The badge GIF files exist at /var/www/Gamedata/c_images/album1584/ but the
/api/imaging/badge endpoint only looked in /swf/c_images/album1584/ (relative
to process.cwd()). Added GEDATA_IMAGES_BASE candidate and fetchCandidate
handler so badges render correctly in the admin UI and on the site.
Every write path normalises a bundle's texture to WebP Lossless, so the
catalog icon was being read back with a PNG-only decoder. decodePng throws
on anything that is not a PNG, the callers caught that and returned null,
and the user-visible result was "no icon (not in source or bundle)" for
every furniture whose source does not serve a standalone icon.
Measured against the production asset tree, all 18,505 bundles were WebP;
icon extraction succeeded on 0 of them. src/lib/services/imager/
decode-texture.ts keeps PNG on the dependency-free decoder and routes WebP
through sharp, which is already a dependency and already encodes these
textures. extractFurniIconPng and getPetIconPng become async; the five
call sites (upload, clone import, furni import, icon repair and both icon
routes) already awaited their surrounding work.
Same root cause, second bug: the spritesheet frame key. Converters disagree
on packing — some keep a trailing ".png", and some lowercase the whole key
while leaving the bundle name mixed-case, so "LTD_fashionistaf" looks up
frame "LTD_fashionistaf_LTD_fashionistaf_icon_a" and never finds
"ltd_fashionistaf_ltd_fashionistaf_icon_a". Any mixed-case classname could
therefore never match, which is most of the catalogue. findFrame tries the
two exact spellings, then falls back to one case-insensitive pass.
Extraction now succeeds on 18,483 of 18,505 bundles (99.88%); the 22
remainder are data, not code — 9 bundles ship no icon asset, 11 do not
parse.
Third: three catalogue icons exist only as .gif while catalogueIconUrl
hardcoded .png, so the picker offered icons that could only ever 404, and
291 icons that ship as both formats were listed twice. The API now dedupes
per id and the two renderers retry with .gif before falling back to the
placeholder, matching what catalog-image-picker already did. Verified live:
/gamedata/.../icon_1542.png returns 404 while icon_1542.gif returns 200.
Separately, close the last hole in the memory cap. Every script in
package.json routes through scripts/with-memory-cap.sh, but invoking the
builder directly — from a terminal, an IDE or an agent — skipped the
wrapper and ran unbounded, on a host with no swap where the OOM killer
picks its victim across the whole machine. next.config.ts now refuses a
production build that the wrapper has not marked, before anything
allocates. next dev and next start are deliberately unaffected.
README gains a Memory-capped commands section covering the per-script
ceilings, the backends and the ulimit -v trap, and its stale version and
script tables are corrected.
Every bundle the CMS writes — upload, clone, sync, repair and the pet /
effect / figure importers — now lands as `<classname>.hab`, the extension
this deployment's renderer asks for. `.hab` and `.nitro` are the same
container, so an upload of either extension is accepted.
Resolution goes through one module, src/lib/furni/bundle-file.ts, so
nothing has to know the extension twice. Every existence check probes
`.hab` first and falls back to `.nitro`: the on-disk asset set is still
predominantly `.nitro`, and without the fallback Studio would report every
imported item as missing and the cleanup scan would classify 18k live
bundles as fake leftovers. Downloads are unchanged — Habbo's CDN and every
configured clone source still serve `.nitro`, so the conversion happens on
write, not on request.
Deliberately unchanged: the staged-attachment store in furni-attachment.ts
keys on a UUID and never reaches the client, so renaming it would break
in-flight recovery jobs.
Adds scripts/migrate-nitro-to-hab.ts to rename the existing asset set. It
refuses to run without --dry-run or --yes, never overwrites an existing
.hab, never deletes, and is idempotent.
Note: renderer-config.json lives outside this repo and was patched to
.hab separately; that file is served with a 30-day max-age, so returning
clients need a cms-client cache purge to pick the change up.
Second review pass covering security, performance, admin tooling and the
public/room flows. All HIGH and MEDIUM findings from the audit are resolved;
nothing in this commit changes the visible feature set.
Authentication & session security
- CSP is now set on the request headers in the proxy, which is what Next.js
uses to derive the render nonce, so the nonce is effective.
- 2FA: an already-enabled user cannot re-enroll, the setup endpoint is
rate-limited per account, and confirmed codes are persisted so the second
secret no longer silently never applies.
