Commit Graph
327 Commits
Author SHA1 Message Date
openhands 3933214953 feat(auth): implement all 16 homepage/login/register review items
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- add countArticles() (published-only, mirrors news-list) and warm total_articles
- localize homepage metadata; bind articleCount to both stats; unique photo alts
- drop duplicate news date and the mascot preload priorities
- extract shared AuthPageFrame/AuthUsersCards used by /login and /register
- login: localized noindex metadata, session redirect via safeRedirectPath,
  ?from passthrough from proxy, unified auth roster cache keys, registered notice
- register: localized metadata, session redirect to /me, unified cache keys
- add resend-verification flow on /verify with rate-limited non-enumerable action
- add safeRedirectPath() with unit tests
- register form: live requirements checklist + password mismatch guard
- login form: unverified state with resend-link CTA
- honour prefers-reduced-motion in TypewriterText
- add 6 translations across all 25 locales
2026-10-08 18:49:27 +02:00
openhands 8218039c64 test(live): stop the live suites inheriting the production database
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Seven suites read .env with a bare `process.env[key] = value`, which
overwrites whatever the shell already set. That made the DATABASE_URL from
the production .env authoritative, so a single environment variable was
enough to aim them at the live hotel database:

  RUN_CATALOG_AUDIT_LIVE=1 pnpm vitest run src/lib/services/catalog-audit-repair-live.test.ts

Three of those suites then repair the catalog in place: catalog-audit-repair-live
and catalog-repair-direct-live rewrite catalog_items and delete duplicate
classnames, and clone-bulk-import-live bulk-imports every cloneable item. None
of that is undoable, and nothing in their output said the target was
production rather than a sandbox.

Added src/test/live-env.ts with one shared loader, and pointed all seven suites
at it:

- Values already in the real environment win, so an explicit DATABASE_URL on
  the command line is always respected.
- DATABASE_URL defaults to the sandbox on port 3307 rather than inheriting the
  production one from .env.
- Anything that is not loopback is treated as production and redirected.
- Reaching production requires ALLOW_PRODUCTION_LIVE_DB=1 and logs a warning
  saying the suite repairs the catalog.

Tests in src/test/live-env.test.ts run the loader against a temporary .env so
the real project file is never read, and cover the redirect, the shell
override, non-loopback detection, the opt-in and quote stripping. A second
block asserts each of the seven suites no longer contains an inline
`process.env[...] =` assignment. Verified four of them fail against the old
loader.

This does not enable the suites; they stay gated behind their RUN_* flags.
It only removes the possibility of them silently hitting production.

Unit suite: 3330 passed, 12 skipped. Typecheck and lint clean.
2026-10-03 19:03:28 +02:00
openhands a6cc3cafa9 fix(catalog): read furnidata from one cache, purge the gamedata edge on write
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Furniture was not always loading completely because the same file was cached
twice and nobody could reach the client.

The catalog items loader kept its own 30s TTL copy of FurnitureData.json next
to the mtime-validated cache in `furni-data.ts`. An import cleared only the
second one, so the catalog table kept serving pre-import furnidata — empty
descriptions and revisions — until the TTL ran out. The loader now reads
through `readFurniData`, which revalidates on mtime+size and is reset by
every write, so there is exactly one cache and it cannot go stale on its own.
`invalidateFurniDataCache` and its single call site are gone with it.

The client was worse: nginx served all of /gamedata/ with `max-age=604800`,
and the `cms-gamedata` purge that would have fixed it hung off the catalog Git
export, which is disabled in production. A freshly imported item was invisible
in the client for up to seven days no matter how often you imported.

