Commit Graph
5 Commits
Author SHA1 Message Date
openhands a6cc3cafa9 fix(catalog): read furnidata from one cache, purge the gamedata edge on write
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Furniture was not always loading completely because the same file was cached
twice and nobody could reach the client.

The catalog items loader kept its own 30s TTL copy of FurnitureData.json next
to the mtime-validated cache in `furni-data.ts`. An import cleared only the
second one, so the catalog table kept serving pre-import furnidata — empty
descriptions and revisions — until the TTL ran out. The loader now reads
through `readFurniData`, which revalidates on mtime+size and is reset by
every write, so there is exactly one cache and it cannot go stale on its own.
`invalidateFurniDataCache` and its single call site are gone with it.

The client was worse: nginx served all of /gamedata/ with `max-age=604800`,
and the `cms-gamedata` purge that would have fixed it hung off the catalog Git
export, which is disabled in production. A freshly imported item was invisible
in the client for up to seven days no matter how often you imported.

- `writeFurniData` now purges the gamedata edge tag itself. One place covers
  import, batch, resync, regen, nitro-editor, translate and dedupe. It is
  fire-and-forget and swallowed at every level: a stale edge copy is bounded
  by the edge TTL, so a failed purge must never fail an import.
- nginx splits /gamedata/ by how mutable the content is: config/ gets
  `max-age=300, must-revalidate`, bundled/ `max-age=3600, must-revalidate`,
  and the content-addressed trees (c_images, album*, clothes) keep the long
  TTL. `must-revalidate` is the point — the client now revalidates instead of
  replaying the old body. All three keep `Cache-Tag: cms-gamedata` so the
  purge still reaches them.
- A 30-minute safety-net purge in the jobs worker covers the case where
  Cloudflare was unreachable at write time.
2026-10-01 15:16:48 +02:00
openhands 7507c3b55c fix(deploy): detect the actually-live blue/green slot, stop nginx-sync clobbering the upstream
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- ci-deploy.sh: read_active_port() now probes both slots on /api/health and
  picks the one that really answers; the upstream file only serves as a
  fallback when zero or both slots respond. A stray 'docker compose up' (or a
  clobbered snippet) can no longer derail the next deploy's cutover.
- nginx-sync.sh: cms_upstream_servers.conf is runtime-owned by ci-deploy.sh;
  only seed it when missing, never overwrite what a deploy wrote. This is the
  root cause of tonight's 502: a nginx-sync run reset the snippet (written to
  green:3003 by the last cutover) back to the dead slot A:3002.
- cms_upstream_servers.conf: restore the fresh-host seed default to slot A.
2026-09-28 23:38:22 +02:00
openhands 90b65c92a2 feat(proxy): sync Cloudflare ranges at nginx+Traefik, block IP spoofing
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- cloudflare-ips.conf (new): geo $cms_trusted_edge + set_real_ip_from from
  live CF IPv4/IPv6 ranges plus Traefik bridge and loopback
- nginx-cms.conf: forward real client IP only from trusted peers, strip
  incoming CF-Connecting-IP, 403 any other peer that presents one
  (spoof gate); direct game clients on :9443 stay unaffected
- cf-ips-sync.sh (new): fetch cloudflare.com/ips-v4/-v6, regenerate the
  nginx snippet and Traefik websecure.forwardedHeaders.trustedIPs
- nginx-sync.sh: install the cloudflare-ips.conf snippet
- cms_upstream_servers.conf: point default at the live green slot 3003
2026-09-28 23:35:00 +02:00
openhands 7697728d07 feat(cache): single-owner caching across nginx, edge and content edits
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Rebuild production nginx from the repo (deployment/proxy/*) with a single
Cache-Control owner per route: the app stays the source, nginx only manages
headers, and Cloudflare stores the public API allowlist at the edge.

- deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the
  blue/green upstream snippet; config backed by scripts/nginx-sync.sh
  (idempotent install + reload, --check/--force).
- nginx serves Cache-Tag headers on the public allowlist (cms-public),
  gamedata, client and camera responses so the edge and purge stay in sync.
- src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that
  no-op unless Cloudflare is configured; scripts/cf-purge.sh and
  cf-setup-cache.sh create and purge the cache rule.
- src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls.
- Purge hooks after catalog exports (public + gamedata) and on shop, team,
  guild, photo and rare-values edits; ci-deploy purges after each release.
- src/proxy.ts excludes the imaging/images docs from the middleware matcher.
2026-09-28 21:55:18 +02:00
Simo 9a2d73a6f6 feat(docker): provide verified-header proxy profiles for self-hosted clones
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2026-09-13 20:15:10 +02:00