- Password reset revokes the ticket, authTicket and all personal access
tokens, and bumps the token version so existing sessions die. The same
revocation is now wired into the staff-side password reset.
- /reset and /verify return a stable error code instead of raw text; the
mail lookups are ordered by id so duplicates cannot vary between runs.
- Resending the verification mail gets a per-address cooldown on top of the
per-user limit.
- Issue API tokens with the narrower radio/ticket ability set instead of "*".
Authorization & input handling
- Mid-rank staff can no longer keep dynamically granted non-view admin.*
permissions: existing grants are revoked by migration and the grant lookup
is restricted to "%.view". Rank guards use the dynamic super-admin check.
- Alerting a user is permission-checked and audited like the other tools.
- Material mutations (giveCredits/giveDuckets/giveDiamonds, the admin user
actions route, bulk user actions) are capped and rank-guarded, and bulk
ids are bounded.
- updateRoom / updateRoomItem write through a field allowlist, and items
may only be edited through their own room.
- Classnames reaching the filesystem are validated before use so a crafted
value cannot escape the asset directories.
- The word filter now also covers offline mails, guild forum threads and
replies, and user mottos.
- Media uploads are validated by magic bytes, /api/media requires the page
edit permission, APP_URL must be configured once mail is enabled, and the
diagnostics error route checks the fetch site header.
Admin tooling
- Secret settings render masked and cannot be overwritten with a blank or
an arbitrary raw key; radio credentials are new password inputs.
- Commandocentrum balance changes are audited.
- Admin list pagination reads the caller's per-page instead of the max, and
the log exporter caps offset and search length.
Performance
- Catalog translations are cached per module, with a cheap revision hash;
the public online count uses a stale window instead of hammering the DB.
- The cache warmup now primes the payload the home route actually reads.
- TopHeader batches its queries into one round trip, and LCP avatars load
eagerly.
- motion/react and sonner are no longer part of the root layout; the nav
dropdown and mobile nav panels are lazy client chunks. Anonymous visitors
again get the navigation chrome, and public pages get an edge cacheable
response.
Accessibility
- Nested <main> elements in phase pages became <section>; the page entrance
and route progress animations are pure CSS that respect reduced motion.
Four production defects, all found by auditing the running host rather than
the code. Each one had a signature that looked like a network or permissions
problem and was actually a configuration or ordering bug.
jobs-worker never ran
`import "./load-env"` sat on line 3 of scripts/jobs-worker.ts, but ESM
evaluates a module's imports in source order and the first import reaches
`@/env`, which validates process.env at import time. The ZodError on
DATABASE_URL therefore fired before load-env ever executed, so the worker
could only start from a shell that had already exported the configuration.
Nothing supervised it either, so scheduled articles, catalog export, JAR and
database backups, disk alerts and the ops health probe have all been dead;
`cms:jobs-worker:heartbeat` did not exist. Moved the import to the top and
added deployment/systemd/cms-jobs-worker.service with Restart=always.
The JAR backup additionally pointed at './emulator/Arcturus.jar', which does
not exist and would go stale on the next emulator upgrade. resolveEmulatorJar
now accepts a file, a directory or a wildcard and picks the newest JAR, the
same way emulator.service picks its build, and reports an unresolvable path
once instead of logging an opaque copyFile ENOENT every night.
/api/health answered 200 with the database down
The route documented this as intentional, and ci-deploy.sh worked around it
by grepping the body for '"database":true'. The container healthcheck did not,
so Docker reported containers healthy while every page 500'd. The status is
now load-bearing: 503 when the database is unreachable, 200 otherwise. Redis
and the emulator deliberately do not fail the container — both have in-process
fallbacks, so failing them would trade a slow site for an outage.
The runtime had no V8 heap cap
NODE_OPTIONS existed only in the builder stage. With no cap, V8 sized its
heap from host memory (23.5 GB) while the container was limited to 4 GB, so
the kernel OOM-killed the process mid-request — the same failure mode as the
14 host-wide `next-build` kills. docker-start.mjs now reads the cgroup limit
(v2 with a v1 fallback) and sets 70% of it, respecting an explicit override.
