Commit Graph
4 Commits
Author SHA1 Message Date
Simo 7880d5d5df Recover failed conversion workers and validate Nitro downloads correctly
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2026-09-05 14:18:28 +02:00
openhands 7556b1f3fa perf: prevent import hanging with timeouts and batching
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- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
  instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
  when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
  post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
  per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
2026-08-31 18:25:32 +02:00
openhands a7ccc98f84 fix: resolve pre-existing lint warnings
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- Remove unused siteSettings import in auth-precheck.test.ts
- Replace non-null assertions with proper null checks in furni-data-i18n.ts
- Replace non-null assertions with proper null checks in conversion-pool.ts
2026-08-31 17:48:36 +02:00
openhands 8d1b09f151 perf: offload SWF→Nitro conversion to a worker-thread pool
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The synchronous convertSwfToNitro / extractIconFromSwf calls (pure CPU,
no DB/network) now run in a small worker pool so the main Node event
loop stays free during imports — the dominant import-time CPU spike is
moved off the request thread. The pool degrades gracefully to a
synchronous fallback if workers can't be created, and is skipped in the
test environment.
2026-08-24 19:02:19 +02:00