The SWF-to-Nitro converter previously dropped the size 32 visualization and any sprite image whose name contained '_32_', so bundles lacked the small/catalog render size. Keep them so each furniture bundle renders correctly at every scale the client requests. - xml-processor: stop skipping visualization size === 32 - index.ts: stop excluding '_32_' sprite assets/images from the sheet
633 lines
20 KiB
TypeScript
633 lines
20 KiB
TypeScript
/**
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* XML parser and XML data processor functions for SWF-to-Nitro conversion.
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*
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* Pure string/data processing — no external imports needed.
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*/
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// ── Interfaces ─────────────────────────────────────────────────────
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export interface AssetOffset {
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x: number;
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y: number;
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}
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export interface NitroVisualization {
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layerCount: number;
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angle: number;
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size: number;
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layers?: Record<string, Record<string, unknown>>;
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directions?: Record<string, Record<string, unknown>>;
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colors?: Record<string, unknown>;
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animations?: Record<string, unknown>;
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postures?: {
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defaultPosture?: string;
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postures?: { id: string; animationId: number }[];
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};
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gestures?: { id: string; animationId: number }[];
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}
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// ── Minimal XML Parser ─────────────────────────────────────────────
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export interface XmlNode {
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tag: string;
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attrs: Record<string, string>;
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children: XmlNode[];
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text: string;
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}
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export function parseXml(xml: string): XmlNode | null {
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const stack: XmlNode[] = [];
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const nodes: XmlNode[] = [];
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// Remove XML declaration and comments
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const clean = xml
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.replace(/<\?[^?]*\?>/g, "")
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.replace(/<!--[\s\S]*?-->/g, "")
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.trim();
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const tagRe =
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/<\/?([a-zA-Z_][\w.-]*)((?:\s+[a-zA-Z_][\w.-]*\s*=\s*"[^"]*")*)\s*\/?>/g;
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let lastIndex = 0;
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for (const match of clean.matchAll(tagRe)) {
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const fullMatch = match[0];
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const tagName = match[1];
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const attrsStr = match[2] || "";
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const matchIndex = match.index ?? 0;
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const text = clean.substring(lastIndex, matchIndex).trim();
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if (text && stack.length > 0) {
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stack[stack.length - 1].text += text;
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}
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lastIndex = matchIndex + fullMatch.length;
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if (fullMatch.startsWith("</")) {
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if (stack.length > 0) {
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const node = stack.pop();
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if (!node) continue;
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if (stack.length > 0) {
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stack[stack.length - 1].children.push(node);
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} else {
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nodes.push(node);
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}
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}
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} else {
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const attrs: Record<string, string> = {};
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const attrRe = /([a-zA-Z_][\w.-]*)\s*=\s*"([^"]*)"/g;
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for (const am of attrsStr.matchAll(attrRe)) {
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attrs[am[1]] = am[2];
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}
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const node: XmlNode = { tag: tagName, attrs, children: [], text: "" };
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if (fullMatch.endsWith("/>")) {
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if (stack.length > 0) {
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stack[stack.length - 1].children.push(node);
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} else {
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nodes.push(node);
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}
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} else {
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stack.push(node);
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}
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}
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}
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while (stack.length > 1) {
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const node = stack.pop();
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if (!node) break;