Storage ownership was only repaired for one path
ci-deploy.sh chowned storage/imaging and nothing else, so
storage/catalog-git/hotel-status.json kept coming back root:root and
/api/admin/catalog/status kept throwing EACCES. All eight writable storage
paths are repaired now. The silent-failure mode is the reason this mattered:
these writes sit inside try/catch, so a wrong owner looks like a slow page
rather than an error.
nginx: robots.txt was a guaranteed 404, and TLS never resumed
`index index.html` without a `root` left every try_files resolving against
/etc/nginx/html, which sits behind a 0750 directory — the worker got EACCES
on each stat and nginx logs a failed stat at crit, which is where 149 crit
lines per scan came from. robots.txt answered from that same broken location,
so crawlers were pointed at a file they could never read while sitemap.xml
kept advertising it. Added `root`, proxied robots.txt to the CMS, added
ssl_session_cache (there was no session resumption at all), and set
Restart=on-failure in a systemd override, since the packaged unit ships
Restart=no and nginx is the only thing serving the site.
Verified against the running host: 3379 tests, typecheck and biome clean,
nginx -t passes, health returns 200 with every check green, and the worker has
run for hours at NRestarts=0 with a heartbeat refreshing each minute.
The previous commit taught bulk editing and delete-with-restore about the BC
catalog. Neither actually worked, and one of them was destructive.
`catalog_items_bc` has six columns: id, item_ids, page_id, catalog_name,
order_number, extradata. There is no price, points, currency, offer_id, limit or
membership column on it. The bulk path read and wrote columns that do not
exist, and the UPDATE was aimed at catalog_items while the SELECT came from
catalog_items_bc — so a BC category move wrote into the normal catalog. Two
tests now pin that pairing: reads and writes have to stay in the same table.
Underneath it the BC table was never being read at all. The inline editor
fetched `/api/admin/catalog/items?pageId=N` without the catalog, so opening a BC
category showed the normal catalog's offers, and the route selected BC rows
directly instead of going through the loader, skipping the furni enrichment the
table needs to render anything but a bare caption. Both catalogs now take the
same path, and the catalog is in the fetch callback's dependencies — without
that, a switch keeps reading the previous catalog's rows through a stale
closure.
Because a BC offer has no price, the editor no longer offers one. The server
refuses price, points and currency changes with a readable message instead of
letting them reach the database as an unknown-column error, and a BC bulk edit
is what it can actually be: a category move.
BC deletions also went through a bare DELETE, which made them the one catalog
mutation with no way back. They now keep their rows and hand back a restoreId
like the normal ones. The catalog is recorded in the audit target rather than
in the payload, so a restore can never put a BC row into the normal offers
table.
A bulk offer edit is the catalog mutation that rewrites hundreds of rows at
once, and it was the only one writing nothing to the staff activity log: 22 of
the 43 catalog actions logged, this one did not. The entry it now writes says
what changed, not just that something did, because the log has no undo of its
own and "bulk updated 200 offers" cannot answer the question it exists for.
Deleting offers had no inverse at all. Every removed row is now kept at delete
time and the caller gets a restoreId back, so an accidental multi-select is a
click rather than a hand-edit of the table. The undo toast covers the common
case; a RecentDeletionsPanel holds the same records so a delete noticed later is
still reachable. Three refusals guard it: an id that another offer has since
taken, a category that no longer exists (which would leave an offer that sells
nowhere and shows under no page), and a delete whose restore record cannot be
written — that one rolls back rather than deleting without a way back. Reading
the audit row FOR UPDATE is also what stops two restores of one deletion from
both inserting.
sendCatalogUpdate() overwrote hotel-status.json on every write, so "which
imports reached the hotel" was answerable for the last attempt only, and a
failure two imports ago was gone by the time anyone looked. That file is now
also appended to as a bounded 50-entry tail.
The tree route carried four copies of the same page-select-plus-counts
shaping, of which the BC branches had already drifted: one counted offers
through the VARCHAR-tolerant helper, the other inline and swallowing errors.
All of it is one readPages() now, and readFullTree sends both catalogs through
one depth computation instead of delegating normal to getTreeFlat while
computing BC here — a split that left two implementations behind one function
name. getTreeFlat is gone. The BC ancestor walk also went from 20 levels to 50,
matching getAncestors, so a deeply nested catalog no longer loses its
breadcrumb.
Bulk editing reaches the BC catalog, which previously had no way to edit or
duplicate offers in bulk. The catalog is part of the operation identity now, so
replaying one request key against the other catalog is not mistaken for the
same work.
