Commit Graph
462 Commits
Author SHA1 Message Date
Simo 9c4b973faf feat(housekeeping): deliver economy vertical
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2026-08-30 13:47:06 +02:00
Simo 1ec05cda39 test: make media route fixture cross-platform
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2026-08-30 12:27:12 +02:00
Simo b70bd401d1 fix(housekeeping): retain admin banner shim
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2026-08-30 12:11:14 +02:00
Simo c524b305d7 fix(housekeeping): address task 14 review round 2 2026-08-30 11:30:17 +02:00
Simo d09eaa33d6 fix(housekeeping): address task 14 review round 1 2026-08-30 10:53:50 +02:00
Simo bdab924bdf Merge branch 'main' of https://gitlab.epicnabbo.nl/remco/EpicNext-Cms into codex/housekeeping-complete 2026-08-30 00:17:38 +02:00
openhands f2ac4745d4 feat: redesign home and register pages for cleaner overview
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Rebuild the home landing layout into a streamlined, more scannable
design: a centered focused hero, feature cards, a compact stats row,
and clearer news/users sections. Rework the register page into a
balanced two-column layout with a tidier intro panel and sticky form.
Add statsArticles translation key across locale files; verified with
tsc and biome.
2026-08-29 21:56:52 +02:00
openhands a6e69fe00e perf: declutter home page by removing duplicated sections and queries
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The landing page showed the same information more than once. Drop the second
avatar grid (latest users) and its DB query, move the online users grid into
the left column, remove the register banner card and the bottom join CTA so
registration is only offered once in the hero, and show the online count a
single time in the hero badge instead of also in the stats row. The online
users query now fetches 12 rows instead of 30, saving bandwidth on every
uncached render. The avatar presentation contract test now expects one
thumbnail call site on the home page.
2026-08-29 21:26:30 +02:00
Simo 3d385d1869 Merge branch 'main' of https://gitlab.epicnabbo.nl/remco/EpicNext-Cms into codex/housekeeping-complete 2026-08-29 21:16:46 +02:00
openhands b59d6c21af feat: prioritize game iframe, gated register terms and polished register page
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Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.

Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
2026-08-29 21:14:02 +02:00
openhands 7f39ba4257 fix: harden SSO ticket flow and revoke tickets on logout
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Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.

Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
2026-08-29 20:54:06 +02:00
openhands 7a41775c7e fix: disable route prefetching app-wide to avoid spurious requests
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
2026-08-29 19:27:13 +02:00
Simo 25b76437ff fix(housekeeping): harden people account workflows 2026-08-29 13:13:04 +02:00
Simo e5c230ba35 feat(housekeeping): dispatch canonical domain routes 2026-08-28 21:35:08 +02:00
Simo 64bb230de5 Merge branch 'main' of https://gitlab.epicnabbo.nl/remco/EpicNext-Cms into codex/housekeeping-complete 2026-08-27 17:25:31 +02:00
openhands 750fcb2e5c refactor: resolve hotel name directly from HOTEL_NAME env
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resolveHotelName() now returns env.HOTEL_NAME directly — the single source
of truth. The CMS hotel_name site setting and its DEFAULTS entry are removed
as dead code since they no longer influence the displayed name.

Call sites are unchanged (still await resolveHotelName()); only the lookup
behind it is gone, so the public site always shows the configured env name
with no DB round-trip and no preset.
2026-08-27 16:42:12 +02:00
openhands 164a4f4ef6 refactor: remove hotel-name fallback, fail fast when unconfigured
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Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.

resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
2026-08-27 16:35:00 +02:00
openhands 555c783d55 refactor: consolidate card components into a single SurfaceCard
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Replace the three near-identical public card primitives (ContentCard for
content pages, SectionCard for auth/account, and the new SurfaceCard) by
merging SectionCard into SurfaceCard, which now supports an optional header
(title/icon/action). Every remaining ad-hoc inline `rounded-2xl border`
card across (site) is converted to SurfaceCard, preserving each card's unique
visuals (background images, blur, gradients) via the style passthrough.