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stack[stack.length - 1].children.push(node);
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}
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if (stack.length === 1) nodes.push(stack[0]);
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return nodes[0] || null;
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}
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export function findChild(node: XmlNode, tag: string): XmlNode | undefined {
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return node.children.find((c) => c.tag === tag);
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}
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export function findChildren(node: XmlNode, tag: string): XmlNode[] {
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return node.children.filter((c) => c.tag === tag);
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}
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// ── XML Data Processors ────────────────────────────────────────────
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export interface ManifestAsset {
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name: string;
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x: number;
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y: number;
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}
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export function processManifest(xml: string): { assets: ManifestAsset[] } {
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const assets: ManifestAsset[] = [];
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const root = parseXml(xml);
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if (!root) return { assets };
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const libNode = root.tag === "manifest" ? findChild(root, "library") : root;
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if (!libNode) return { assets };
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const assetsNode = findChild(libNode, "assets");
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if (!assetsNode) return { assets };
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for (const asset of findChildren(assetsNode, "asset")) {
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const name = asset.attrs.name || "";
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if (!name) continue;
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// Skip shadow sprites
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if (name.startsWith("sh_")) continue;
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let x = 0,
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y = 0;
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const paramNode = findChild(asset, "param");
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if (paramNode && paramNode.attrs.key === "offset") {
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const parts = (paramNode.attrs.value || "").split(",");
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x = parseInt(parts[0] || "0", 10);
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y = parseInt(parts[1] || "0", 10);
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}
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assets.push({ name, x, y });
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}
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return { assets };
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}
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export interface PaletteEntry {
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id: number;
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source?: string;
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master?: boolean;
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tags?: string[];
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breed?: number;
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colorTag?: number;
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color1?: string;
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color2?: string;
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}
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export function processAssetsXml(xml: string): {
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offsets: Map<string, AssetOffset>;
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palettes: Record<string, PaletteEntry>;
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} {
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const offsets = new Map<string, AssetOffset>();
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const palettes: Record<string, PaletteEntry> = {};
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const root = parseXml(xml);
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if (!root) return { offsets, palettes };
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const assetsNode =
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root.tag === "assets" ? root : findChild(root, "assets") || root;
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for (const asset of findChildren(assetsNode, "asset")) {
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const name = asset.attrs.name || "";
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if (!name) continue;
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const x = parseInt(asset.attrs.x || "0", 10);
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const y = parseInt(asset.attrs.y || "0", 10);
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offsets.set(name, { x, y });
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}
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// Parse palettes
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for (const pal of findChildren(assetsNode, "palette")) {
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const id = parseInt(pal.attrs.id || "0", 10);
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const entry: PaletteEntry = { id };
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if (pal.attrs.source) entry.source = pal.attrs.source;
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if (pal.attrs.master === "1" || pal.attrs.master === "true")
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entry.master = true;
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if (pal.attrs.tags) entry.tags = pal.attrs.tags.split(",");
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if (pal.attrs.breed) entry.breed = parseInt(pal.attrs.breed, 10);
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if (pal.attrs.colorTag) entry.colorTag = parseInt(pal.attrs.colorTag, 10);
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if (pal.attrs.color1) entry.color1 = pal.attrs.color1;
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if (pal.attrs.color2) entry.color2 = pal.attrs.color2;