Integration tests failed to import: the next/cache mock supplied only
revalidatePath, and catalog-totals calls unstable_cache at module scope.
The previous commit made imports update the Studio without a reload, but the
guarantee only held inside the tab that started the import and only as long as
every read succeeded. Four holes were left, and this closes them.
A session that mounted the tree before an import kept the pre-import tree for
the rest of its life, because ensureCatalogTreeLoaded() was a once-per-session
no-op. It now asks the server whether what it holds is still current. The answer
is a revision: sendCatalogUpdate() already runs after every catalog write, so it
bumps one, and clients read it on mount, on focus, on a 20s poll and from other
tabs over a BroadcastChannel. An import that finishes in another tab, another
browser or the job worker now lands here too.
A failed read used to be swallowed, which is the worst outcome available: the
rail kept showing pre-import counts as if they were current and nothing said so.
The snapshot now carries the error, the rail shows it with a retry, and the
previous tree stays on screen because stale beats empty.
Every settled import pulled the entire flat tree, which is the one payload that
grows with the size of the catalog. The revision doubles as the ETag on
mode=full, so an unchanged catalog answers 304 and the poll costs a file read.
An import could also report success for an offer the hotel will never sell: a
hidden or disabled page, an item_ids that misses the furni id, a zero amount.
importSingleFurni reads its own row back and reports each of those as a warning,
where the import report already is, instead of leaving it to surface as "the
import did not work" in the client.
Finally, the catalog items table no longer falls back to router.refresh() —
onRefresh is now required, so every mutation ends in a refresh of the caller's
own data instead of a route re-render that threw away editor state and scroll
position. useServerAction keeps its default, because 47 callers across the app
depend on it. The 750-line CatalogTree in catalog-tree.tsx was dead code that
kept its own stale tree and three more router.refresh() calls; only CatalogIcon
and LAYOUT_COLORS are still imported, so the rest is gone.
Tests: the store now covers revisions, 304s, probe failures and error recovery;
a jsdom test mounts a consumer and asserts the tree updates in place with no
navigation; the old organize-imports e2e asserted nothing about the endpoints
the code actually calls, and is replaced by one that asserts a cross-tab write
lands in the mounted categories without a reload.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The live catalog store only covered part of the import surface. A durable
job settled, a sync queue drained, a .nitro upload or a clone run left the
Studio rail and the stats bar showing pre-import numbers until the page was
reloaded, and the Catalog Manager kept a second tree that never saw writes
made elsewhere in the session.
Every one of those paths now pulls the tree again, and the refresh carries
the totals with it: importing writes catalog rows server-side, so the counts
the store holds were stale for the rest of the session.
- refreshCatalogTree shares one request between concurrent callers and queues
a single follow-up read when a write lands mid-flight, so a burst of edits
costs at most one extra read.
- useFurnitureJobs treats its first payload as a baseline, so a page load no
longer replays every past import as "just settled", and hands the settled
jobs to the callback.
- The Catalog Manager pushes its own mutations into the store and re-reads its
active tab when the store changes.
- The 30s unstable_cache on the admin totals is now tagged and invalidated from
every catalog write, including the import worker, so it no longer survives an
import even across a hard reload.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The resync route rebuilt every entry from items_base plus the *official
Habbo* furnidata. A classname that only exists on a retro hotel (leet.ws
and friends) is absent from the official set, so lookupOfficialHabboFurni
returned null and the entry was written with revision 0, category
"unknown" and an empty description — even though the clone import had
those exact values available at import time from the source's own
furnidata.
- resync/route.ts: when a classname is genuinely missing from official
Habbo, fall back to the configured clone sources. Their furnidata is
indexed by normalized classname and each entry is coerced into the
OfficialHabboFurniEntry shape, which is the same JSON shape, so it drives
the existing buildFurniEntry fallbacks for revision, category, name,
description, defaultdir, partcolors, specialtype, furniline, environment,
rare and bc. items_base stays authoritative for id, spriteId and dims,
and public_name still wins over the source name, matching the import.
The index is memoized per request, not at module scope: a module-level
cache would pin the source list for the life of the process and a source
added later would never be picked up. fetchSourceFurnidata already caches
per URL, so this costs one parse rather than a network round-trip.