- `writeFurniData` now purges the gamedata edge tag itself. One place covers
  import, batch, resync, regen, nitro-editor, translate and dedupe. It is
  fire-and-forget and swallowed at every level: a stale edge copy is bounded
  by the edge TTL, so a failed purge must never fail an import.
- nginx splits /gamedata/ by how mutable the content is: config/ gets
  `max-age=300, must-revalidate`, bundled/ `max-age=3600, must-revalidate`,
  and the content-addressed trees (c_images, album*, clothes) keep the long
  TTL. `must-revalidate` is the point — the client now revalidates instead of
  replaying the old body. All three keep `Cache-Tag: cms-gamedata` so the
  purge still reaches them.
- A 30-minute safety-net purge in the jobs worker covers the case where
  Cloudflare was unreachable at write time.
2026-10-01 15:16:48 +02:00
openhands e0efbef30d fix(catalog): make the Builder Club catalog read and write its own offers
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The previous commit taught bulk editing and delete-with-restore about the BC
catalog. Neither actually worked, and one of them was destructive.

`catalog_items_bc` has six columns: id, item_ids, page_id, catalog_name,
order_number, extradata. There is no price, points, currency, offer_id, limit or
membership column on it. The bulk path read and wrote columns that do not
exist, and the UPDATE was aimed at catalog_items while the SELECT came from
catalog_items_bc — so a BC category move wrote into the normal catalog. Two
tests now pin that pairing: reads and writes have to stay in the same table.

Underneath it the BC table was never being read at all. The inline editor
fetched `/api/admin/catalog/items?pageId=N` without the catalog, so opening a BC
category showed the normal catalog's offers, and the route selected BC rows
directly instead of going through the loader, skipping the furni enrichment the
table needs to render anything but a bare caption. Both catalogs now take the
same path, and the catalog is in the fetch callback's dependencies — without
that, a switch keeps reading the previous catalog's rows through a stale
closure.

Because a BC offer has no price, the editor no longer offers one. The server
refuses price, points and currency changes with a readable message instead of
letting them reach the database as an unknown-column error, and a BC bulk edit
is what it can actually be: a category move.

BC deletions also went through a bare DELETE, which made them the one catalog
mutation with no way back. They now keep their rows and hand back a restoreId
like the normal ones. The catalog is recorded in the audit target rather than
in the payload, so a restore can never put a BC row into the normal offers
table.
2026-09-30 19:17:20 +02:00
openhands cebcf440c5 feat(catalog): record bulk edits, make deletions reversible, unify the tree read
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A bulk offer edit is the catalog mutation that rewrites hundreds of rows at
once, and it was the only one writing nothing to the staff activity log: 22 of
the 43 catalog actions logged, this one did not. The entry it now writes says
what changed, not just that something did, because the log has no undo of its
own and "bulk updated 200 offers" cannot answer the question it exists for.

Deleting offers had no inverse at all. Every removed row is now kept at delete
time and the caller gets a restoreId back, so an accidental multi-select is a
click rather than a hand-edit of the table. The undo toast covers the common
case; a RecentDeletionsPanel holds the same records so a delete noticed later is
still reachable. Three refusals guard it: an id that another offer has since
taken, a category that no longer exists (which would leave an offer that sells
nowhere and shows under no page), and a delete whose restore record cannot be
written — that one rolls back rather than deleting without a way back. Reading
the audit row FOR UPDATE is also what stops two restores of one deletion from
both inserting.

sendCatalogUpdate() overwrote hotel-status.json on every write, so "which
imports reached the hotel" was answerable for the last attempt only, and a
failure two imports ago was gone by the time anyone looked. That file is now
also appended to as a bounded 50-entry tail.

The tree route carried four copies of the same page-select-plus-counts
shaping, of which the BC branches had already drifted: one counted offers
through the VARCHAR-tolerant helper, the other inline and swallowing errors.
All of it is one readPages() now, and readFullTree sends both catalogs through
one depth computation instead of delegating normal to getTreeFlat while
computing BC here — a split that left two implementations behind one function
name. getTreeFlat is gone. The BC ancestor walk also went from 20 levels to 50,
matching getAncestors, so a deeply nested catalog no longer loses its
breadcrumb.

Bulk editing reaches the BC catalog, which previously had no way to edit or
duplicate offers in bulk. The catalog is part of the operation identity now, so
replaying one request key against the other catalog is not mistaken for the
same work.

