- Show arrow (›) appears when toolbar is hidden, regardless of pos state
- Null-safe pos top/left (?. ?? 8) to prevent TS errors
- Arrow positioned fixed top-right instead of depending on balk-positie
- Redesign in-game client toolbar with refined glass styling and buttons
- Live online count + emulator status streamed over SSE multicast
- Who's-online tooltip throttled to reduce repeated requests
- Fix show button so it always returns the hidden toolbar
- Use theme CSS variables instead of hardcoded colors
- Add toolbar translations across all 25 locales
AnimatedCounter restarted from 0 on every online-count cache refresh (~10s)
because the effect depended on value. Rewrote it as a single requestAnimationFrame
animation with ease-out; changes to value after the animation only update the
display statically.
The flush after every 400-item chunk was running expensive operations
(reconcileOfferIds, rebuildCatalog, verifySpriteIds, rcon updates) which
caused the import to hang after ~800 items. Now only the final chunk
triggers the full consolidation. Also raised the per-request limit from
500 to 5000 items.
The CI frozen-lockfile check was failing because pnpm-workspace.yaml
overrides had older version specifiers than package.json. Update overrides
for sharp, postcss, and @types/react-dom to match, and regenerate lockfile.
- Add 'Clone all missing' button for clone sources with confirmation dialog
- Show per-item status badges: nitro, furnidata, catalog entry
- Add status filters: missing furnidata, missing catalog entry
- Add ETA and percentage to batch progress bar
- Add retry button for failed items after batch import
- Auto-translate all languages after clone-all completes
- Fix statusFilter 'all' bug that incorrectly filtered imported items
- Bulk-load FurnitureData + catalog references for O(1) per-item checks
- API endpoint: /api/admin/import/official/sync-all
- Fetches all official Habbo furnidata
- Compares with database to find missing items
- Imports missing items via SSE batch with progress reporting
- 500 item limit for safety
- Proper abort signal support
- Client component: OfficialSyncClient with progress UI
- Updated StudioSyncPage to include Official Furnidata sync option
- Uses existing importSingleFurni infrastructure
- StudioSyncPage toont nu Clone Sources en Official Furnidata opties
- Clone sync gebruikt bestaande SSE infrastructuur met 60s idle timeout
- DeOfficial Furnidata sectie is uitgeschreven voor toekomstige uitbreiding
- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
- Add theme-blocks.ts registry with 24 themeable blocks across 4 categories
- Extend resolver to resolve blocks, layout, effects, media, and custom CSS per scope
- Add data-theme-block attributes to all site layout blocks
- Extend ScopedThemeVars to generate CSS for block visibility, layout vars, effect vars, media vars, and custom CSS
- Rewrite admin UI with 6 tabs: Colors, Blocks, Layout, Effects, Media, Custom
- Extend server actions to save/load all new setting types
- No database migration needed - uses existing theme_scope_values table with prefixed keys
- Replace hardcoded text-white and text-red-* with CSS variables in theme-editor
- Add theme-builder migration entry to housekeeping matrix
- Update legacy page counts from 137 to 138 in housekeeping tests
- Add /admin/theme-builder to content test prefixes
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
- Stack the /me dashboard hero (avatar + info) on small screens instead of
crowding them side by side; center the avatar and info on mobile
- Respect prefers-reduced-motion in the Reveal scroll animation
- Make the desktop pitch-in (NavDropdown) and mobile menu more consistent;
give the mobile menu a max-height with overscroll containment so long
navs scroll instead of overflowing on small phones
- Add safe-area insets for notched devices on header, nav and footer
- Polish whole-link content-cards (community tiles) with hover lift and a
visible focus ring
- Enforce a comfortable min touch height on all .btn buttons
- Enhance SurfaceCard with refined borders, layered shadows, and polished
primary-tinted header with an icon container
- Update homepage blocks (hero, features, stats, login, news, photos) for
proper mobile/tablet/desktop responsiveness and tighter mobile spacing
- Improve content-card, stat-block, card-grid and card styling with subtle
depth (layered shadow + inner hairline) and smoother hover states
- Refine site header, footer, top header and site layout spacing for small
screens while keeping a consistent professional look on large screens
- Add min-tap-height targets and responsive typography on mobile