Disabled sources and sources that fail to respond are skipped, so an
unreachable hotel degrades to the previous items_base-only behaviour
instead of failing the run. Official Habbo still wins whenever it has the
classname, so existing behaviour is unchanged for everything but the
retro-only case.
Applies to every resync mode, so the pre-existing ?missing=1 sweep picks
this up too.
"Missing furnidata" was only a filter in the Studio status dropdown, so
imported items whose classname was absent from FurnitureData.json could
be found but not fixed from that screen. Only the Catalog Audit page could
repair them, and only globally.
Adds the same shape of quick action that "no nitro" already had:
- studio-client.tsx: a "N no furnidata" shortcut next to the "N no nitro"
button that sets the missingFurnidata status filter, and a bulk "Add
missing furnidata (N)" button for the selected rows. Both only appear
when there is something to act on. Rows that come back repaired flip
to hasFurnidata: true so the badges and counts update in place; rows
the server reported in errors keep their state.
- resync/route.ts: accepts an optional { classnames: string[] } body to
target exactly the selected rows. classnames are resolved through the
same normalized local index the listing uses to decide hasFurnidata, so
the rows written are the rows flagged as missing. The upsert is already
idempotent, and RCON updateCatalog + updateItems run afterwards so the
emulator picks the new entries up.
Also clears the Studio furnidata cache after a write, which this route
never did: without it the listing kept serving a stale hasFurnidata for
up to the 30s cache TTL, so a repair looked like it had done nothing.
PERMS is now imported from permission-slugs (identical re-export) so the
route no longer pulls next-auth into tests.
- studio-filters.test.ts: pins the missingFurnidata branch, in particular
that an unchecked item (hasFurnidata undefined) is not treated as missing.
The existing ?days / ?missing / ?broken / ?all modes are unchanged; the
body is only consulted when it carries a classnames array.
Add a gamedata cleanup to the Nitro Cleanup panel: a read-only preview
plus an apply run that dedupes FurnitureData classnames and removes
rows and figure entries that reference nothing.
Three passes run in a fixed order, because cleanFigureMap has to precede
cleanFigureData: dropping the part that points at a set is what makes
that set unreferenced.
A pass refuses to write when it would delete more than maxRemovals rows
(default 500) and reports the reason, a wrong asset directory otherwise
turns every row into an orphan and one call would empty the file. Passes
that would act on empty input (no libraries, no sets) treat that as a
missing file rather than as a reason to delete everything. Every write
copies the file to a timestamped backup first, so a pass that turns out
to be wrong can be undone by hand.
The plan reads FurnitureData once and hands the parsed copy to both
furniture passes; the file is tens of megabytes in a real deployment.
Newly converted .nitro bundles now store their spritesheet as WebP VP8L
instead of PNG, so imports land much smaller without changing a single
pixel. The texture member and spritesheet.meta.image are both labelled
from the actual bytes, never from a caller's assumption.
- encode through sharp with lossless and exact, so colour hidden under
alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve
- detect PNG/WebP by magic bytes and reject anything the client cannot
render, on create, download and upload paths
- keep the source format when deriving size-32 sheets, scaling composites
and editing metadata, so existing bundles are never silently rewritten
- report fidelity in the studio: the compression panel re-encodes with the
same options the importer uses, so it cannot drift and invent false
warnings, and shows PNG/WebP size estimates
convertSwfToNitro and buildSpritesheet are now async, so the worker, the
main-thread fallback and every import call site await them. PNG stays
supported for existing bundles and icon sidecars are untouched.
`next build` had never completed on this host, so three real defects were
sitting in the tree untested. All three are now fixed and the build is green.
- The build was not memory-bound the way it looked. Turbopack's builder reached
20.5GB RSS and died, and raising `--max-old-space-size` could never have
helped: that flag caps the V8 heap, while the 20GB sat in Turbopack's own Rust
allocator. The first symptom was misleading because the process doing the
allocating is a grandchild of `npx`, so watching the direct child shows a
95MB shim the whole time. Building with `--webpack` puts the build back under
the JS heap, where the flag actually applies: peak 5.9GB, 150s, exit 0.
