- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
- Add theme-blocks.ts registry with 24 themeable blocks across 4 categories
- Extend resolver to resolve blocks, layout, effects, media, and custom CSS per scope
- Add data-theme-block attributes to all site layout blocks
- Extend ScopedThemeVars to generate CSS for block visibility, layout vars, effect vars, media vars, and custom CSS
- Rewrite admin UI with 6 tabs: Colors, Blocks, Layout, Effects, Media, Custom
- Extend server actions to save/load all new setting types
- No database migration needed - uses existing theme_scope_values table with prefixed keys
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.
Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
Replace the pure-JS lzma decoder with lzma-wasm (Rust/WASM, base64-inlined,
zero-alloc decompress), giving an order-of-magnitude speedup on furni
imports. Remove the obsolete lzma type shim and the redundant top-level
vite dev dependency, which nothing imports directly.
- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
failed build never takes the live site down; auto-merge new variables
from .env.example; validate env for duplicates/broken lines; restart the
emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
resolveHotelName() now returns env.HOTEL_NAME directly — the single source
of truth. The CMS hotel_name site setting and its DEFAULTS entry are removed
as dead code since they no longer influence the displayed name.
Call sites are unchanged (still await resolveHotelName()); only the lookup
behind it is gone, so the public site always shows the configured env name
with no DB round-trip and no preset.
Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.
resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
The username normalization, dummy-hash constant, password check and
email-verification gate were duplicated between precheckLogin and the
NextAuth credentials authorize handler. Move them into a single
login-core module so both paths share one source of truth and stay
consistent.
precheckLogin already normalized the username with NFC, but the
NextAuth credentials authorize handler only trimmed it. This caused a
mismatch for accounts with accented/non-ASCII usernames: the precheck
passed while the actual sign-in lookup found no user and returned
'invalid username or password'.
Also normalize the password to NFC in both the precheck and the
authorize handler to match how register.ts hashes it.
Per single furni import, patchLocalizedFurniDataEntries ran for every
language and did a full 100k-entry JSON.parse + scan + JSON.stringify on the
main thread. That CPU spike is now offloaded to the translation worker
(init/prepare/finalize reuses the same pure core helpers), so importing
never blocks the event loop. The main thread only does async file I/O and the
network LibreTranslate calls. Falls back to the same helpers on the main
thread if no worker is available.
Also cache readFurniData() by file mtime+size so the 100k-entry JSON is
parsed once per change instead of on every import/fix/reconcile read
(invalidated on write).
The translation build's CPU-heavy work (deep clone of the 100k+ entry
master, the two full scans and JSON.stringify per language) now runs in a
worker thread, so "Alles vertalen" no longer blocks the main event loop.
Network/DB parts (official Habbo fetch, LibreTranslate, file writes) stay
on the main thread. The pure helpers were extracted to furni-data-i18n-core
(no server-only deps) so the worker can import them. Falls back to the same
helpers on the main thread when no worker is available or in tests.
The synchronous convertSwfToNitro / extractIconFromSwf calls (pure CPU,
no DB/network) now run in a small worker pool so the main Node event
loop stays free during imports — the dominant import-time CPU spike is
moved off the request thread. The pool degrades gracefully to a
synchronous fallback if workers can't be created, and is skipped in the
test environment.
- patchLocalizedFurniDataEntries now only touches the wanted classnames
instead of scanning the whole 100k file, reads the master once (was
twice), and uses the batched translator instead of one HTTP call per
text.
- Remove the now-unused serial translateWithLibre.
- buildLocalizedFurniDataFiles yields between the two section scans and
before stringify so a single language no longer blocks the event loop
for the whole pass at once.
Lower LibreTranslate concurrency to 2 and yield the event loop between
languages so the 13x deep-clone + stringify loop no longer pins a core
continuously. The build is also already opt-in (off by default on import).
The maintenance "Fix alles" now has a checkbox to include or skip the
duplicate catalog_pages merge, so admins can choose whether to run it.
removeDuplicates takes an includePages flag and fixEverything threads it
through to the action.