Net result: the public site uses exactly two card components — ContentCard
(CMS/content pages) and SurfaceCard (everything else) — and the shadcn Card
in components/ui/card.tsx is left untouched for admin.

Also deletes the now-unused components/home-section.tsx.
2026-08-27 16:17:09 +02:00
openhands ed6eaf33a0 style: convert remaining ad-hoc inline cards to shared SurfaceCard
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Introduce components/surface-card.tsx (Card + CardBody) mirroring the
.content-card / SectionCard token set, and use it on the (site) pages that
still hand-rolled card markup: me, search, and verify. This puts every
public page on one of the shared card components (ContentCard, SectionCard,
or SurfaceCard) for consistent radius/shadow/border.
2026-08-27 15:59:15 +02:00
openhands a3e3356ea7 style: align both card systems to shared design tokens
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Unify the public site by making SectionCard and the verify status card use
the same --radius-lg / --shadow-card tokens and primary-tint header as the
existing CSS .content-card used by all content pages. This makes the entire
(site) group visually consistent without rewriting every page, and keeps the
shadcn Card in components/ui/card.tsx (used by admin) intact.
2026-08-27 15:51:32 +02:00
openhands b3340dbfdf style: unify remaining site card headers with SectionCard
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Convert the settings page neon gradient section headers (blue/purple/green)
to the shared SectionCard, and replace the verify page's harsh multi-stop
status gradients with subtle status-tinted headers while keeping the
green/amber/red/blue semantics. The me page already used a consistent
rounded-2xl card style, so it needed no change.
2026-08-27 15:42:30 +02:00
openhands 087dd7d873 style: apply consistent professional layout to login page
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Reuse the SectionCard component to unify the neon section headers, center
the page in a max-w-6xl container, and give the welcome panel and login
card consistent rounded corners and subtle shadows, matching the home
and register pages.
2026-08-27 15:32:32 +02:00
openhands 9f0ee74ce8 style: apply consistent professional layout to register page
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Reuse the SectionCard component to unify the green/purple/blue neon
section headers, center the page in a max-w-6xl container, and give the
welcome panel and form card consistent rounded corners and subtle
shadows, matching the home page.
2026-08-27 15:24:59 +02:00
openhands 005af25773 style: make home page layout more professional
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Unify the per-section neon gradient headers (blue/green/purple) into a
single consistent SectionCard component with a calm surface header and
hairline divider, constrain the page to a centered max-w-6xl container,
and soften the hero/cards with rounded-3xl corners and subtle shadows.
2026-08-27 15:21:25 +02:00
Simo a9bdd6bd5d fix(housekeeping): avoid ase preview self-redirect 2026-08-26 20:50:09 +02:00
Simo f72a2b6c74 refactor(housekeeping): adopt ase route namespace 2026-08-26 20:44:38 +02:00
Simo 2a36ba1956 Merge branch 'main' into codex/housekeeping-foundation
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2026-08-26 19:50:26 +02:00
openhands 9d0da5d65a Perf: cache Nitro client assets and parallelize client page
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- Serve /swf and /nitro-assets (~2.8GB) with 7-day Cache-Control plus
  stale-while-revalidate so client opens stop re-fetching hundreds of
  files while asset updates still propagate in the background
- Issue the SSO ticket and the online count query in parallel on the
  client page to shave a round-trip off the critical render path
2026-08-26 15:06:16 +02:00
openhands f25a26a93e Register: auto sign-in to /me and speed/cleanup improvements
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- Send the verification email after the response via after() so it
  never blocks sign-up
- Invalidate the cached login lookup right after account creation so
  the automatic sign-in always finds the fresh row
- Auto sign in with the submitted credentials and go straight to /me,
  with a fallback to /login?registered=1 if sign-in is refused (e.g.
  email verification required)
- Cache the register page's online/latest user queries to cut DB load
  under traffic
- Fix terms checkbox label double-toggle cancelling the selection
- Add pages.register.redirecting translation to all locales
2026-08-26 14:57:51 +02:00
openhands e06596391e Fix Turbopack module resolution for lzma and restore path imports 2026-08-25 22:19:59 +02:00
openhands 416c31643b perf: optimize dashboard database queries and remove unused imports
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2026-08-25 21:52:18 +02:00
Simo d19ba88005 feat: add gated housekeeping foundation preview 2026-08-25 20:45:40 +02:00
openhands 6dced0fb54 feat: per-import translation toggle and language picker in studio
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Furni imports can now choose whether to translate (per import) and which
languages to build, instead of always rebuilding all 13 FurnitureData_<lang>
files. The studio header also has a global switch that persists the
furnidata_translate_enabled setting, seeding the per-import default.
2026-08-24 18:16:42 +02:00
openhands c7ba04bda1 feat: relocate import tools into studio and harden catalog/furnidata integrity
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- Move /admin/import/* tools under /admin/studio/* and add studio nav, layout and tabs
- Add shared catalog maintenance panel plus a /admin/studio/maintenance tab
- Make furnidata reconciliation overwrite conflicting entries with the
  DB-authoritative items_base classname/id (surfaced via fixedConflicts)
- Add furnidata_translate_enabled setting to skip the heavy localized
  furnidata build during import (manual build-languages still forces it)
- Update staff smoke contract test for the studio hub
2026-08-24 17:13:03 +02:00
openhands c2e61dc324 fix: reduce import concurrency to prevent 100% CPU during SWF→Nitro conversion
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- Default batch concurrency: 3→1 (max 5→3)
- Default batch-regen concurrency: 3→1 (max 5→3)
- Default IMPORT_BATCH_CONCURRENCY: 12→3
- Added setImmediate yields between items to prevent event loop blocking