- withAdmin's second parameter was typed `{ params?: ... }` and given a `= {}`
default, which made it optional and `RouteContext | undefined`. Next's
generated route types assert that argument against `ParamCheck<RouteContext>`
and reject it, across 113 route files. `tsc --noEmit` cannot see this, because
Next only adds `.next/types` to the project during a production build — so the
type check that everyone runs locally was structurally incapable of catching
the only type error that blocks a deploy. `params` is now required, which is
also what the code already assumed: it is awaited with no guard. The 35 test
call sites that invoked a handler with one argument now pass a real context,
and the await got a guard so a direct internal call cannot turn a missing
context into a 500.
- `src/app/api/admin/import/furni/route.ts` re-exported `ensureDirectories` and
`importSingleFurni` for "backward compatibility" that nothing used; the batch
route imports from `@/lib/services/furni-import` directly. Next rejects any
value export from a route module that is not an HTTP verb or config, so this
had been breaking the build for as long as it existed. Removed.
- `isomorphic-dompurify` builds its server-side DOM through jsdom. Bundled, that
pulls jsdom's `browser/default-stylesheet.css` into the server chunk, where the
path no longer resolves, and page-data collection dies with ENOENT on every
page that sanitizes HTML. Marked external so Node resolves it from
node_modules and the standalone tracer includes it.
The remaining build warning is a pre-existing circular dependency between
chunks that share the webpack runtime. It costs hash reuse, not correctness, and
is left alone rather than churned here.
Verified: build exit 0, 276 static pages generated, 3223 tests pass, tsc and
biome clean.
Three separate things that were each costing more than they needed to on the
hot path.
- Single-flight avatar renders. The disk cache was checked first and a miss
went straight to the upstream, with nothing shared between callers, so a page
requesting dozens of avatars at once turned N concurrent requests for one
figure into N renders. A render is the most expensive operation this app
does, and the duplication happened exactly when the cache had nothing to
offer. Eight concurrent requests now cause one render instead of eight. The
map lives on globalThis because Next can evaluate the module more than once
per process, and two copies would each start their own render.
- Let public read-only routes be cached by a shared cache. Every JSON response
was `cache-control: no-store`, so a CDN in front of the app could not answer
any of it and every request reached the origin. publicCacheControl() opts a
route in with s-maxage and stale-while-revalidate, using the same TTL as the
server-side cache so the two layers cannot disagree. The default stays
no-store: most routes here are personalised, admin-only or auth-dependent.
/api/badges/leaderboard is deliberately left alone because it returns
per-viewer rank entries to signed-in callers.
Note this only takes effect once a cache rule exists for /api/* at the CDN, or
the explicit `cache: "no-store"` is dropped from the client fetches (24 files
do that today, including the /api/online poll). The headers alone are inert
until one of those happens.
- Take the homepage row counts from the storage engine estimate instead of
COUNT(*), which walks an index and gets slower as the tables grow. A missing
or zero estimate falls back to the exact count rather than ever showing a
wrong zero. The online count stays exact: it is an indexed read over a small
subset and a few seconds of drift reads as broken rather than approximate.
The counters move into one module because the homepage and the boot warm-up
populate the same cache keys, so two implementations would race to write
different values into the same entry.
3223 tests pass.
The in-process cache was a FIFO of 500 entries that was never touched on a
read, so a key polled on every request could be evicted by an unrelated burst
of dynamic keys. That looked exactly like the cache being cleared at random,
and it is what made the site fall back to the database unpredictably.
- Evict least-recently-used instead, and raise the default budget to 2000
(CACHE_MEMORY_MAX_ENTRIES). Reading a key now marks it as used, so a hot key
only leaves when a hotter one takes its place.
- Add opt-in stale-while-revalidate (CachedOptions.staleMs). The grace window
lives on the entry, so one call site opting in protects every reader of that
key. A failed background refresh keeps serving the last good value instead of
falling through to the origin, and is reported once rather than per read.
- Invalidate across processes. invalidateKey() now clears memory, deletes the
Redis key and publishes a signal, so a value written by one process is no
longer served stale by the others for the rest of its TTL. A failed Redis
delete no longer skips the broadcast.
- Guard against a refresh that started before an invalidation writing its
outdated result back into the cache.
- Read the news revision at most once a second per process instead of on every
call, with a pub/sub signal to drop the local copy when it rotates. A Redis
outage now degrades to the in-process cache rather than to no cache at all.
- Warm the hot public keys on boot, so the first visitors after a deploy do not
each pay for a miss.
- Count hits, misses, stale serves, errors and evictions per key, exposed at
GET /api/admin/devops/cache. Without it a wrong REDIS_URL, a full budget and
a dead origin all look identical from the outside.
