Commit Graph
12 Commits
Author SHA1 Message Date
openhands 984b5bf793 feat: auto-repair sprite_id drift after every import
CI / check (push) Successful in 28s
CI / release (push) Skipped
CI / deploy (push) Successful in 54s
The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).

Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
2026-08-21 14:02:42 +02:00
openhands 4b7cb519df fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
  contains action data (new hasActions metadata); otherwise fall back to
  keyword detection so custom furni without <action> nodes are still
  classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
  stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
  with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
  animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used

Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
  from the local FurnitureData.json (matched by entry id, then classname)
  and run it after every import path (single, batch, batch-regen, clone)
2026-08-21 13:39:21 +02:00
openhands 6021a91ef7 fix: harden furni import pipeline for production
CI / check (push) Successful in 26s
CI / release (push) Skipped
CI / deploy (push) Successful in 57s
- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
2026-08-20 11:48:51 +02:00
openhands 172941c542 perf(import): parallelize ID allocation and raise clone concurrency to 10
CI / check (push) Successful in 27s
CI / release (push) Skipped
CI / deploy (push) Successful in 41s
Replace the serialized SELECT MAX + INSERT id-allocation chains for
items_base and catalog_items with a lazy-seeded in-process counter so
concurrent clone workers no longer queue on a global lock per item.
Re-seeds after 60s idle to avoid colliding with externally added rows.
Raise the clone import concurrency default from 6 to the batch cap of 10.
2026-08-05 11:37:17 +02:00
openhands dc8fb8a6ed feat: speed up admin clone import and enable Cache Components
- Clone import: defer FurnitureData.json writes and append all entries in a
  single batched write instead of one read-modify-write per item, removing
  the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
  clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
  batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
  related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
2026-08-05 11:10:16 +02:00
SimoandCursor ed7db6e048 feat: public events/polls, friends graph, captcha, SSE hardening, and admin UX
Deploy / release (push) Skipped
Deploy / deploy (push) Successful in 2m55s
Ship product gaps: register/vote pages, friend add/accept/decline/remove, email verify TTL, captcha on login/forgot, soft-fail user actions, SSE abort/shared client, Commando Centrum error toasts, admin delete for events/polls, and IT/NL i18n fills.

Co-authored-by: Cursor <[email protected]>
2026-07-21 21:08:33 +02:00
openhands df38dccbf1 style: format code biome
Local Build and Deploy / deploy (push) Failing after 46s
2026-07-13 21:57:41 +02:00
openhands 2e4ed76121 style: format code with prettier
Local Build and Deploy / deploy (push) Successful in 49s
2026-07-12 21:07:34 +02:00
remco e85e4d74ea revert fb8e77bb68
Local Build and Deploy / deploy (push) Successful in 1m11s
revert style: clean up code with prettier and eslint
2026-07-12 21:02:03 +02:00
openhands fb8e77bb68 style: clean up code with prettier and eslint 2026-07-12 20:31:05 +02:00
Simo c0ffc74f9b fix: externalize lzma for import build
Local Build and Deploy / deploy (push) Successful in 49s
2026-07-12 19:15:08 +02:00
Simo eb759f54bf feat: connect guarded asset import api 2026-07-12 19:12:25 +02:00