After a repair attempt, items whose nitro/icon assets cannot be restored
from any source are reclassified from hard errors into a dedicated
'Unrepairable (legacy)' group (info), so a fully repaired catalog can
reach 0 errors while still listing exactly what is not restorable. Adds
an unrepairable summary count and a dedicated tab in the audit UI.
Detect badges by items_base.type='b' (authoritative, album gifs as
fallback), recognize pet/animals (a0 pet<N>, pet<N> interaction) and
system items (effects, bots, sticky notes), and resolve asset names for
dot/star classname variants so the audit no longer floods with false
missing nitro/icon errors and repair skips non-furni items.
Badge items like HC_Badge, BADGE_SHREK_03 have item_names that don't start
with 'badge_' and interaction_type='default'. Now loads known badge codes
from <gamedataRoot>/album1584/*.gif files and uses that set to exclude
badge items from .nitro and icon audit checks. Also removes incorrect
startsWith('badge_') check that would wrongly skip badge display cases
which DO have .nitro files.
Badge item_names already start with 'badge_' (e.g. badge_citycpa3),
so checking for badge_<item_name>_icon.png produces a double prefix
(badge_badge_citycpa3_icon.png). Now uses item_name.startsWith('badge_')
instead, which correctly identifies badge items without depending on
icon files existing in the directory.
Previously identified badge items by interaction_type='badge', but
clone-imported badges have interaction_type='default'. Now checks for
badge_<code>_icon.png file existence instead.
Badge icons are stored as badge_<code>_icon.png (with badge_ prefix)
instead of <code>_icon.png like regular furni. Update the audit and
icon repair to check for both patterns so badge items are not falsely
flagged as missing icons.
Badge items use .gif files, not .nitro bundles, so they should not
be flagged as missing .nitro or missing catalog entries. Also add
badge logicType handling in furni-import.ts so badges get the correct
interaction_type when imported.
- Parallelize icon and nitro downloads in the audit repair with a
sliding-window worker pool (6 concurrent) to speed up large catalogs
- Add repairMissingNitros: fetch missing .nitro bundles from configured
nitro sources (Wibbo default), validating each bundle before writing
- Add catalog-repair service: generate/apply catalog_items SQL for furni
missing a catalog entry and repair FurnitureData.json (add missing +
dedupe classnames)
- Wire all options through the audit API and client UI with live progress
and result stats (icons, nitros, SQL, furnidata)
- Add Wibbo as default nitro source alongside existing icon sources
- Ignore runtime furni assets downloaded into public/ during repair
- Changed from blocking JSON endpoint to SSE streaming (like sync-all/repair-icons)
- Progress updates during each audit phase with item counts
- Proper error handling with typed AuditEvent for every failure path
- AbortController support for the client
- Shows real-time progress for each check section
Checks for:
- items_base entries without catalog_items (not purchasable)
- catalog_items referencing non-existent items_base
- Items without .nitro or icon files on disk
- Duplicate classnames
- Items missing from all configured clone sources