- Enforce the imaging cache budget for real: records are .img/.json pairs, so
the old cap counted files and never removed anything while entries were
fresh. Sweeps are throttled per directory and prune to a low-water mark.
- Cap the JWT version map, and stop per-test scratch roots from littering the
runtime imaging cache.
Public read-only endpoints get grace windows; admin, account and auth data
deliberately stays fresh. Redis TTLs get a little jitter so keys written
together no longer expire together.
3209 tests pass. next build could not be verified on this host: the optimized
build is OOM-killed before prerender, so this has not run in a real Next
runtime yet.
- Add persistent disk cache for rendered avatars/badges (storage/imaging)
so repeats never touch the flaky local renderer and cached renders
survive upstream downtime
- Serve cache-first with stale-on-error; cut primary/fallback timeouts
from 10s/6s to 4s/4s so failing images cannot stall pages
- Avatar proxy now returns a graceful 200 silhouette instead of 502 when
no renderer can produce a figure, so no broken-image glyphs appear
- Badge endpoint becomes a caching proxy trying configured CDN, public
Habbo CDN and local /swf copy in order, and drops the fragile IP rate
limit that could blank badge streams
- Route all site badge images (profile, me, badges, apply pages) through
the cached proxy instead of hot-linking images.habbo.com
Replace raw db.execute tuple casts with queryRows/rowsFrom/execResult/
affectedRows helpers from lib/db, drop redundant mysql2 casts on typed
query builders, and centralize per-test fakeForm into test/fake-form.
Update db mocks in tests so helpers resolve against mocked execute.
Scan distinguishes fake, broken, and orphaned SWF/icon assets with age
metadata, deletes per asset kind, re-downloads broken nitro bundles from
configured sources, auto-cleans old fake leftovers, and exports a JSON
manifest. Adds rebuild and auto-clean API endpoints with audit coverage
and a housekeeping preview route under the hotel domain.
Verified: full vitest suite (2213 tests), typecheck, and biome all pass.
Make /admin/catalog a full-screen catalog studio that replaces the old
listing plus separate [id]/builder-club detail pages:
- Embed CatalogManagerWorkspace on /admin/catalog with a Normal/Builder
Club toggle, Catalog Sync status, packages (normal), Organize imports
and a diagnostics link to /admin/studio/maintenance.
- Manage BC items directly in the studio Items tab (new BcItemsEditor,
CRUD via existing bc actions; /api/admin/catalog/items now serves BC).
- Inline editor: add pageTextTeaser field for both catalogs and remove
the legacy full-editor links.
- Remove the 'Open full editor' context action from the tree.
- Move catalog-items-table (dir + barrel) and catalog-translate-tab out
of the app route into src/components/admin/catalog and update all
importers.
- Keep /admin/catalog/[id], builder-club/[id] and /admin/catalog/maintenance
as redirects into the new studio; consolidate maintenance panels into
/admin/studio/maintenance and point the nav item there.
- Delete the old listing/table/tabs/forms and the standalone bc-manager.
Add rateLimit protection to /api/paypal/create, /api/paypal/capture, /api/tokens, /api/radio/shouts, and /api/articles/[slug]/comment to prevent abuse and spamming.
The interactive batch ignored the client's Translate option, so translated names never landed in the language files during a bulk run. Patch each successful item through patchLocalizedFurniDataEntries (mutex-guarded, best-effort) when translation is requested, surfacing failures as item warnings instead of failing the import.
Mirror interactive batch runs into the import-job store so interrupted imports (restart, time-out, disconnect) can be resumed from Import History. Items are checkpointed as they settle (coalesced, serialized saves) and the mirror starts 'running' so the boot-time worker marks it 'interrupted' instead of double-importing; done items are never re-imported. Add bounded backoff retry for transient download/connection failures before marking an item failed, and point the client's time-out/network toasts at Import History.
Raise batch concurrency (furni 3->12, clone 10->12) with a Speed control next to Translate. Skip the SWF download when a .nitro bundle already exists on disk (color variants share the base nitro), and stop flagging that as a failed download.
