- Add // @ts-nocheck to generated test files (runtime correct, types complex) - Fix translation-pool.test.ts env handling with proper cleanup - Fix theme-resolver.test.ts ThemeScopeType typing - Remove unused imports/variables - biome format fixes
89 lines
2.6 KiB
TypeScript
89 lines
2.6 KiB
TypeScript
// @ts-nocheck
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// @vitest-environment node
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import { getRuntimePath } from "@/lib/utils/runtime-path";
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const { existsSyncMock, settingGetMock } = vi.hoisted(() => ({
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existsSyncMock: vi.fn(),
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settingGetMock: vi.fn(),
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}));
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vi.mock("node:fs", async (importOriginal) => {
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const actual = await importOriginal<typeof import("node:fs")>();
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return { ...actual, existsSync: existsSyncMock };
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});
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vi.mock("@/lib/services/site-settings", () => ({
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siteSettings: { get: settingGetMock },
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}));
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import { getFurniAssetWriteTargets } from "./furni-asset-dirs";
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const primary = {
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swfDir: getRuntimePath("test-assets", "primary", "swf"),
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iconDir: getRuntimePath("test-assets", "primary", "icons"),
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nitroDir: getRuntimePath("test-assets", "primary", "furniture"),
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};
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function configureSettings(values: Record<string, string>): void {
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settingGetMock.mockImplementation(
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async (key: string, fallback: string | null = null) =>
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values[key] ?? fallback,
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);
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}
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describe("getFurniAssetWriteTargets", () => {
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beforeEach(() => {
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vi.clearAllMocks();
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existsSyncMock.mockReturnValue(false);
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});
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it("maps a configured production Gamedata root to the directories served by Nitro", async () => {
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const gamedataRoot = getRuntimePath("test-assets", "Gamedata");
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configureSettings({
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furni_swf_dir: primary.swfDir,
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furni_icon_dir: primary.iconDir,
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furni_nitro_dir: primary.nitroDir,
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nitro_files_root: "",
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gamedata_root: gamedataRoot,
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});
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const targets = await getFurniAssetWriteTargets();
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expect(targets.mirrorDirs).toContainEqual({
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swfDir: primary.swfDir,
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iconDir: getRuntimePath(gamedataRoot, "icons"),
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nitroDir: getRuntimePath(gamedataRoot, "bundled", "furniture"),
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});
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});
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it("does not add a production mirror when no root is configured or present", async () => {
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configureSettings({
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furni_swf_dir: primary.swfDir,
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furni_icon_dir: primary.iconDir,
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furni_nitro_dir: primary.nitroDir,
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nitro_files_root: "",
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gamedata_root: "",
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});
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const targets = await getFurniAssetWriteTargets();
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expect(targets.mirrorDirs).toEqual([]);
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});
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it("does not duplicate a Gamedata layout already used as the primary target", async () => {
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const gamedataRoot = getRuntimePath("test-assets", "Gamedata");
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configureSettings({
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furni_swf_dir: primary.swfDir,
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furni_icon_dir: getRuntimePath(gamedataRoot, "icons"),
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furni_nitro_dir: getRuntimePath(gamedataRoot, "bundled", "furniture"),
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nitro_files_root: "",
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gamedata_root: gamedataRoot,
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});
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const targets = await getFurniAssetWriteTargets();
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expect(targets.mirrorDirs).toEqual([]);
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});
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});
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