Fixes gatje and other complex furniture imports consuming 100% CPU and stalling the catalog studio.
2026-08-23 19:51:04 +02:00
openhands 34475e9bc2 Fix dedup to also remove duplicate catalog_items/catalog_items_bc rows (comma-list-aware item_ids remap)
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2026-08-23 15:30:52 +02:00
openhands 5a73ba292e Add one-click 'Fix alles' button to catalog page header (runs full furni maintenance)
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2026-08-23 15:21:26 +02:00
openhands fd603129aa Fix hardcoded palette color in catalog maintenance page (admin theme audit)
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2026-08-23 15:11:27 +02:00
openhands 536b61c7e7 Add catalog maintenance page with sprite-id, dedup and FurnitureData id-alignment repairs 2026-08-23 15:05:49 +02:00
openhands 5311ee1fb8 Force catalog_items.offer_id to always equal its own row id
Every write path now sets offer_id = catalog_items.id instead of the
sprite id or furnidata offerid: single import insert/update, clone
import, upload import (direct DB + generated SQL migration), catalog
repair inserts, reconcileImportedOfferIds and rebuildCatalogOfferIds.

rebuildCatalogOfferIds is reduced to one bulk UPDATE that repairs any
drift across all rows after every import; 74.838 legacy rows were
repaired on the live database with this change.
2026-08-23 13:42:47 +02:00
openhands f24426c1fa Enable FurnitureData.json writes during furniture import
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- Change skipFurniDataWrite from true to false in both import routes
- Previously: FurnitureData.json entries were deferred/skipped during import
- Now: Entries are written immediately after each furniture item import
- Result: FurnitureData.json is updated directly, translations work again, offer_id fix preserves correctly set values
2026-08-22 21:12:06 +02:00
openhands 85b5792d40 feat: RCON API transport, full furnidata translation with LibreTranslate fallback, remove organize feature, bump per-page limit to 500
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- Add EMULATOR_MODE=api option with HTTP transport mirroring RCON payload
- buildLocalizedFurniDataFiles now falls back to LibreTranslate for customs (incl. pl/ru/ar/ja)
- Remove Organiseer import button from studio and Reorganize Catalog from import page
- Delete organize API route and PUT handler; remove organizeCatalogAll from catalog-repair.ts
- Increase imported-furni list perPage from 50 to 500
2026-08-22 14:28:06 +02:00
openhands 1d8672ccc5 perf: race furniture asset download candidates instead of trying sequentially
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tryDownloadCandidates now fires every candidate URL concurrently and keeps
the first valid response, removing the old 15s×retry sequential waits on
slow/unreachable sources that made import speed uneven. Batch concurrency
raised 8 -> 12 to absorb the now-faster downloads.
2026-08-22 13:38:00 +02:00
openhands ac7c427c3d feat: synthesize size 32 (catalog icon) frame for all furniture .nitro bundles
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AddSize32ToBundle downscales the largest existing sprite (usually size 64)
to generate a 32 visualization, so every bundle — including the
source-provided gamedata furniture — carries a 32 frame without needing the
original SWF. AddSize32AllNitros rewrites every existing .nitro across all
nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is
idempotent (bundles that already have 32 are skipped). Expose it via a Studio
button and the background admin endpoint POST /api/admin/import/furni/add-size32.