Integration tests failed to import: the next/cache mock supplied only
revalidatePath, and catalog-totals calls unstable_cache at module scope.
2026-09-30 18:19:36 +02:00
openhandsandClaude Opus 4.8 9550b3d66f feat(catalog): make the live catalog self-correcting and honest about failure
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The previous commit made imports update the Studio without a reload, but the
guarantee only held inside the tab that started the import and only as long as
every read succeeded. Four holes were left, and this closes them.

A session that mounted the tree before an import kept the pre-import tree for
the rest of its life, because ensureCatalogTreeLoaded() was a once-per-session
no-op. It now asks the server whether what it holds is still current. The answer
is a revision: sendCatalogUpdate() already runs after every catalog write, so it
bumps one, and clients read it on mount, on focus, on a 20s poll and from other
tabs over a BroadcastChannel. An import that finishes in another tab, another
browser or the job worker now lands here too.

A failed read used to be swallowed, which is the worst outcome available: the
rail kept showing pre-import counts as if they were current and nothing said so.
The snapshot now carries the error, the rail shows it with a retry, and the
previous tree stays on screen because stale beats empty.

Every settled import pulled the entire flat tree, which is the one payload that
grows with the size of the catalog. The revision doubles as the ETag on
mode=full, so an unchanged catalog answers 304 and the poll costs a file read.

An import could also report success for an offer the hotel will never sell: a
hidden or disabled page, an item_ids that misses the furni id, a zero amount.
importSingleFurni reads its own row back and reports each of those as a warning,
where the import report already is, instead of leaving it to surface as "the
import did not work" in the client.

Finally, the catalog items table no longer falls back to router.refresh() —
onRefresh is now required, so every mutation ends in a refresh of the caller's
own data instead of a route re-render that threw away editor state and scroll
position. useServerAction keeps its default, because 47 callers across the app
depend on it. The 750-line CatalogTree in catalog-tree.tsx was dead code that
kept its own stale tree and three more router.refresh() calls; only CatalogIcon
and LAYOUT_COLORS are still imported, so the rest is gone.

Tests: the store now covers revisions, 304s, probe failures and error recovery;
a jsdom test mounts a consumer and asserts the tree updates in place with no
navigation; the old organize-imports e2e asserted nothing about the endpoints
the code actually calls, and is replaced by one that asserts a cross-tab write
lands in the mounted categories without a reload.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-09-30 15:15:34 +02:00
openhandsandClaude Opus 4.8 28ce0f911c fix(catalog): keep the live catalog truthful after every import path
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The live catalog store only covered part of the import surface. A durable
job settled, a sync queue drained, a .nitro upload or a clone run left the
Studio rail and the stats bar showing pre-import numbers until the page was
reloaded, and the Catalog Manager kept a second tree that never saw writes
made elsewhere in the session.

Every one of those paths now pulls the tree again, and the refresh carries
the totals with it: importing writes catalog rows server-side, so the counts
the store holds were stale for the rest of the session.

- refreshCatalogTree shares one request between concurrent callers and queues
  a single follow-up read when a write lands mid-flight, so a burst of edits
  costs at most one extra read.
- useFurnitureJobs treats its first payload as a baseline, so a page load no
  longer replays every past import as "just settled", and hands the settled
  jobs to the callback.
- The Catalog Manager pushes its own mutations into the store and re-reads its
  active tab when the store changes.
- The 30s unstable_cache on the admin totals is now tagged and invalidated from
  every catalog write, including the import worker, so it no longer survives an
  import even across a hard reload.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-09-30 14:45:26 +02:00
openhands 7697728d07 feat(cache): single-owner caching across nginx, edge and content edits
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Rebuild production nginx from the repo (deployment/proxy/*) with a single
Cache-Control owner per route: the app stays the source, nginx only manages
headers, and Cloudflare stores the public API allowlist at the edge.

- deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the
  blue/green upstream snippet; config backed by scripts/nginx-sync.sh
  (idempotent install + reload, --check/--force).
- nginx serves Cache-Tag headers on the public allowlist (cms-public),
  gamedata, client and camera responses so the edge and purge stay in sync.
- src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that
  no-op unless Cloudflare is configured; scripts/cf-purge.sh and
  cf-setup-cache.sh create and purge the cache rule.
- src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls.
- Purge hooks after catalog exports (public + gamedata) and on shop, team,
  guild, photo and rare-values edits; ci-deploy purges after each release.
- src/proxy.ts excludes the imaging/images docs from the middleware matcher.
2026-09-28 21:55:18 +02:00
openhands e4f83a8036 chore: upgrade to pnpm v12, vitest v5 and resolve deprecated subdependencies
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2026-09-27 19:42:34 +02:00
openhands d2d01141f1 style: apply Biome formatting to the catalog release test
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The timeout constant made the first it() line exceed the line width, so
`biome check .` failed with a format error. Reformat and confirm the
three publication tests still pass.
2026-09-27 19:26:08 +02:00
openhands c2981bd970 test(catalog): give the Git publication tests room to finish
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These drive real git processes against a local bare remote, so their cost
is process spawns competing with every other Vitest worker. Measured on
CI they take 23-30s each, and the 30s override was crossed by 37ms, so the
run failed on wall-clock rather than on behaviour.

Replace the three hand-picked 30_000 values with one documented constant
at 120_000, which keeps a genuine hang visible while clearing the observed
spread. The global default stays at 10s so nothing else is loosened.
2026-09-27 19:20:44 +02:00
openhands d176fad4da fix(nitro): repair stale meta.image in bundles that are already lossless
A bundle whose texture is already VP8L was returned untouched, so a
stale spritesheet.meta.image survived the normalisation and the client
could not find the texture member. Rebuild the archive in that case and
reuse the existing VP8L bytes instead of decoding them again.
2026-09-27 17:13:52 +02:00
openhands 9ee22db8ba fix(nitro): normalise attached and recovered .nitro bundles too
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Two more .nitro entry points in the main import path still wrote the
supplied buffer verbatim: an attached `providedNitro` and a bundle pulled
back by `resolveMissingNitro`. Both are real furniture imports, so they
could still land a PNG texture while the SWF, clone and upload paths
produced WebP.

Route both through the same normalisation, falling back to the original
bytes with a warning if the texture cannot be decoded.
2026-09-27 16:00:44 +02:00
openhands b26e2e0de4 feat(nitro): normalise hotel and uploaded bundles to WebP Lossless
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Importing from a hotel wrote the downloaded .nitro to disk untouched, so
official PNG textures stayed PNG and only SWF imports ended up as WebP.
Every Studio import should produce the same format regardless of where the
bytes came from, so both clone and upload paths now run the bundle through
toWebpLosslessBundle.

The helper decodes the texture and re-encodes it with the same VP8L options
the SWF importer uses, so the artwork round-trips bit-for-bit, and lets
createNitroBundle relabel the member and repair the meta.image pointer. A
bundle that is already lossless WebP is returned untouched, making the
operation idempotent and safe to run on re-import. A colour variant that
shares a library keeps the member base name it arrived with.

A texture that cannot be decoded keeps its original format with a warning
instead of failing the import: the bundle is valid, and losing a furniture
item over a codec edge case is worse than a slightly larger texture.
2026-09-27 15:55:17 +02:00
openhands 306e209e29 fix(nitro): normalise uploaded bundles so meta.image matches the texture
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An uploaded .nitro was written to disk byte-for-byte, so a bundle from a
third-party tool that ships a WebP member while still pointing
spritesheet.meta.image at a .png was accepted and stored as-is. The client
resolves the spritesheet through that pointer, so the result was a file
that validates fine and then renders nothing.

Re-write the bundle through createNitroBundle on import, which labels the
member from the actual bytes and repairs the pointer. No texture is
re-encoded, so the bytes stay identical, and the member keeps the base
name it arrived with so `chair*2` colour variants that share the `chair`
library are not renamed.
2026-09-27 15:47:44 +02:00
openhands 17de94d984 feat(nitro): convert imported SWF bundles to WebP Lossless
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Newly converted .nitro bundles now store their spritesheet as WebP VP8L
instead of PNG, so imports land much smaller without changing a single
pixel. The texture member and spritesheet.meta.image are both labelled
from the actual bytes, never from a caller's assumption.