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palettes[String(id)] = entry;
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}
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return { offsets, palettes };
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}
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export function processIndex(xml: string): {
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visualizationType: string;
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logicType: string;
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specialtype: number;
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} | null {
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const root = parseXml(xml);
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if (!root) return null;
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const obj = root.tag === "object" ? root : findChild(root, "object");
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if (!obj) return null;
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return {
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visualizationType: obj.attrs.visualization || "",
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logicType: obj.attrs.logic || "",
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specialtype: parseInt(obj.attrs.specialtype || "0", 10),
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};
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}
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export interface LogicResult {
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dimensions: { x: number; y: number; z: number; centerZ?: number };
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directions: number[];
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maskType: string;
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canstandon: boolean;
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cansiton: boolean;
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canlayon: boolean;
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/** True when the logic XML actually declared <action> nodes — flags are then authoritative. */
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hasActions: boolean;
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action?: { link?: string; startState?: number };
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credits?: string;
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soundSample?: { id: number; noPitch?: boolean };
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customVars?: { variables: string[] };
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particleSystems?: Record<string, unknown>[];
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planetSystems?: Record<string, unknown>[];
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}
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export function processLogic(xml: string): LogicResult {
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const defaults: LogicResult = {
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dimensions: { x: 1, y: 1, z: 0 },
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directions: [0],
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maskType: "",
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canstandon: false,
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cansiton: false,
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canlayon: false,
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hasActions: false,
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};
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const root = parseXml(xml);
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if (!root) return defaults;
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const model = findChild(root, "model") || root;
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const dims = findChild(model, "dimensions");
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const dirsNode = findChild(model, "directions");
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const dimensions: LogicResult["dimensions"] = {
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x: parseInt(dims?.attrs.x || "1", 10),
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y: parseInt(dims?.attrs.y || "1", 10),
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z: parseFloat(dims?.attrs.z || "0"),
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};
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if (dims?.attrs.centerZ) {
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dimensions.centerZ = parseFloat(dims.attrs.centerZ);
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}
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const directions: number[] = [];
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if (dirsNode) {
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for (const d of findChildren(dirsNode, "direction")) {
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directions.push(parseInt(d.attrs.id || "0", 10));
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}
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}
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// Default directions [0, 90] when missing (matches Retrosprite behavior)
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if (directions.length === 0) directions.push(0, 90);
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// Parse mask type
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const maskNode = findChild(root, "mask");
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const maskType = maskNode?.attrs.type || "";
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// Infer canstandon/cansiton/canlayon from action nodes
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const actions = findChildren(root, "action");
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const cansiton = actions.some((a) => a.attrs.kind === "sit");
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const canlayon = actions.some((a) => a.attrs.kind === "lay");
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const canstandon = !cansiton && !canlayon && dimensions.z > 0;
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const result: LogicResult = {
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dimensions,
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directions,
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maskType,
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canstandon,
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cansiton,
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canlayon,
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hasActions: actions.length > 0,
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};
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// Parse action link/startState
