- Add e2e job (needs deploy, main/master only) that installs the
Playwright browser and smoke-tests the live container on :3002
- Keep deploy-job contract slice from bleeding into the e2e job
- Cover the e2e job in the CI workflow contract test
- Ignore Playwright output dirs (test-results, playwright-report,
blob-report)
Zonder dit loopt nieuwe code tegen een oud schema aan zodra een push
migraties bevat. Idempotent (toegepaste migraties worden overgeslagen),
draait op de host met de productie-.env, vóór de container-replace.
docker run --env-file behoudt letterlijke quotes (bewezen test),
waardoor DATABASE_URL ongeldig was en de container crashte. Nu wordt
.env gesourced en elke sleutel met -e doorgegeven: exact dezelfde
waarden als bij de build. Contract-test verbiedt --env-file.
- Deploy kopieert de productie-.env van de host in de build-context:
Next.js bakt NEXT_PUBLIC_* in en valideert DATABASE_URL/HOTEL_NAME
(SKIP_ENV_VALIDATION is verboden voor productie, zie src/env.ts).
- Dockerfile builder installeert git (next.config.ts deploymentId).
- Deploy-container krijgt --env-file + dezelfde volumes als compose,
stopt ook de oude compose-container (poort 3002) en rolt terug via
compose bij een falende health check.
De host heeft Docker iptables uitgeschakeld, dus build-containers op
bridge hebben geen outbound internet; 'npm install -g pnpm' in de
builder-stage hing daardoor. Met --network=host krijgt de build wel
registry-toegang. Contract-test vergrendelt de flag.
pnpm 11 has no --jobs option for install; the stray positional '1'
flipped the command into 'add' mode, which then rejected both
--frozen-lockfile and --jobs ('Unknown options', 'pnpm help add').
Reproduced locally, fixed, verified install succeeds. Add contract
regression test.
Root cause: de job-container (docker mode) heeft GEEN outbound
internet naar GitHub, waardoor actions/checkout@v4 faalde met
'Unable to clone ... i/o timeout'.
Oplossing: zowel check als deploy draaien nu op self-hosted (host)
waar Node 26.8.1 + pnpm 11.25.0 geïnstalleerd zijn en internet
beschikbaar is. Dit is de enige betrouwbare setup in deze omgeving.
Runner is tevens hernoemd naar 'Epic runner'.
- Runner hernoemd naar 'Epic runner'
- Env variabelen als global env (niet per step)
- fetch-depth: 1 voor snellere checkout
- Knip verwijderd (traag, niet kritiek)
- Docker BuildKit caching
- Health check opgeschoond
- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
- Add theme-blocks.ts registry with 24 themeable blocks across 4 categories
- Extend resolver to resolve blocks, layout, effects, media, and custom CSS per scope
- Add data-theme-block attributes to all site layout blocks
- Extend ScopedThemeVars to generate CSS for block visibility, layout vars, effect vars, media vars, and custom CSS
- Rewrite admin UI with 6 tabs: Colors, Blocks, Layout, Effects, Media, Custom
- Extend server actions to save/load all new setting types
- No database migration needed - uses existing theme_scope_values table with prefixed keys
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.
Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
Replace the pure-JS lzma decoder with lzma-wasm (Rust/WASM, base64-inlined,
zero-alloc decompress), giving an order-of-magnitude speedup on furni
imports. Remove the obsolete lzma type shim and the redundant top-level
vite dev dependency, which nothing imports directly.
- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
failed build never takes the live site down; auto-merge new variables
from .env.example; validate env for duplicates/broken lines; restart the
emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
resolveHotelName() now returns env.HOTEL_NAME directly — the single source
of truth. The CMS hotel_name site setting and its DEFAULTS entry are removed
as dead code since they no longer influence the displayed name.
Call sites are unchanged (still await resolveHotelName()); only the lookup
behind it is gone, so the public site always shows the configured env name
with no DB round-trip and no preset.