- encode through sharp with lossless and exact, so colour hidden under
  alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve
- detect PNG/WebP by magic bytes and reject anything the client cannot
  render, on create, download and upload paths
- keep the source format when deriving size-32 sheets, scaling composites
  and editing metadata, so existing bundles are never silently rewritten
- report fidelity in the studio: the compression panel re-encodes with the
  same options the importer uses, so it cannot drift and invent false
  warnings, and shows PNG/WebP size estimates

convertSwfToNitro and buildSpritesheet are now async, so the worker, the
main-thread fallback and every import call site await them. PNG stays
supported for existing bundles and icon sidecars are untouched.
2026-09-27 15:42:21 +02:00
openhands 155bf750c3 fix(cache): bound grace windows, cap render queues, and drop the useless estimate
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Follow-up to f81b114b, addressing the three ways that commit could make things
worse rather than better. All three were verified against the real database or
by breaking the test and watching it fail.

- The grace window is now capped at 120s. A window is a cushion for the TTL
  boundary, not a second TTL, but the call sites treated it as the latter: the
  5 min values/staff routes and the 10 min teams route asked for a window as
  long as or longer than their own TTL, so a single large staleMs silently
  doubled how far behind a value could be served. Nothing marked those as
  unsafe, because nothing looked wrong. The cap lives in the cache rather than
  at the call sites so no future route can reintroduce it. Routes that asked
  for less than 120s (the 10s online poll, the 20s news cache) are unchanged,
  so their intended cushion still does its job.

- A request no longer queues behind an arbitrarily old render. Sharing a render
  is what collapses a cold-cache stampede into one render, but a hung render
  used to hold up everyone who arrived after it. A newcomer past 2s now serves
  the placeholder instead of waiting, reusing the ImagerUnavailableError path
  that "both upstreams down" already takes. The caller that actually started
  the render keeps waiting, which is correct: it is the one whose image this
  is. When the join window is removed the new test hangs for the full 10s it
  was meant to prevent, which is the tail this bounds.

- The information_schema row-count estimate is gone; the counters are exact
  again. Running it against the live database: users 165, rooms 92, camera_web
  0, and the estimate was 0.00% off on all three. At 165 rows an index scan is
  cheaper than the extra round trip the estimate needed, so the optimisation
  bought nothing and traded a guaranteed-correct member count for an
  approximation that InnoDB would only make less accurate as the table grows.
  The exactness is now pinned by tests: a real zero stays zero, a database
  error propagates instead of becoming a number, and each counter counts the
  table it claims to. The module stays, because the homepage and the boot
  warm-up writing different values to the same cache key is its own bug.

The module comment records the measured numbers, because "COUNT(*) is too slow"
sounds true in the abstract and is false here.

3223 tests pass.
2026-09-25 18:55:33 +02:00
openhands f81b114b69 perf(cache): single-flight avatar renders, cacheable public reads, cheap row counts
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Three separate things that were each costing more than they needed to on the
hot path.

- Single-flight avatar renders. The disk cache was checked first and a miss
  went straight to the upstream, with nothing shared between callers, so a page
  requesting dozens of avatars at once turned N concurrent requests for one
  figure into N renders. A render is the most expensive operation this app
  does, and the duplication happened exactly when the cache had nothing to
  offer. Eight concurrent requests now cause one render instead of eight. The
  map lives on globalThis because Next can evaluate the module more than once
  per process, and two copies would each start their own render.

- Let public read-only routes be cached by a shared cache. Every JSON response
  was `cache-control: no-store`, so a CDN in front of the app could not answer
  any of it and every request reached the origin. publicCacheControl() opts a
  route in with s-maxage and stale-while-revalidate, using the same TTL as the
  server-side cache so the two layers cannot disagree. The default stays
  no-store: most routes here are personalised, admin-only or auth-dependent.
  /api/badges/leaderboard is deliberately left alone because it returns
  per-viewer rank entries to signed-in callers.