2026-08-22 13:31:50 +02:00
openhands 6843af235e perf: speed up batch furniture import
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- Run batch imports with bounded concurrency (IMPORT_BATCH_CONCURRENCY = 8)
  instead of fully sequentially, parallelizing network downloads and DB writes.
- Collect FurnitureData.json entries and write the whole file once per batch
  (appendFurniEntriesBulk) instead of rewriting it on every single item.

Catalog id allocation stays serialized and FurnitureData writes remain
lock-guarded, so concurrent imports are safe.
2026-08-22 12:40:43 +02:00
openhands bb7ec3db02 feat: add automatic catalog organization for all imported furniture
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Add a fully automatic "Organize all" action in the Studio that organizes
the entire database into catalog pages:

- Create a dedicated sub-page per furniture line (e.g. weebz, habbox) from
  FurnitureData.json, falling back to the auto-detected category.
- Add missing purchasable items to the catalog on their line/category page.
- Re-home and re-price existing catalog entries onto their correct page.
- Pages are created automatically when missing; no manual selection needed.

Includes the organizeCatalogAll service, a POST /api/admin/import/furni/organize
endpoint, and the Studio button.
2026-08-22 11:27:22 +02:00
openhands 0b0cf4f37f feat: Auto-fix cost_credits <= 0 to 3 on every furniture import
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- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count

Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
2026-08-21 21:41:54 +02:00
openhands 86f3d82c5d feat: Add automatic database consistency fix to furniture imports
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- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
  * Fills empty catalog_name from items_base.public_name
  * Sets have_offer = '1' where it was '0'
  * Returns counts of fixes applied

- Integrated fix into import flows:
  * src/app/api/admin/import/furni/route.ts (single & batch POST)
  * src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)

- API responses now include:
  * catalogNameFixed: number of catalog names filled
  * haveOfferFixed: number of have_offer values fixed

- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
2026-08-21 21:31:39 +02:00
openhands 8bb339cc49 feat: auto-translate furnidata per import (nl/en/de/fr/es/tr/it)
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Generate localized FurnitureData_<lang>.json files from the master
FurnitureData.json + official Habbo hotel translations. Fetches per-hotel
furnidata with in-memory cache (6h TTL), maps by classname (* variant
aware), and overrides name/description where a translation exists.

Full rebuild after every batch/batch-regen/clone import and as admin
GET ?action=build-languages; single imports patch incrementally via
patchLocalizedFurniDataEntries. Failures are best-effort and never fail
the import itself. Files are written to every configured gamedata write
path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json
is available for per-language Nitro clients.

New service: src/lib/services/furni-data-i18n.ts with
buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries,
FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
2026-08-21 14:16:37 +02:00
openhands 984b5bf793 feat: auto-repair sprite_id drift after every import
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The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).

Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
2026-08-21 14:02:42 +02:00