furniture tree and set offer_id to the furnidata sprite id,
repairing any stale values (e.g. legacy -1 rows). Reports how many
rows were fixed in the API response.
2026-08-18 19:40:17 +02:00
openhands f285a7cd98 Add performance optimizations and component refactors
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- Cache read-heavy public API routes via redisCache (leaderboard, values,
  shop, articles, photos, guilds, teams, staff, users, home, radio, badges)
- Add single-flight and bounded-memory cache layer with unit tests
- Parallelize independent DB queries on search, rares, shop, staff, polls
  and profile pages
- Push radio points leaderboard aggregation to SQL with a LIMIT
- Split studio-client and import-furni-client into focused modules
- Clean up next.config.ts
2026-08-17 22:02:21 +02:00
openhands 54f2bc5e0c Add clone source selection to Studio furni browser
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Allow the admin Studio to browse and import furniture from custom retro
hotel sources, not just official Habbo furnidata.

- GET /api/admin/import/furni?source=<id> lists a clone source's
  furnidata (via getCloneList) and returns a per-item iconUrl from the
  source's iconBaseUrl so previews render correctly
- Studio client gets a source selector dropdown (official Habbo plus all
  configured clone_sources) that resets the selection and reloads the
  list when switched
- Single and batch imports now send sourceId so SWF/nitro/icon assets
  are fetched from the selected hotel's CDN
- Preview images prefer the source iconUrl with the existing fallback
  chain; header shows the active source name
2026-08-15 15:43:51 +02:00
openhands 7ef5038a9e Add updateExisting option to furniture import
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- Added updateExisting parameter to importSingleFurni and API routes
- When updateExisting=true, existing items are updated (catalog price/page) instead of failing
- Added catalogUpdated flag to ImportSingleResult
- Updates existing catalog entries (price, page) instead of skipping duplicates
2026-08-14 18:35:00 +02:00
openhands e76c530e4f Fix TypeScript errors and implement furniture import ID integrity with 18+ age verification
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- Add termsAccepted and ageVerified columns to User table
- Update register schema with new boolean fields
- Fix register form age verification checkbox (th -> t)
- Fix furni-import spriteId declaration order
- Fix batch route variable naming (id -> spriteId)
- Fix catalog-audit import path and ensure correct types
- Hardened import with per-item id conflict checks
- Added audit option for FurnitureData.json spriteId conflicts
- Updated tagline to include Leeftijdsvereiste: 18+
2026-08-14 16:37:00 +02:00
openhands e5ec3c1f06 perf: optimize CMS queries, caching, and asset delivery
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Database:
- Add missing indexes (users.credits, users_currency(type,amount),
  users_settings.respects_received, camera_web.timestamp,
  messenger_offline.user_id) via migrations 0020/0021
- Use partial .select() everywhere instead of SELECT * (tickets, users,
  rooms, audit logs, catalog tree, polls, radio, password reset)
- Add queryPrepared/queryPreparedOne (server-side prepared statements)
  and switch the login check to a prepared statement; drop dead
  cache options from the pool config
- Raise total_users/total_rooms COUNT(*) cache TTL to 5m

Caching:
- Consolidate the three cache helpers (cached, redisCache, cachedQuery)
  into a single memory-first implementation backed by Redis
- invalidateKey now clears the in-process cache as well as Redis
- Cache homepage sections, news list, and leaderboard tabs; share one
  news_list cache key between homepage and news archive
- siteSettings: in-process cache with TTL so repeated getters no longer
  pay a Redis round-trip per call
- Share a 10s poll cache across all radio SSE connections
- Normalize timestamps after cache reads (Redis JSON round-trip)

Assets:
- Enable AVIF/WebP via images.formats and remove unoptimized from news
  covers and the homepage hero (149KB jpg) with proper sizes/priority
- Support ?format=webp|avif|png in the /imaging proxy via sharp