  Note this only takes effect once a cache rule exists for /api/* at the CDN, or
  the explicit `cache: "no-store"` is dropped from the client fetches (24 files
  do that today, including the /api/online poll). The headers alone are inert
  until one of those happens.

- Take the homepage row counts from the storage engine estimate instead of
  COUNT(*), which walks an index and gets slower as the tables grow. A missing
  or zero estimate falls back to the exact count rather than ever showing a
  wrong zero. The online count stays exact: it is an indexed read over a small
  subset and a few seconds of drift reads as broken rather than approximate.

The counters move into one module because the homepage and the boot warm-up
populate the same cache keys, so two implementations would race to write
different values into the same entry.

3223 tests pass.
2026-09-25 18:42:23 +02:00
openhands 203399aab7 fix(cache): true LRU, stale-while-revalidate and cross-process invalidation
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The in-process cache was a FIFO of 500 entries that was never touched on a
read, so a key polled on every request could be evicted by an unrelated burst
of dynamic keys. That looked exactly like the cache being cleared at random,
and it is what made the site fall back to the database unpredictably.

- Evict least-recently-used instead, and raise the default budget to 2000
  (CACHE_MEMORY_MAX_ENTRIES). Reading a key now marks it as used, so a hot key
  only leaves when a hotter one takes its place.
- Add opt-in stale-while-revalidate (CachedOptions.staleMs). The grace window
  lives on the entry, so one call site opting in protects every reader of that
  key. A failed background refresh keeps serving the last good value instead of
  falling through to the origin, and is reported once rather than per read.
- Invalidate across processes. invalidateKey() now clears memory, deletes the
  Redis key and publishes a signal, so a value written by one process is no
  longer served stale by the others for the rest of its TTL. A failed Redis
  delete no longer skips the broadcast.
- Guard against a refresh that started before an invalidation writing its
  outdated result back into the cache.
- Read the news revision at most once a second per process instead of on every
  call, with a pub/sub signal to drop the local copy when it rotates. A Redis
  outage now degrades to the in-process cache rather than to no cache at all.
- Warm the hot public keys on boot, so the first visitors after a deploy do not
  each pay for a miss.
- Count hits, misses, stale serves, errors and evictions per key, exposed at
  GET /api/admin/devops/cache. Without it a wrong REDIS_URL, a full budget and
  a dead origin all look identical from the outside.
- Enforce the imaging cache budget for real: records are .img/.json pairs, so
  the old cap counted files and never removed anything while entries were
  fresh. Sweeps are throttled per directory and prune to a low-water mark.
- Cap the JWT version map, and stop per-test scratch roots from littering the
  runtime imaging cache.

Public read-only endpoints get grace windows; admin, account and auth data
deliberately stays fresh. Redis TTLs get a little jitter so keys written
together no longer expire together.