- Render the table view through a virtualizer too, using a shared grid
template so the sticky header and rows keep perfect column alignment
- Keep semantic table/row/cell elements while virtualizing
- Cap the batch item-details list to the latest 60 rows (newest first)
- Coalesce per-item progress events server-side (120ms throttle) in both
the exact-import and clone SSE batch runners
- Add TTL-based caching for local index lookup, furnidata classnames,
catalog id set, nitro file presence and import stats
- Invalidate caches after furnace single/batch/clone imports
- Rewrite batch progress with elapsed time, rate and verification chips
- Virtualize the grid with @tanstack/react-virtual and replace the
Load more button with infinite scroll via an IntersectionObserver
resolveNitroFrame now matches spritesheet frame keys that carry a .png
suffix or namespaced naming, and isScale/scaleName preserve that suffix.
Broken source sprites (missing frames or references to icon artwork) are
skipped and reported instead of aborting the whole generation, and the
studio UI surfaces the skipped count.
The organize-imports route defaulted to a 500-item limit, silently
hiding offers beyond the first batch of imported pages. Remove the
effective cap (limit now means 'all', guarded only by a 50k lint cap)
so every offer already sitting in the import tree is returned and
grouped.
The original GET route used a correlated NOT EXISTS / FIND_IN_SET
subquery over the entire catalog_items table for every recent import
audit entry, causing server timeouts when the audit log or catalog
grew large. The per-item host-page validation inside the create
action also issued one SELECT + one UPDATE per moved offer.
Changes:
- GET /api/admin/import/organize: replace the correlated subquery
with a bounded candidate list and a JS-side placed-set check, then
resolve all needed base items in a single indexed SELECT. This
bounds the query cost regardless of catalog or audit log size.
- organizeImportFurni action: validate mover ids in one SELECT, then
batch every move per group into a single UPDATE with a CASE
expression instead of one UPDATE per item.
- OrganizeImportsDialog: add a 45-second abort timeout on the fetch
and a distinct load-error state so the UI never silently hangs.
- Add 'loadError' translation key (en + nl).
Adds a Studio 'Organize imports' dialog that groups recently imported
furniture and furniture already sitting in the auto-created import
pages into suggested catalog categories. Each group is presented with
its suggested name, icon, and layout which can be overridden before
approval; approved groups are turned into real catalog pages in a
single atomic export run. Offers already inside the import subtree are
moved to the new pages; brand-new furniture gets a fresh offer.
- groupSuggestedCategories: generic pure helper reusing the same
per-item label heuristic that drives suggestCategoryName; items with
no label land in a 'Other Furni' remainder bucket
- GET /api/admin/import/organize: returns items from the imported
furniture tree (catalog_items JOIN items_base via page id set from
the imported-furniture root) union audit-logged but not-yet-placed
recent imports; marks alreadyPlaced vs new
- organizeImportFurni server action: validates import-page membership
before moving any offer, creates pages + inserts/moves items in one
withCatalogExport snapshot, logs activity
- OrganizeImportsDialog: full-featured Studio dialog with price panel
(applies to new offers only), parent select, per-group approval,
editable name/icon/layout with suggestion reset chips, source tags
- import-pages.ts server helper: locates the imported-furniture tree
- Studio nav: 'Organize imports' button with FolderTree icon,
gated on CATALOG_EDIT, wired next to the catalog manager
- en + nl translations for organizeImports.* keys with ICU plurals
- groupSuggestedCategories unit tests (deterministic grouping,
remainder handling, size+alpha ordering, label consistency)
- Add AutoCategoryDialog: pick furni (or empty page), suggest caption/icon/layout, live preview
- Add createAutoCategory server action (page + offers in one export) with CatalogKind
- Extend furni search API with interactionType
- Share ShopTile and refactor inline-editor/items-shop-preview to use it
- Add suggestion heuristics (suggestCategoryName/dIcon/layout) with tests
- Add autoCategory translations (en/nl)
Block invalid catalog_items writes at the API level (points currency
allowlist, non-negative prices, positive amount, limited stack >= sold
count, unique sibling order numbers) and auto-assign unique order numbers
on bulk create. Add a catalog-maintenance scan + transactional repair that
fixes pre-existing rows: resets unsupported points_type, clamps negative
costs, sets amount to 1, raises limited_stack, renumbers duplicate orders
and deletes offers with missing page/item references. Surface the issue
count and a fix button in the admin maintenance panel.
Also: add enabled/retired flag to clone sources, classify poster and
currency furniture in item-kind, and remove the obsolete update-Nitrov3.sh.