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const actionNode = findChild(root, "action");
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if (actionNode && (actionNode.attrs.link || actionNode.attrs.startState)) {
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const action: LogicResult["action"] = {};
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if (actionNode.attrs.link) action.link = actionNode.attrs.link;
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if (actionNode.attrs.startState)
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action.startState = parseInt(actionNode.attrs.startState, 10);
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result.action = action;
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}
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// Parse credits
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const creditsNode = findChild(root, "credits");
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if (creditsNode?.attrs.value) {
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result.credits = creditsNode.attrs.value;
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}
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// Parse soundSample
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const soundNode = findChild(root, "sound");
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if (soundNode) {
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const sampleNode = findChild(soundNode, "sample");
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if (sampleNode) {
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const sample: LogicResult["soundSample"] = {
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id: parseInt(sampleNode.attrs.id || "0", 10),
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};
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if (sampleNode.attrs.noPitch === "1") sample.noPitch = true;
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result.soundSample = sample;
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}
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}
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// Parse customVars
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const customVarsNode = findChild(root, "customVars");
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if (customVarsNode) {
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const variables: string[] = [];
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for (const v of findChildren(customVarsNode, "variable")) {
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if (v.attrs.name) variables.push(v.attrs.name);
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}
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if (variables.length > 0) result.customVars = { variables };
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}
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// Parse particleSystems
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const particleNode = findChild(root, "particleSystems");
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if (particleNode) {
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const systems: Record<string, unknown>[] = [];
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for (const ps of findChildren(particleNode, "particleSystem")) {
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const system: Record<string, unknown> = {};
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if (ps.attrs.size) system.size = parseInt(ps.attrs.size, 10);
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if (ps.attrs.canvasId) system.canvasId = parseInt(ps.attrs.canvasId, 10);
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if (ps.attrs.offsetY) system.offsetY = parseInt(ps.attrs.offsetY, 10);
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if (ps.attrs.blend) system.blend = parseInt(ps.attrs.blend, 10);
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if (ps.attrs.bgColor) system.bgColor = ps.attrs.bgColor;
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const emitters: Record<string, unknown>[] = [];
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for (const em of findChildren(ps, "emitter")) {
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const emitter: Record<string, unknown> = {};
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if (em.attrs.id) emitter.id = parseInt(em.attrs.id, 10);
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if (em.attrs.name) emitter.name = em.attrs.name;
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if (em.attrs.spriteId)
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emitter.spriteId = parseInt(em.attrs.spriteId, 10);
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if (em.attrs.maxNumParticles)
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emitter.maxNumParticles = parseInt(em.attrs.maxNumParticles, 10);
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if (em.attrs.particlesPerFrame)
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emitter.particlesPerFrame = parseInt(em.attrs.particlesPerFrame, 10);
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if (em.attrs.burstPulse)
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emitter.burstPulse = parseInt(em.attrs.burstPulse, 10);
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if (em.attrs.fuseTime)
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emitter.fuseTime = parseInt(em.attrs.fuseTime, 10);
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const simNode = findChild(em, "simulation");
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if (simNode) {
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const simulation: Record<string, unknown> = {};
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if (simNode.attrs.force)
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simulation.force = parseFloat(simNode.attrs.force);
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if (simNode.attrs.direction)
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simulation.direction = parseFloat(simNode.attrs.direction);
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if (simNode.attrs.gravity)
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simulation.gravity = parseFloat(simNode.attrs.gravity);
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if (simNode.attrs.airFriction)
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simulation.airFriction = parseFloat(simNode.attrs.airFriction);
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if (simNode.attrs.shape) simulation.shape = simNode.attrs.shape;
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if (simNode.attrs.energy)
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simulation.energy = parseFloat(simNode.attrs.energy);
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emitter.simulation = simulation;