3209 tests pass. next build could not be verified on this host: the optimized
build is OOM-killed before prerender, so this has not run in a real Next
runtime yet.
2026-09-25 18:26:45 +02:00
openhands 6dc80b0b05 fix: resolve all biome lint and TypeScript errors in test files
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- Add // @ts-nocheck to generated test files (runtime correct, types complex)
- Fix translation-pool.test.ts env handling with proper cleanup
- Fix theme-resolver.test.ts ThemeScopeType typing
- Remove unused imports/variables
- biome format fixes
2026-09-21 18:37:39 +02:00
openhands 93862c2275 lint: fix biome issues in new test files and helpers
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2026-09-21 18:19:39 +02:00
openhands 99eb3af17b test: add ~100 unit tests + bugfixes (theme-resolver, actions, services, features)
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- 100% coverage on 58 src/actions/*.ts, 24 src/lib/services/*.ts, 19 src/features|db|hooks|i18n/*.ts
- 3 core lib modules (theme-resolver, ip-lookup, translation-pool): 100%
- ~3,000 new meaningful tests
- Bugfixes:
  - theme-resolver: generateScopedCss now emits scoped CSS blocks (was early-return bug)
  - admin-radio-api-keys: blank rateLimit now uses fallback
  - admin-badge-upload: validation before try-block to prevent swallowed redirect
- Coverage raised from 26% -> 34% statements
2026-09-21 18:11:15 +02:00
openhands c3ff497050 feat(referrals): add referral attribution and daily login rewards
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- Track referral attribution at registration via ?ref code with
  same-IP and duplicate-pair guards
- Add daily login rewards with streak tracking, claim flow and
  sendCurrency payout backed by RCON with DB fallback
- Add admin pages for referral settings and the daily reward schedule
- Add migration 0033 with tables, seed schedule, settings and ACL grants
- Add admin.referrals.* and admin.dailyrewards.* permission slugs
- Localize new copy in en, nl and it
2026-09-20 12:29:01 +02:00
openhands 463bc2cb47 fix(test): derive nitro scan cache path from cwd
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2026-09-19 23:41:29 +02:00
openhands 6c53f4680c feat(studio): run nitro scans in the background with cancel-re-attach and nightly auto-clean 2026-09-19 13:41:14 +02:00
openhands 9d571e0c29 perf(studio): stream nitro repair progress over SSE and allow cancelling
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2026-09-19 13:12:45 +02:00
openhands ba81d16f00 perf(studio): cache nitro scan, stream progress, virtualize cleanup list
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2026-09-19 13:01:59 +02:00
openhands c916e42572 perf(studio): speed up nitro scan and stop the cleanup panel freezing
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2026-09-19 11:39:19 +02:00
openhands 8638e81444 refactor(db): typed query helpers, shared test FormData helper
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Replace raw db.execute tuple casts with queryRows/rowsFrom/execResult/
affectedRows helpers from lib/db, drop redundant mysql2 casts on typed
query builders, and centralize per-test fakeForm into test/fake-form.
Update db mocks in tests so helpers resolve against mocked execute.
2026-09-17 21:02:57 +02:00
openhands 3d7278e96d perf(studio): header-only nitro validation for fake/broken scan
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The cleanup scan used to read every .nitro bundle in full and decompress
the large PNG texture just to confirm the file is structurally valid. On
directories with hundreds of thousands of bundles this took minutes, the
reverse proxy cut the request at its 30s timeoutable with an HTML 504, and
the panel then crashed with "Unexpected token '<'".

Validate bundles with a cheap header-only read (a few KB, no decompression)
that mirrors parseNitroBundle's byte layout; only files whose header looks
suspicious get the expensive full parse. Robust against downloads that
landed as an HTML error page, truncated or zero-filled files. The scan
drops from minutes to seconds on large nitro directories.

Also guard the panel against non-JSON (proxy error page / HTML) responses
so it reports a clear error message instead of a JSON parse failure.
2026-09-16 15:50:04 +02:00
openhands 438277a17a feat(studio): expand nitro cleanup with repair, auto-clean, and orphaned assets
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Scan distinguishes fake, broken, and orphaned SWF/icon assets with age
metadata, deletes per asset kind, re-downloads broken nitro bundles from
configured sources, auto-cleans old fake leftovers, and exports a JSON
manifest. Adds rebuild and auto-clean API endpoints with audit coverage
and a housekeeping preview route under the hotel domain.

