- Parallelize icon and nitro downloads in the audit repair with a sliding-window worker pool (6 concurrent) to speed up large catalogs - Add repairMissingNitros: fetch missing .nitro bundles from configured nitro sources (Wibbo default), validating each bundle before writing - Add catalog-repair service: generate/apply catalog_items SQL for furni missing a catalog entry and repair FurnitureData.json (add missing + dedupe classnames) - Wire all options through the audit API and client UI with live progress and result stats (icons, nitros, SQL, furnidata) - Add Wibbo as default nitro source alongside existing icon sources - Ignore runtime furni assets downloaded into public/ during repair
34 lines
513 B
Plaintext
34 lines
513 B
Plaintext
node_modules/
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.turbo/
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.next/
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.next.prev/
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next-env.d.ts
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.env
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*.tsbuildinfo
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src/generated/
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# Runtime avatar/badge imaging disk cache
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public/cache/
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prod.log
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*.log
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# Database backups
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db_backup_*.sql
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# Local project documentation
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/docs/
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# Local gitea binary symlink
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gitea
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# Runtime uploaded media (persistent, outside public/)
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storage/
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# Runtime downloaded furni assets (mirrored from gamedata / audit repair)
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public/nitro-assets/bundled/furniture/
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public/swf/dcr/
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public/tmp/
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# Test coverage reports
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coverage/
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