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}
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const particles: Record<string, unknown>[] = [];
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for (const p of findChildren(em, "particle")) {
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const particle: Record<string, unknown> = {};
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if (p.attrs.isEmitter === "1") particle.isEmitter = true;
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if (p.attrs.lifeTime)
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particle.lifeTime = parseInt(p.attrs.lifeTime, 10);
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if (p.attrs.fade === "1") particle.fade = true;
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const pFrames: string[] = [];
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for (const pf of findChildren(p, "frame")) {
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if (pf.attrs.name) pFrames.push(pf.attrs.name);
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}
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if (pFrames.length > 0) particle.frames = pFrames;
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particles.push(particle);
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}
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if (particles.length > 0) emitter.particles = particles;
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emitters.push(emitter);
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}
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if (emitters.length > 0) system.emitters = emitters;
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systems.push(system);
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}
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if (systems.length > 0) result.particleSystems = systems;
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}
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// Parse planetSystems
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const planetNode = findChild(root, "planetSystems");
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if (planetNode) {
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const systems: Record<string, unknown>[] = [];
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for (const ps of planetNode.children) {
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const system: Record<string, unknown> = { ...ps.attrs };
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// Convert numeric attrs
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for (const key of Object.keys(system)) {
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const val = system[key] as string;
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if (/^-?\d+(\.\d+)?$/.test(val)) system[key] = parseFloat(val);
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}
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systems.push(system);
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}
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if (systems.length > 0) result.planetSystems = systems;
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}
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return result;
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}
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export function processVisualization(xml: string): NitroVisualization[] {
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const result: NitroVisualization[] = [];
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const root = parseXml(xml);
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if (!root) return result;
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const graphics = findChild(root, "graphics") || root;
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for (const viz of findChildren(graphics, "visualization")) {
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const size = parseInt(viz.attrs.size || "64", 10);
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// Keep size 1 (special), 32 (small catalog icons) and 64 (standard) so the
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// bundle renders correctly at every scale the client requests.
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if (size <= 0) continue;
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const layerCount = parseInt(viz.attrs.layerCount || "1", 10);
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const angle = parseInt(viz.attrs.angle || "45", 10);
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const entry: NitroVisualization = { layerCount, angle, size };
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// Layers (before directions to match reference key order)
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const layersNode = findChild(viz, "layers");
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if (layersNode) {
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const layers: Record<string, Record<string, unknown>> = {};
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for (const l of findChildren(layersNode, "layer")) {
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const id = l.attrs.id || "0";
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const layerObj: Record<string, unknown> = {};
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if (l.attrs.x) layerObj.x = parseInt(l.attrs.x, 10);
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if (l.attrs.y) layerObj.y = parseInt(l.attrs.y, 10);
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if (l.attrs.z) layerObj.z = parseInt(l.attrs.z, 10);
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if (l.attrs.alpha) layerObj.alpha = parseInt(l.attrs.alpha, 10);
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if (l.attrs.ink) layerObj.ink = l.attrs.ink;
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if (l.attrs.tag) layerObj.tag = l.attrs.tag;
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if (l.attrs.ignoreMouse)
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layerObj.ignoreMouse = l.attrs.ignoreMouse === "1";
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layers[id] = layerObj;
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}
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if (Object.keys(layers).length > 0) entry.layers = layers;
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}
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// Directions
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const dirsNode = findChild(viz, "directions");
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if (dirsNode) {
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const dirs: Record<string, Record<string, unknown>> = {};
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for (const d of findChildren(dirsNode, "direction")) {
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const id = d.attrs.id || "0";