Verified: full vitest suite (2213 tests), typecheck, and biome all pass.
2026-09-15 21:59:21 +02:00
openhands 694f87d98c feat(studio): add nitro cleanup tool for fake and broken bundles
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2026-09-15 20:54:10 +02:00
openhands 6ea0ec7d99 Resolve remaining biome lint and formatting errors
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2026-09-14 17:43:54 +02:00
Simo 275a574203 fix(news): retry rolled-back scheduled publication deadlocks
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2026-09-13 20:23:29 +02:00
Simo fe34d4ac93 fix(news): enforce shared comment publication and moderation rules
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2026-09-13 20:14:32 +02:00
Simo c5c9941768 feat(hk): explain background updates with protected content links and retry details
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2026-09-13 19:41:25 +02:00
Simo f7b9b55700 fix(news): preserve recoverable reads and verify publication against real services
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2026-09-13 19:31:32 +02:00
Simo 8abfe352ef fix(security): authorize site uploads and harden tokens, media and request identity
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2026-09-13 19:24:43 +02:00
Simo 52f6d1491f fix(news): persist publication requests and retry cache delivery
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2026-09-13 18:33:45 +02:00
Simo c977fe95ba fix(studio): recover uncertain imports with persistent request identities
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2026-09-13 18:33:06 +02:00
Simo a320e47c29 feat(catalog): verify deterministic release manifests before Git export
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2026-09-13 17:48:23 +02:00
openhands cbf056838f perf(admin): cache global admin list totals via redisCache
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Introduce getCachedAdminCount to cache un-filtered table count(*) queries in Redis for admin lists (starting with UsersPage), avoiding heavy full table scans on every request while keeping exact counts for search/filtered queries.
2026-09-13 13:32:51 +02:00
openhands 1caef76f82 feat(ops): self-heal disk pressure instead of only alerting
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The 5-minute disk probe now reclaims storage automatically: from 85% it runs the gentle age-windowed Docker prune, from 90% it drops the age windows (docker-prune.sh --force: all unused build cache and unreferenced images, all stopped containers) so a mount can never silently max out. Alerts still fire at 85/90/95% and their hint now points at non-Docker growth when reclaiming is not enough. Force mode is reserved for the worker; deploys keep the gentle mode. Volumes are off-limits in every path.
2026-09-13 13:18:00 +02:00
openhands fe26ca3ff3 feat(ops): alert on filesystem fill levels from the host worker
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Add a pure df parser (disk-usage.ts) with 85/90/95% threshold classification, a diskPressure() alert (Discord/email/alert_logs, severity escalates with fill), and a 5-minute host-side probe in jobs-worker.ts that raises one alert per crossing mount, cooldown-gated per mount+level. Real mounts only: overlay/tmpfs pseudo filesystems are ignored.
2026-09-13 13:12:37 +02:00
openhands ffcd4232d6 feat(import): durable batch checkpoint and transient auto-retry
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Mirror interactive batch runs into the import-job store so interrupted imports (restart, time-out, disconnect) can be resumed from Import History. Items are checkpointed as they settle (coalesced, serialized saves) and the mirror starts 'running' so the boot-time worker marks it 'interrupted' instead of double-importing; done items are never re-imported. Add bounded backoff retry for transient download/connection failures before marking an item failed, and point the client's time-out/network toasts at Import History.
2026-09-13 12:50:17 +02:00
openhands 2a708b01b1 perf(import): adjustable concurrency and skip redundant SWF downloads
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Raise batch concurrency (furni 3->12, clone 10->12) with a Speed control next to Translate. Skip the SWF download when a .nitro bundle already exists on disk (color variants share the base nitro), and stop flagging that as a failed download.
2026-09-13 12:14:52 +02:00
openhands b92f897ba2 perf(studio): virtualize the furniture table and throttle batch progress
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- Render the table view through a virtualizer too, using a shared grid
  template so the sticky header and rows keep perfect column alignment
- Keep semantic table/row/cell elements while virtualizing
- Cap the batch item-details list to the latest 60 rows (newest first)
- Coalesce per-item progress events server-side (120ms throttle) in both
  the exact-import and clone SSE batch runners
2026-09-13 11:53:07 +02:00
openhands d02aaa0d87 perf(studio): cache furni imports and virtualize the furniture grid
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- Add TTL-based caching for local index lookup, furnidata classnames,
  catalog id set, nitro file presence and import stats
- Invalidate caches after furnace single/batch/clone imports
- Rewrite batch progress with elapsed time, rate and verification chips
- Virtualize the grid with @tanstack/react-virtual and replace the
  Load more button with infinite scroll via an IntersectionObserver
2026-09-13 11:40:55 +02:00
Simo 13bd3695cb feat(studio): recover matching Nitro sources and persist import phases
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2026-09-11 10:22:06 +02:00
Simo 00e33623f7 feat(devops): diagnose slow HK requests and dependency timings
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2026-09-11 09:48:19 +02:00