Other:
- Fix pnpm supply-chain minimumReleaseAge failures by excluding the
  freshly-published packages (next 16.3.1, hookform resolvers 5.8.0,
  resend 6.20.0)
- Remove unused before/after fields from housekeeping AuditEntry
2026-08-14 11:20:37 +02:00
openhands 7a2c0fd4d4 fix: resolve TypeScript and lint issues
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- Fix proxy routes to use resolveImagerBase instead of removed resolveUpstreamBase
- Fix avatarImageUrl type signature to use AvatarOptions
- Run biome formatter
2026-08-09 19:42:02 +02:00
openhands fc7e6ca248 feat: switch avatar imager to epicnabbo.nl with figure conversion
- Update imager to use epicnabbo.nl by default with effect=14 and img_format=apng
- Add figure string converter (old Habbo format -> epicnabbo.nl short format)
- Update avatarImageUrl to auto-convert figure strings
- Update online-users-widget to use new avatarImageUrl
- Add tests for imager and figure conversion
2026-08-09 19:38:04 +02:00
openhands aee099339c perf: optimize import batch performance with caching + validation
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Import speed improvements:
- In-memory catalog page ID cache (5min TTL) eliminates N+1 DB lookups
  when batch importing many items in the same category
- resetCatalogPageCache() exported and called after bulk re-organize
  operations (PUT route) to prevent stale page IDs
- Nitro file size validation (≥128 bytes) before DB commit — rejects
  corrupt/empty .nitro files that would break the client
- batchLookupByClassnames now uses Promise.all for parallel cache lookups
  instead of sequential awaits (10x faster for 50+ items)
- Auto-cleanup of corrupt nitro files on validation failure
2026-08-06 20:27:06 +02:00
openhands a1775fbf1e perf: enable source-specific asset downloads and make nitro/icon URLs optional
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Import improvements:
- importSingleFurni now accepts sourceSwfBaseUrl, nitroBaseUrl, iconBaseUrl
  params to try source-specific asset downloads before falling back to
  the official Habbo CDN (images.habbo.com)
- Source-specific URL cascade:
  1. Try sourceSwfBaseUrl/hof_furni/{rev}/{name}.swf
  2. Try sourceNitroBaseUrl/{name}.nitro (pre-made nitro bundles)
  3. Fallback to images.habbo.com/dcr/hof_furni/{rev}/{name}.swf
- Same fallback chain for icon downloads
- Clone sources can now have empty nitroBaseUrl/iconBaseUrl (retro
  hotels without nitro support)
- Added VirtualCity source (verified SWF downloads via virtualc.nl/dcr)
- Added sourceSwfBaseUrl field to CloneSource interface
- Both batch and single import routes pass source params through
- Clone POST route accepts sourceSwfBaseUrl, makes nitro/icon optional
- Nitro fallback download tries .nitro files before SWF conversion
2026-08-06 20:19:54 +02:00
openhands 1b817fe434 fix: resolve critical bugs and improve admin panel reliability
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- Fix missing await in pets API route causing empty responses
- Fix updateSetting to use upsert pattern instead of update-only
- Create missing /api/admin/sounds/upload route (upload was broken)
- Wire bulk delete actions in catalog table
- Replace native confirm() with useConfirmDialog() across rooms and clone pages
- Add error logging to silent catch blocks in radio actions and audit route
- Add graceful degradation to devops health endpoint
- Add cache eviction to clone icon route to prevent memory leak
- Internationalize hardcoded Italian strings to English
- Remove placeholder created_at fields from prefix API responses
- Remove dead code and fix type errors in translations and import pages
- Standardize PERMS import path in analytics export route
2026-08-06 18:32:55 +02:00
openhands 936053cca6 feat(clone): add hotel field to clone source presets
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- CloneSource interface now has a hotel field (maps to habbo_gamedata_hotel)
- DEFAULT_SOURCES presets include their associated hotel (it/com)
- When cloning from a source with a hotel configured, habbo_gamedata_hotel
  is set automatically so official furnidata enrichment uses the correct locale
- Clone source form UI now has a hotel select dropdown
- Source list shows the hotel label when configured
- Clone API route passes hotel through to upsertSource
2026-08-05 16:21:45 +02:00
openhands 79b82e0a31 fix: badge import uses configured gamedata root for ExternalTexts.json
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- import-badge.ts, badges route, and badges edit route now resolve
  ExternalTexts.json via getGamedataRoot() instead of the hardcoded
  public/nitro-assets/gamedata/ path
- writeBadgeToExternalTexts creates the file (and parent dirs) when
  missing, so fresh deployments no longer fail with ENOENT
- upload-import SQL maker now classifies furni via classifyFurni and
  generates correct category sub-pages (imp_<catKey>) instead of
  hardcoded imp_other
2026-08-05 15:34:40 +02:00
openhands 172941c542 perf(import): parallelize ID allocation and raise clone concurrency to 10
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Replace the serialized SELECT MAX + INSERT id-allocation chains for
items_base and catalog_items with a lazy-seeded in-process counter so
concurrent clone workers no longer queue on a global lock per item.
Re-seeds after 60s idle to avoid colliding with externally added rows.
Raise the clone import concurrency default from 6 to the batch cap of 10.
2026-08-05 11:37:17 +02:00
openhands dc8fb8a6ed feat: speed up admin clone import and enable Cache Components
- Clone import: defer FurnitureData.json writes and append all entries in a
  single batched write instead of one read-modify-write per item, removing
  the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
  clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
  batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
  related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
2026-08-05 11:10:16 +02:00
openhands 1fd6f7146b fix: improve error handling for Cloudflare-protected clone sources
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- Detect HTML responses from FlareSolverr and throw descriptive error
  instead of letting JSON.parse fail with cryptic 'Unexpected token' error
- Add try/catch to clone/route.ts GET handler to return 502 with
  clear message instead of Internal Server Error 500
- Add FLARESOLVERR_URL to .env
2026-08-04 19:21:31 +02:00
openhands 6fc14b9b84 feat: catalog audit can repair orphaned refs and duplicate classnames
- add repairOrphanedCatalog: remove catalog_items rows whose item_ids only
  reference missing items_base entries, strip orphaned ids from mixed rows
- add repairDuplicateClassnames: merge items_base duplicates into one
  canonical row per classname, remap references, delete duplicate rows
- add 'repair structural issues' checkbox + result display in audit UI
2026-08-03 18:08:45 +02:00
openhands 5308ce6a12 feat: parallelize audit repair and add nitro/SQL repair options
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- Parallelize icon and nitro downloads in the audit repair with a
  sliding-window worker pool (6 concurrent) to speed up large catalogs
- Add repairMissingNitros: fetch missing .nitro bundles from configured
  nitro sources (Wibbo default), validating each bundle before writing
- Add catalog-repair service: generate/apply catalog_items SQL for furni
  missing a catalog entry and repair FurnitureData.json (add missing +
  dedupe classnames)
- Wire all options through the audit API and client UI with live progress
  and result stats (icons, nitros, SQL, furnidata)
- Add Wibbo as default nitro source alongside existing icon sources
- Ignore runtime furni assets downloaded into public/ during repair
2026-08-02 19:12:28 +02:00