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const layersInDir = findChildren(d, "layer");
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if (layersInDir.length > 0) {
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const layerData: Record<string, Record<string, unknown>> = {};
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for (const l of layersInDir) {
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const lid = l.attrs.id || "0";
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const layerObj: Record<string, unknown> = {};
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if (l.attrs.x) layerObj.x = parseInt(l.attrs.x, 10);
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if (l.attrs.y) layerObj.y = parseInt(l.attrs.y, 10);
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if (l.attrs.z) layerObj.z = parseFloat(l.attrs.z);
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if (l.attrs.alpha) layerObj.alpha = parseInt(l.attrs.alpha, 10);
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if (l.attrs.ink) layerObj.ink = l.attrs.ink;
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if (l.attrs.tag) layerObj.tag = l.attrs.tag;
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if (l.attrs.ignoreMouse)
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layerObj.ignoreMouse = l.attrs.ignoreMouse === "1";
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layerData[lid] = layerObj;
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}
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dirs[id] = { layers: layerData };
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} else {
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dirs[id] = {};
|
|
}
|
|
}
|
|
entry.directions = dirs;
|
|
}
|
|
|
|
// Colors
|
|
const colorsNode = findChild(viz, "colors");
|
|
if (colorsNode) {
|
|
const colors: Record<
|
|
string,
|
|
{ layers: Record<string, { color: number }> }
|
|
> = {};
|
|
for (const color of findChildren(colorsNode, "color")) {
|
|
const cid = color.attrs.id || "0";
|
|
const colorLayers: Record<string, { color: number }> = {};
|
|
for (const cl of findChildren(color, "colorLayer")) {
|
|
colorLayers[cl.attrs.id || "0"] = {
|
|
color: parseInt(cl.attrs.color || "0", 16),
|
|
};
|
|
}
|
|
colors[cid] = { layers: colorLayers };
|
|
}
|
|
if (Object.keys(colors).length > 0) entry.colors = colors;
|
|
}
|
|
|
|
// Animations
|
|
const animsNode = findChild(viz, "animations");
|
|
if (animsNode) {
|
|
const animations: Record<string, unknown> = {};
|
|
for (const anim of findChildren(animsNode, "animation")) {
|
|
const aid = anim.attrs.id || "0";
|
|
const animLayers: Record<string, unknown> = {};
|
|
for (const al of findChildren(anim, "animationLayer")) {
|
|
const alid = al.attrs.id || "0";
|
|
const frameSeqs: Record<string, unknown> = {};
|
|
for (const fs of findChildren(al, "frameSequence")) {
|
|
const fsid =
|
|
fs.attrs.id || Object.keys(frameSeqs).length.toString();
|
|
const frames: Record<string, Record<string, unknown>> = {};
|
|
let fi = 0;
|
|
for (const f of findChildren(fs, "frame")) {
|
|
const rawId = f.attrs.id || "0";
|
|
const frameObj: Record<string, unknown> = {
|
|
id: (rawId === "NaN" ? 0 : parseInt(rawId, 10)) || 0,
|
|
};
|
|
if (f.attrs.x) frameObj.x = parseInt(f.attrs.x, 10);
|
|
if (f.attrs.y) frameObj.y = parseInt(f.attrs.y, 10);
|
|
if (f.attrs.randomX)
|
|
frameObj.randomX = parseInt(f.attrs.randomX, 10);
|
|
if (f.attrs.randomY)
|
|
frameObj.randomY = parseInt(f.attrs.randomY, 10);
|
|
// Per-direction offsets (keyed by sequential index, matching Retrosprite format)
|
|
const offsetNodes = findChildren(f, "offset");
|
|
if (offsetNodes.length > 0) {
|
|
const offsets: Record<
|
|
string,
|
|
{ direction: number; x: number; y: number }
|
|
> = {};
|
|
for (let oi = 0; oi < offsetNodes.length; oi++) {
|
|
const o = offsetNodes[oi];
|
|
offsets[String(oi)] = {
|
|
direction: parseInt(o.attrs.direction || "0", 10),
|
|
x: parseInt(o.attrs.x || "0", 10),
|
|
y: parseInt(o.attrs.y || "0", 10),
|
|
};
|
|
}
|
|
frameObj.offsets = offsets;
|
|
}
|
|
frames[String(fi)] = frameObj;
|
|
fi++;
|
|
}
|
|
const seqObj: Record<string, unknown> = { frames };
|
|
if (fs.attrs.loopCount)
|
|
seqObj.loopCount = parseInt(fs.attrs.loopCount, 10);
|
|
if (fs.attrs.random) seqObj.random = parseInt(fs.attrs.random, 10);
|
|
frameSeqs[fsid] = seqObj;
|
|
}
|
|
const layerObj: Record<string, unknown> = {
|
|
loopCount: parseInt(al.attrs.loopCount || "0", 10),
|
|
frameSequences: frameSeqs,
|
|
};
|
|
if (al.attrs.frameRepeat)
|
|
layerObj.frameRepeat = parseInt(al.attrs.frameRepeat, 10);
|
|
if (al.attrs.random) layerObj.random = parseInt(al.attrs.random, 10);
|
|
animLayers[alid] = layerObj;
|
|
}
|
|
const animObj: Record<string, unknown> = { layers: animLayers };
|
|
if (anim.attrs.transitionTo)
|
|
animObj.transitionTo = parseInt(anim.attrs.transitionTo, 10);
|
|
if (anim.attrs.transitionFrom)
|
|
animObj.transitionFrom = parseInt(anim.attrs.transitionFrom, 10);
|
|
if (anim.attrs.immediateChangeFrom)
|
|
animObj.immediateChangeFrom = anim.attrs.immediateChangeFrom;
|
|
if (anim.attrs.randomStart === "1") animObj.randomStart = true;
|
|
animations[aid] = animObj;
|
|
}
|
|
if (Object.keys(animations).length > 0) entry.animations = animations;
|
|
}
|
|
|
|
// Postures
|
|
const posturesNode = findChild(viz, "postures");
|
|
if (posturesNode) {
|
|
const posturesList: { id: string; animationId: number }[] = [];
|
|
for (const p of findChildren(posturesNode, "posture")) {
|
|
posturesList.push({
|
|
id: p.attrs.id || "",
|
|
animationId: parseInt(p.attrs.animationId || "0", 10),
|
|
});
|
|
}
|
|
const posturesObj: NitroVisualization["postures"] = {};
|
|
if (posturesNode.attrs.defaultPosture)
|
|
posturesObj.defaultPosture = posturesNode.attrs.defaultPosture;
|
|
if (posturesList.length > 0) posturesObj.postures = posturesList;
|
|
entry.postures = posturesObj;
|
|
}
|
|
|
|
// Gestures
|
|
const gesturesNode = findChild(viz, "gestures");
|
|
if (gesturesNode) {
|
|
const gesturesList: { id: string; animationId: number }[] = [];
|
|
for (const g of findChildren(gesturesNode, "gesture")) {
|
|
gesturesList.push({
|
|
id: g.attrs.id || "",
|
|
animationId: parseInt(g.attrs.animationId || "0", 10),
|
|
});
|
|
}
|
|
if (gesturesList.length > 0) entry.gestures = gesturesList;
|
|
}
|
|
|
|
result.push(entry);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// ── Metadata Helpers ────────────────────────────────────────────────
|
|
|
|
export function extractPartColors(visualizations: NitroVisualization[]): {
|
|
color: string[];
|
|
} {
|
|
const viz64 = visualizations.find((v) => v.size === 64);
|
|
if (!viz64?.colors) return { color: [] };
|
|
return { color: Object.keys(viz64.colors) };
|
|
}
|
|
|
|
export function computeDefaultDir(directions: number[]): number {
|
|
if (directions.includes(2)) return 2;
|
|
if (directions.includes(0)) return 0;
|
|
return directions[0] || 0;
|
|
}
|